Street Fighter 6
Frame Data Search


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Street Fighter 6 version : Ver.2.0100.000  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Entrapment (During Sinister Slide)LPLK
motion
1,852 / 10,000
0 / 60,000
Frame Active : 23-25
Cancel : -
Damage : 1852
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10010
Properties : Throw
23 55 D - -
Chun-Li Lotus Fist (During Serenity Stream)HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 23-24, 31-32
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -6000
Properties : *MidHigh
23 19 2 -3 List of startUp 3F or less.
Chun-Li H Hundred Lightning Kicks ⇨ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 15 D -3 List of startUp 3F or less.
Chun-Li L Hazanshu ⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
23 21 0 -9 List of startUp 9F or less.
C.Viper L Burning Kick ⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 23-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
23 20 D -2 List of startUp 2F or less.
C.Viper Focus Force(Lv1) ⇦ ✚ K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-26, 31-34
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
23 36 D -16 List of startUp 16F or less.
Elena OD Moon Glider(1) ⇦ ✚ P P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 23-25
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
23 20 1 -3 List of startUp 3F or less.
Gouki/Akuma H Adamant Flame(1) ⇦ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 23-25
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
23 19 3 -3 List of startUp 3F or less.
Ken M Dragonlash Kick ⇨⇩ ✚ MK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 23-27
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
23 25 3 -8 List of startUp 8F or less.
Lily M Condor Wind ⇦ ✚ MP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 23-26
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
23 25 2 -8 List of startUp 8F or less.
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[00] Character : A.K.I
[01] Move Name : Entrapment
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 55
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1852
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10010
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Does 2222 individual damage when the attack lands as a Punish Counter

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[00] Character : Chun-Li
[01] Move Name : Lotus Fist
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 31-32
[04] Frame Recovery : 19
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 600
[14] Properties : *MidHigh
[15] Miscellaneous :
*Second attack becomes an overhead only if the first attack whiffs

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[00] Character : Chun-Li
[01] Move Name : H Hundred Lightning Kicks
[02] Frame Start-up : 23
[03] Frame Active : 23-24, 28-29, 32-33, 38-39, 46-47
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 4th hit can be canceled into a Level 3 Super Art or Critical Art

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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

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[00] Character : C.Viper
[01] Move Name : L Burning Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 34Can transition into Knuckled Pursuit or Double Burn between frames 27 - 29Juggle state time is extended when attack lands as a Punish Counter.

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[00] Character : C.Viper
[01] Move Name : Focus Force(Lv1)
[02] Frame Start-up : 23
[03] Frame Active : 23-26, 31-34
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 6 - 13, hold version extends this window until frame 59When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 11 - 13, hold version extends this window until frame 59Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 59 framesJuggle state time is extended when attack lands as a Punish Counter.

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[00] Character : Elena
[01] Move Name : OD Moon Glider(1)
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 24 - 26Forces the opponent into a standing position

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[00] Character : Gouki/Akuma
[01] Move Name : H Adamant Flame(1)
[02] Frame Start-up : 23
[03] Frame Active : 23-25
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 27 - 302 frames of recovery added when the attack missesAdds +12 frames of advantage on a Punish Counter

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[00] Character : Ken
[01] Move Name : M Dragonlash Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 25
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 23 - 24Considered airborne from frames 14 - 32

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[00] Character : Lily
[01] Move Name : M Condor Wind
[02] Frame Start-up : 23
[03] Frame Active : 23-26
[04] Frame Recovery : 25
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.Forces a juggle state when hitting a mid-air opponent