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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex Standing Heavy Kick(Charged) Hold HK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 25-27
Cancel : *
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
25 20 D 2 -
Cammy OD Quick Spin Knuckle ⇦ ✚ P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 17 7 -2 -
C.Viper M Burning Kick ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 25-29
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 20 D -2 -
Dee Jay Waning Moon (During Jus Cool)MK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 25-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
25 16 D 1 -
ED OD Psycho Flicker ⇨ ✚ K K
motion
*800 / 10,000
3,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : *800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
25 32 D 4 -
Jamie H Swagger Step ⇦ ✚ HP
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 25-33
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 16 D -3 -
Jamie H Bakkai (Drink level 2 or higher)⇩⇨ ✚ HK
motion
1,800 / 10,000
5,000 / 60,000
Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Cancel : SA3
Damage : 1800
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
25 32 D -17 ⚔ Punish List(Start-up 17F or less)
Juri H Fuhajin ⇦ ✚ HK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 25-29
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 19 D -8 ⚔ Punish List(Start-up 8F or less)
Ken H Jinrai Kick ⇨ ✚ HK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 25-27
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 19 D -2 -
Lily Ridge Thrust  ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 25-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
25 18 2 -3 -
Lily H Condor Wind ⇦ ✚ HP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 25 D -8 ⚔ Punish List(Start-up 8F or less)
Lily H Condor Spire ⇨ ✚ HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 25-37
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 16 D -8 ⚔ Punish List(Start-up 8F or less)
Manon M Renversé(Attack changes according to Medal level) ⇨ ✚ MP
motion
*1400 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : SA3
Damage : *1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 34 D -20 ⚔ Punish List(Start-up 20F or less)
Manon OD Renversé(Attack changes according to Medal level) ⇨ ✚ P P
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : -
Damage : *1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 34 D -20 ⚔ Punish List(Start-up 20F or less)
Marisa L Phalanx ⇨⇩ ✚ LP
motion
1,500 / 10,000
5,000 / 60,000
Frame Active : 25-30
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
25 15 D 3 -
Terry H Power Charge ⇨ ✚ HK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 25-33
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
25 27 D -16 ⚔ Punish List(Start-up 16F or less)
1~16 / 16




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[00] Character : Alex
[01] Move Name : Standing Heavy Kick(Charged)
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Prowler StanceJuggle state time is extended when attack lands as a Punish Counter.

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[00] Character : Cammy
[01] Move Name : OD Quick Spin Knuckle
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 24When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

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[00] Character : C.Viper
[01] Move Name : M Burning Kick
[02] Frame Start-up : 25
[03] Frame Active : 25-29
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 36Can transition into Knuckled Pursuit or Double Burn between frames 29 - 31Juggle state time is extended when attack lands as a Punish Counter.

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[00] Character : Dee Jay
[01] Move Name : Waning Moon
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponentAdds a ground bounding effect on Punish Counter

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[00] Character : ED
[01] Move Name : OD Psycho Flicker
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : *800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 700
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent* Damage when hitting a mid-air opponent is 1200Clashes with projectiles (Once)

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[00] Character : Jamie
[01] Move Name : H Swagger Step
[02] Frame Start-up : 25
[03] Frame Active : 25-33
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Bakkai
[02] Frame Start-up : 25
[03] Frame Active : 25-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : SA3
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4900
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art

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[00] Character : Juri
[01] Move Name : H Fuhajin
[02] Frame Start-up : 25
[03] Frame Active : 25-29
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles (Once)Adds 1 Fuha stock on frame 25

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[00] Character : Ken
[01] Move Name : H Jinrai Kick
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 550
[14] Properties : High
[15] Miscellaneous :
Can transition to Kazekama Shin Kick and Gorai Axe Kick from frames 36 - 41Can transition to Senka Snap Kick from frames 34 - 41

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[00] Character : Lily
[01] Move Name : Ridge Thrust
[02] Frame Start-up : 25
[03] Frame Active : 25-27
[04] Frame Recovery : 18
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Invincible to low attacks from frames 5 - 19

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[00] Character : Lily
[01] Move Name : H Condor Wind
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds 1 stock of Windclad on the 1st active frame of the attack if the button is released by frame 45.If the button is held, adds a Windclad stock on frames 46, 71 and 91.Changes the properties of Condor Spire, Tomahawk Buster, Condor Dive, Thunderbird and Sky Thunderbird after a stock is added.

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[00] Character : Lily
[01] Move Name : H Condor Spire
[02] Frame Start-up : 25
[03] Frame Active : 25-37
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 39

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[00] Character : Manon
[01] Move Name : M Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 24Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Manon
[01] Move Name : OD Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsInvincible against strikes from the knee and up from frames 3 - 26Invincible against projectiles from frames 3 - 26Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1200 / 1232Medal Level 2: 1320 / 1352Medal Level 3: 1440 / 1472Medal Level 4: 1560 / 1592Medal Level 5: 1680 / 1712Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Marisa
[01] Move Name : L Phalanx
[02] Frame Start-up : 25
[03] Frame Active : 25-30
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor from frames 7 - 11Invincible to projectiles from frames 12 - 27Considered airborne from frames 11 - 29

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[00] Character : Terry
[01] Move Name : H Power Charge
[02] Frame Start-up : 25
[03] Frame Active : 25-33
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Changes to juggle state on mid-air hitCan cancel into other special moves except Power Charge only on hit