Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy H Spiral Arrow(Charged) ⇨ ✚ Hold HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
27 20 D -14 List of startUp 14F or less.
Chun-Li M Hazanshu ⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
27 16 2 -3 List of startUp 3F or less.
Kimberly Hisen Kick ⇨ ✚ HK
motion
720 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : -
Damage : 720
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
27 ... 1 -3 List of startUp 3F or less.
Marisa Standing Heavy Kick(Charged) Hold HK
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 27-28
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
27 25 D 1 -
Marisa Falx Crusher(1)(Charged) ⇨ ✚ Hold HK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 27-30
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
27 19 10 3 -
Rashid H Arabian Cyclone ⇦ ✚ HP
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 27-29
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
27 ... D -2 List of startUp 2F or less.
Ryu H High Blade Kick ⇨ ✚ HK
motion
1,300 / 10,000
1,0000 / 60,000
Frame Active : 27-35
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
27 15 D -3 List of startUp 3F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Spiral Arrow(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-29, 31-33, 34-36, 37-39, 40-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Hold the button for more than 16 frames to change its propertiesConsidered airborne from frames 30 - 45

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hazanshu
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Hisen Kick
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : *21
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 720
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 32Forces a juggle state when hitting a mid-air opponent* Recovery is reduced by 8 frames when blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Standing Heavy Kick(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-28
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Falx Crusher(1)(Charged)
[02] Frame Start-up : 27
[03] Frame Active : 27-30
[04] Frame Recovery : 19
[05] Recovery Hit : 10
[06] Recovery Block : 3
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : H Arabian Cyclone
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 69 total frames
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 33 - 34Clashes with projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ryu
[01] Move Name : H High Blade Kick
[02] Frame Start-up : 27
[03] Frame Active : 27-35
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Juggle state time is extended when attack lands as a Punish Counter.