Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I M Cruel Fate ⇦ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 28-29, 35-36, 41-42, 48-49
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... 3 -3 List of startUp 3F or less.
A.K.I OD Cruel Fate ⇦ ✚ K K
motion
1,600 / 10,000
4,000 / 60,000
Frame Active : 28-30, 35-36, 41-42, 48-49
Cancel : *SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 ... D 2 -
Cammy H Quick Spin Knuckle ⇦ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 17 5 3 -
Dee Jay H Machine Gun Uppercut ⇦ ✚ HP
motion
2,200 / 10,000
3,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 2200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 35 D -19 List of startUp 19F or less.
Dee Jay OD Machine Gun Uppercut ⇦ ✚ P P
motion
2,500 / 10,000
3,000 / 60,000
Frame Active : 28-31
Cancel : SA2
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 35 D -19 List of startUp 19F or less.
JP H Stribog ⇨ ✚ HP
motion
800 / 10,000
3,500 / 60,000
Frame Active : 28-30, 40-42
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 ... D 4 -
Ken H Dragonlash Kick ⇨⇩ ✚ HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 28-32
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
28 21 3 1 -
Mai OD Kachousen(Charged) ⇨ ✚ Hold P P
motion
600 / 10,000
2,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High - Projectile
28 ... 14 12 -
Mai [Boosted]OD Kachousen(Charged) ⇨ ✚ Hold P P
motion
700 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile / High - Mid-air Projectile
28 ... 14 12 -
Marisa Jumping Heavy Punch(Charged) (During a jump) Hold HP
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 28-33
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -15000
Properties : Mid
28 ... D - -
Next




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[00] Character : A.K.I
[01] Move Name : M Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-29, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

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[00] Character : A.K.I
[01] Move Name : OD Cruel Fate
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 35-36, 41-42, 48-49
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : *SA2
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitAttack does not transition into the cinematic attack when hitting an airborne opponentDeals 1000 damage and has floor bounding effect*Only the non-cinematic version can be canceled

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[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

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[00] Character : Dee Jay
[01] Move Name : H Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA3
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 2100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hits

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[00] Character : Dee Jay
[01] Move Name : OD Machine Gun Uppercut
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -19
[07] Cancel : SA2
[08] Damage : 2500
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 3100
[14] Properties : High
[15] Miscellaneous :
Will only transition to the next attacks if the first attack hitsThe final attack forces a Hard Knockdown

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[00] Character : JP
[01] Move Name : H Stribog
[02] Frame Start-up : 28
[03] Frame Active : 28-30, 40-42
[04] Frame Recovery : 61 total frames
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Increases the Drive Gauge by 10,000 during a Perfect ParryClashes with projectiles3 frames of recovery added on Perfect Parry

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[00] Character : Ken
[01] Move Name : H Dragonlash Kick
[02] Frame Start-up : 28
[03] Frame Active : 28-32
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%Combo scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 28 - 29Considered airborne from frames 19 - 37

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[00] Character : Mai
[01] Move Name : OD Kachousen(Charged)
[02] Frame Start-up : 28
[03] Frame Active : -
[04] Frame Recovery : 58 total frames
[05] Recovery Hit : 14
[06] Recovery Block : 12
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Mai
[01] Move Name : [Boosted]OD Kachousen(Charged)
[02] Frame Start-up : 28
[03] Frame Active : -
[04] Frame Recovery : 58 total frames
[05] Recovery Hit : 14
[06] Recovery Block : 12
[07] Cancel : SA2
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1200
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

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[00] Character : Marisa
[01] Move Name : Jumping Heavy Punch(Charged)
[02] Frame Start-up : 28
[03] Frame Active : 28-33
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :