Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
JP SA2 Lovushka ⇦⇩⇦ ✚ P
motion
2,000 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : HighMidLowMid
29 ... - - -
Luke M Flash Knuckle(Perfect) ⇦ ✚ Hold MP
motion
1,100 / 10,000
6,000 / 60,000
Frame Active : 29-32
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
29 26 D -3 List of startUp 3F or less.
Manon H Renversé(Attack changes according to Medal level) ⇨ ✚ HP
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 29-30
Cancel : SA3
Damage : *1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
29 30 D -16 List of startUp 16F or less.
Marisa Jumping Heavy Kick(Charged) (During a jump) Hold HK
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 29-34
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -15000
Properties : Mid
29 ... D - -
Marisa H Quadriga ⇨ ✚ HK
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 29-32
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
29 21 D -3 List of startUp 3F or less.
Terry Round Wave ⇨ ✚ HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : -
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
29 ... 8 5 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : SA2 Lovushka
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 13 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 25%※Immediate scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : HighMidLowMid
[15] Miscellaneous :
Minimum guaranteed damage is 40%Values do not change on counter or Punish Counter* Combo scaling occurs after the 3rd hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : M Flash Knuckle(Perfect)
[02] Frame Start-up : 29
[03] Frame Active : 29-32
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 31 to frame 32.Combo scaling added to 2nd hit.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : H Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 29
[03] Frame Active : 29-30
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 28Transition into feint by holding the button (total 33 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Jumping Heavy Kick(Charged)
[02] Frame Start-up : 29
[03] Frame Active : 29-34
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : H Quadriga
[02] Frame Start-up : 29
[03] Frame Active : 29-32
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : Round Wave
[02] Frame Start-up : 29
[03] Frame Active : -
[04] Frame Recovery : 51 total frames
[05] Recovery Hit : 8
[06] Recovery Block : 5
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :