Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Pu Lao  ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 24-26
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
24 18 3 -2 List of startUp 2F or less.
A.K.I L Cruel Fate ⇦ ✚ LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 24-25, 31-32, 37-38, 44-45
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 ... 1 -3 List of startUp 3F or less.
Cammy H Cannon Spike(Charged) ⇨⇩ ✚ Hold HK
motion
*1500 / 10,000
4,000 / 60,000
Frame Active : 24-35
Cancel : SA3
Damage : *1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 ... D -40 List of startUp 40F or less.
Cammy M Quick Spin Knuckle ⇦ ✚ MP
motion
800 / 10,000
4,500 / 60,000
Frame Active : 24-27
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -7000
Properties : High
24 16 3 -2 List of startUp 2F or less.
Jamie H Freeflow Kicks(3) ⇨ ✚ HP▸⇨ ✚ K▸⇨ ✚ K
motion
550 / 10,000
2,500 / 60,000
Frame Active : 24-25
Cancel : -
Damage : 550
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
24 64 D -49 List of startUp 49F or less.
Juri Ankensatsu ⇨ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 24-27
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 5 -10 List of startUp 10F or less.
Juri [Boosted]Ankensatsu ⇨ ✚ MK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 24-27
Cancel : SA3*
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 8 -10 List of startUp 10F or less.
Juri OD Ankensatsu ⇨ ✚ LKHK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 24-27
Cancel : SA2*
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 9 -10 List of startUp 10F or less.
Kimberly H Vagabond Edge ⇨ ✚ HP
motion
540 / 10,000
4,000 / 60,000
Frame Active : 24-25, 45*
Cancel : SA3
Damage : 540
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
24 28 D -12 List of startUp 12F or less.
Marisa Heavy Two Hitter HP▸HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 24-26
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
24 19 D 2 -
Next




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[00] Character : A.K.I
[01] Move Name : Pu Lao
[02] Frame Start-up : 24
[03] Frame Active : 24-26
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : L Cruel Fate
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 31-32, 37-38, 44-45
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Cammy
[01] Move Name : H Cannon Spike(Charged)
[02] Frame Start-up : 24
[03] Frame Active : 24-35
[04] Frame Recovery : 29+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Completely invincible from frames 20 - 25Considered airborne from frames 26 - 64* Does 900 individual damage after the 5th active frame

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[00] Character : Cammy
[01] Move Name : M Quick Spin Knuckle
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 16
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 23

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[00] Character : Jamie
[01] Move Name : H Freeflow Kicks(3)
[02] Frame Start-up : 24
[03] Frame Active : 24-25
[04] Frame Recovery : 64
[05] Recovery Hit : D
[06] Recovery Block : -49
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Adds one Drink level on frame 62Recovers 5000 Drive Gauge when Drink level is 3 or underRecovers the Drive Gauge by 10,000 if the player is already at Drink level 4

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[00] Character : Juri
[01] Move Name : Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 5
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to mid-air attacks from frames 8 - 27Produces a slam knockdown on a mid-air hit

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[00] Character : Juri
[01] Move Name : [Boosted]Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 8
[06] Recovery Block : -10
[07] Cancel : SA3*
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to boosted Saihasho or boosted Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

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[00] Character : Juri
[01] Move Name : OD Ankensatsu
[02] Frame Start-up : 24
[03] Frame Active : 24-27
[04] Frame Recovery : 19
[05] Recovery Hit : 9
[06] Recovery Block : -10
[07] Cancel : SA2*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 27* Can transition to Overdrive Saihasho or Overdrive Go Ohsatsu when Fuha is stocked Cannot use the same attack twiceProduces a floor bound during a mid-air hit

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[00] Character : Kimberly
[01] Move Name : H Vagabond Edge
[02] Frame Start-up : 24
[03] Frame Active : 24-25, 45*
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 540
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Will only transition to 2nd attack if the first attack hits The 2nd attack can be canceled by a jump

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[00] Character : Marisa
[01] Move Name : Heavy Two Hitter
[02] Frame Start-up : 24
[03] Frame Active : 24-26
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :