X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I M Cruel Fate ⇦ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 28-29, 35-36, 41-42, 48-49
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... 3 -3 -
A.K.I OD Cruel Fate ⇦ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 28-30, 35-36, 41-42, 48-49
Cancel : *SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 ... D 2 -
Cammy H Quick Spin Knuckle ⇦ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 17 5 3 -
Dee Jay H Machine Gun Uppercut ⇦ ✚ HP
motion
2,200 / 10,000
3,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 2200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 35 D -19 ⚔ Punish List(Start-up 19F or less)
Elena H Moon Glider(1) ⇦ ✚ HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 28-30
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
28 20 2 -2 -
JP H Stribog ⇨ ✚ HP
motion
800 / 10,000
3,500 / 60,000
Frame Active : 28-30, 40-42
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... D 4 -
Ken H Dragonlash Kick ⇨⇩ ✚ HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 28-32
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 21 3 1 -
Mai OD Kachousen(Charged) ⇨ ✚ Hold P P
motion
600 / 10,000
2,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High - Projectile
28 ... 14 12 -
Mai [Boosted]OD Kachousen(Charged) ⇨ ✚ Hold P P
motion
700 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile / High - Mid-air Projectile
28 ... 14 12 -
Marisa Jumping Heavy Punch(Charged) (During a jump) Hold HP
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 28-33
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -15000
Properties : Mid
28 ... D - -
Marisa Caelum Arc(Charged) (During a neutral jump)⇩ ✚ Hold HP
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 28-36
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -15000
Properties : Mid
28 ... - - -
Marisa Malleus Breaker(1)(Charged)  ✚ Hold HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 28-29
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : Mid
28 19 5 2 -
Marisa M Phalanx ⇨⇩ ✚ MP
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 28-33
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
28 15 D 3 -
Marisa OD Phalanx ⇨⇩ ✚ P P
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 28-33
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
28 15 D 4 -
Sagat H Tiger Nexus ⇦ ✚ HK
motion
500 / 10,000
4,000 / 60,000
Frame Active : 28-30, 32-35
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
28 20 4 -3 -
Zangief Siberian Express(Close range) (When near opponent)⇨⇦ ✚ K
motion
2,700 / 10,000
- / 60,000
Frame Active : 28-29
Cancel : -
Damage : 2700
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
28 41 D - -
1~16 / 16




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : M Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-29, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 13 - 49

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 13 - 49Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has ground bounding effect*Only the non-cinematic version can be canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : H Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2500
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : H Moon Glider(1)
[02] Frame Start-up : 28
[03] Frame Active : 28-30
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 29 - 31Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : H Stribog
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 40-42
[04] Frame Recovery : 61 total frames
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles (Once)3 frames of recovery added on Perfect Parry

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : H Dragonlash Kick
[02] Frame Start-up : 28
[03] Frame Active : 28-32
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 28 - 29Considered airborne from frames 19 - 37

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : OD Kachousen(Charged)
[02] Frame Start-up : 28
[03] Frame Active : -
[04] Frame Recovery : 58 total frames
[05] Recovery Hit : 14
[06] Recovery Block : 12
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]OD Kachousen(Charged)
[02] Frame Start-up : 28
[03] Frame Active : -
[04] Frame Recovery : 58 total frames
[05] Recovery Hit : 14
[06] Recovery Block : 12
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1200
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Jumping Heavy Punch(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Caelum Arc(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-36
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Malleus Breaker(1)(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-29
[04] Frame Recovery : 19
[05] Recovery Hit : 5
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Produces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : M Phalanx
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 1 hit from frames 7 - 13Lower body is invincible to projectiles from frames 12 - 30Considered airborne from frames 14 - 32

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : OD Phalanx
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor from frames 6 - 12Invincible to projectiles from frames 12 - 30Considered airborne from frames 14 - 32Produces a wall splat if the opponent reaches the wallHas armor break properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Sagat
[01] Move Name : H Tiger Nexus
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 32-35
[04] Frame Recovery : 20
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Recovery increased by 2 frames on Perfect ParryCan transition to Mighty Tiger, Greedy Tiger and Nova Tiger between frames 38 - 41

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Siberian Express(Close range)
[02] Frame Start-up : 28
[03] Frame Active : 28-29
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 4000
[14] Properties : Throw
[15] Miscellaneous :
With Classic ControlsDoes 3105 individual damage when the attack lands as a Punish CounterWith Modern ControlsDoes 2484 individual damage when the attack lands as a Punish Counter