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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
AlexChop ⇨ ✚ MP
motion
800 / 10,000
2,500 / 60,000
Frame Active : 22-23
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 19 3 -3 -
BlankaH Rolling Attack ⇨ ✚ HP
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -15 ⚔ Punish List(Start-up 15F or less)
Blanka[Lightning Beast] H Rolling Attack ⇨ ✚ HP
motion
1,400 / 10,000
6,000 / 60,000
Frame Active : 22-41
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 26 D -21 ⚔ Punish List(Start-up 21F or less)
CammyUPDH Cannon Spike(Charged) ⇨⇩ ✚ Hold HK
motion
*1500 / 10,000
4,000 / 60,000
Frame Active : 22-33
Cancel : SA3
Damage : *1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 ... D -40 ⚔ Punish List(Start-up 40F or less)
C.ViperViper Elbow ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
22 20 2 -3 -
C.ViperL Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 22-28
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
22 ... D ...-
Dee JayOD Air Slasher (projectile) ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Projectile
22 ... D 9 -
Dee JayM Machine Gun Uppercut ⇦ ✚ MP
motion
1,900 / 10,000
3,000 / 60,000
Frame Active : 22-25
Cancel : SA3
Damage : 1900
Drive Gauge Increase Hit : 3200
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
22 35 D -19 ⚔ Punish List(Start-up 19F or less)
E.HondaPower Stomp  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 -
E.HondaToko Shizume MP▸ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 22-27
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
22 18 3 -3 -
ElenaMallet Smash (During Lynx Song)⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Mid
22 19 2 -3 -
Elena[Boosted]Mallet Smash (During OD Lynx Song or Lynx Whirl)⇨ ✚ HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 22-23, 26-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : *MidHigh
22 16 4 3 -
INGRIDUPDSolar Burst(Lv1) (During a neutral or forward jump)⇩⇦ ✚ MPM/ (No Sun Crests)(During a neutral or forward jump)⇩⇦ ✚ HP
motion
900 / 10,000
2,500 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High - Mid-air Projectile
22 ...---
INGRIDUPDSolar Burst(Lv2) (1 Sun Crest)(During a neutral or forward jump)⇩⇦ ✚ HP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High - Mid-air Projectile
22 ...---
INGRIDUPDSolar Burst(Lv3) (2 or more Sun Crests)(During a neutral or forward jump)⇩⇦ ✚ HP
motion
1,350 / 10,000
6,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1350
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7500
Properties : High - Mid-air Projectile
22 ...---
INGRIDUPDOD Solar Burst(Lv1) (No Sun Crests)(During a neutral or forward jump)⇩⇦ ✚ P P
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High - Mid-air Projectile
22 ...---
INGRIDUPDOD Solar Burst(Lv2) (1 Sun Crest)(During a neutral or forward jump)⇩⇦ ✚ P P
motion
1,350 / 10,000
6,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7500
Properties : High - Mid-air Projectile
22 ...---
INGRIDUPDOD Solar Burst(Lv3) (2 or more Sun Crests)(During a neutral or forward jump)⇩⇦ ✚ P P
motion
1,800 / 10,000
8,000 / 60,000
Frame Active : 22-29
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Mid-air Projectile
22 ...---
JamieFalling Star Kick ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 -
JamieFull Moon Kick(1) ⇨ ✚ MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
22 20 1 -3 -
Next >1~20 / 51




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[00] Character : Alex
[01] Move Name : Chop
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 6

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Rolling Attack
[02] Frame Start-up : 22
[03] Frame Active : 22-41
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -21
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 20 - 42Consumes 100 of the Super Art 2 timerJuggle state time is extended when attack hits for a Punish Counter.Can transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : H Cannon Spike(Charged)
[02] Frame Start-up : 22
[03] Frame Active : 22-33
[04] Frame Recovery : 29+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Completely invincible from frames 18 - 23Considered airborne from frames 24 - 62* Does 900 individual damage after the 5th active frame

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[00] Character : C.Viper
[01] Move Name : Viper Elbow
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Feet are invincible between frames 16 - 27

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[00] Character : C.Viper
[01] Move Name : L Aerial Burning Kick
[02] Frame Start-up : 22
[03] Frame Active : 22-28
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -3~2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

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[00] Character : Dee Jay
[01] Move Name : OD Air Slasher (projectile)
[02] Frame Start-up : 22
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : D
[06] Recovery Block : 9
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : M Machine Gun Uppercut
[02] Frame Start-up : 22
[03] Frame Active : 22-25
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 1900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3200
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

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[00] Character : E.Honda
[01] Move Name : Power Stomp
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a ground bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 15 when the attack misses

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[00] Character : E.Honda
[01] Move Name : Toko Shizume
[02] Frame Start-up : 22
[03] Frame Active : 22-27
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Produces a ground bound and hard knockdown when hitting a mid-air opponent* Can cancel into a special move or Super Art on frame 14 when the attack misses* Can only be canceled into Sumo Spirit on hitClassic controls: ↓+Punch, Modern controls: ↓+Attack

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[00] Character : Elena
[01] Move Name : Mallet Smash
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Considered airborne from frames 14 - 23

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[00] Character : Elena
[01] Move Name : [Boosted]Mallet Smash
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 26-27
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : *MidHigh
[15] Miscellaneous :
Considered airborne from frames 9 - 22*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : INGRID
[01] Move Name : Solar Burst(Lv1)(No Sun Crests)(During a neutral or forward jump) H
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : INGRID
[01] Move Name : Solar Burst(Lv2)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Consumes 1 Sun Crest

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[00] Character : INGRID
[01] Move Name : Solar Burst(Lv3)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1350
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7500
[13] Super Art Gauge Increase : 1200
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Consumes 2 Sun Crests

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[00] Character : INGRID
[01] Move Name : OD Solar Burst(Lv1)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : INGRID
[01] Move Name : OD Solar Burst(Lv2)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1350
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7500
[13] Super Art Gauge Increase : 1200
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Consumes 1 Sun Crest

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[00] Character : INGRID
[01] Move Name : OD Solar Burst(Lv3)
[02] Frame Start-up : 22
[03] Frame Active : 22-29
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling : Starter scaling 30%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1600
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Consumes 2 Sun Crests

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[00] Character : Jamie
[01] Move Name : Falling Star Kick
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Jamie
[01] Move Name : Full Moon Kick(1)
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :