Street Fighter 6
Frame Data Search
across all characters


X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy OD Quick Spin Knuckle ⇦ ✚ P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 17 7 -2 List of startUp 2F or less.
Dee Jay Waning Moon (During Jus Cool)MK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 25-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
25 16 D 1 -
ED OD Psycho Flicker ⇨ ✚ K K
motion
*800 / 10,000
3,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : *800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
25 32 D 4 -
Jamie H Swagger Step ⇦ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 25-33
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 16 D -3 List of startUp 3F or less.
Jamie H Bakkai (Drink level 2 or higher)⇩⇨ ✚ HK
motion
1,800 / 10,000
5,000 / 60,000
Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Cancel : SA3
Damage : 1800
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
25 32 D -17 List of startUp 17F or less.
Juri H Fuhajin ⇦ ✚ HK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 25-29
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 19 D -8 List of startUp 8F or less.
Ken H Jinrai Kick ⇨ ✚ HK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 25-27
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 19 D -2 List of startUp 2F or less.
Lily Ridge Thrust  ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 25-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
25 18 2 -3 List of startUp 3F or less.
Lily H Condor Wind ⇦ ✚ HP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 25 D -8 List of startUp 8F or less.
Lily H Condor Spire ⇨ ✚ HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 25-37
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 16 D -8 List of startUp 8F or less.
Next




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[00] Character : Cammy
[01] Move Name : OD Quick Spin Knuckle
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 24When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

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[00] Character : Dee Jay
[01] Move Name : Waning Moon
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponentAdds a floor bounding effect on Punish Counter

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[00] Character : ED
[01] Move Name : OD Psycho Flicker
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : *800
[09] Combo Scaling : Starter scaling 20%Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent* Damage when hitting a mid-air opponent is 1200

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[00] Character : Jamie
[01] Move Name : H Swagger Step
[02] Frame Start-up : 25
[03] Frame Active : 25-33
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Jamie
[01] Move Name : H Bakkai
[02] Frame Start-up : 25
[03] Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : SA3
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4900
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art

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[00] Character : Juri
[01] Move Name : H Fuhajin
[02] Frame Start-up : 25
[03] Frame Active : 25-29
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frames 23 - 28Adds 1 Fuha stock on frame 25

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[00] Character : Ken
[01] Move Name : H Jinrai Kick
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 550
[14] Properties : High
[15] Miscellaneous :
Can transition to Kazekama Shin Kick and Gorai Axe Kick from frames 36 - 41Can transition to Senka Snap Kick from frames 34 - 41

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[00] Character : Lily
[01] Move Name : Ridge Thrust
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 18
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Invincible to low attacks from frames 5 - 19

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[00] Character : Lily
[01] Move Name : H Condor Wind
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.

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[00] Character : Lily
[01] Move Name : H Condor Spire
[02] Frame Start-up : 25
[03] Frame Active : 25-37
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 39