Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka H Rolling Attack ⇨ ✚ HP
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -15 List of startUp 15F or less.
Blanka [Lightning Beast] H Rolling Attack ⇨ ✚ HP
motion
1,400 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -21 List of startUp 21F or less.
Dee Jay OD Air Slasher (projectile) ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
22 ... D 9 -
Dee Jay M Machine Gun Uppercut ⇦ ✚ MP
motion
1,900 / 10,000
3,000 / 60,000
Frame Active : 22-25
Cancel : SA3
Damage : 1900
Drive Gauge Increase Hit : 3200
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 35 D -19 List of startUp 19F or less.
E.Honda Power Stomp  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.
E.Honda Toko Shizume MP▸ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 List of startUp 3F or less.
Jamie Falling Star Kick ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 List of startUp 3F or less.
Jamie Full Moon Kick(1) ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 List of startUp 3F or less.
Jamie M Bakkai (Drink level 2 or higher)⇩⇨ ✚ MK
motion
1,600 / 10,000
4,500 / 60,000
Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 4200
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
22 31 D -16 List of startUp 16F or less.
JP Guillotinna ⇨ ✚ MK
motion
700 / 10,000
2,500 / 60,000
Frame Active : 22-23
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
22 19 3 -3 List of startUp 3F or less.
Next




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[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Dee Jay
[01] Move Name : OD Air Slasher (projectile)
[02] Frame Start-up : 22
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : D
[06] Recovery Block : 9
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Machine Gun Uppercut
[02] Frame Start-up : 22
[03] Frame Active : 22-25
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 1900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3200
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

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[00] Character : E.Honda
[01] Move Name : Power Stomp
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 15 when the attack misses

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[00] Character : E.Honda
[01] Move Name : Toko Shizume
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a floor bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 14 when the attack misses* Can only be canceled into Sumo Spirit on hitClassic controls: ↓+Punch, Modern controls: ↓+Attack

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Falling Star Kick
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Full Moon Kick(1)
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Bakkai
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4200
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art

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[00] Character : JP
[01] Move Name : Guillotinna
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :