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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex Air Stampede (During Prowler Stance)MK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 30-31
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -10000
Properties : Mid
30 17 D 2 -
C.Viper Focus Force(Lv2) ⇦ ✚ Hold K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
30 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.Viper OD Focus Force(Lv2) ⇦ ✚ Hold K K
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
30 36 D -16 ⚔ Punish List(Start-up 16F or less)
Dhalsim L Yoga Comet (During a jump) ⇨⇦ ✚ LP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
30 ... - - -
Dhalsim M Yoga Comet (During a jump) ⇨⇦ ✚ MP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
30 ... - - -
Dhalsim H Yoga Comet (During a jump) ⇨⇦ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
30 ... - - -
Dhalsim OD Yoga Comet (During a jump) ⇨⇦ ✚ P P
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
30 ... - - -
Marisa L Gladius(Charged) ⇨ ✚ Hold LP
motion
2,400 / 10,000
8,000 / 60,000
Frame Active : 30-33
Cancel : SA3
Damage : 2400
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
30 20 D 4 -
Ryu H Hashogeki ⇦ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 30-34.35
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
30 19 D 2 -
1~9 / 9




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Air Stampede
[02] Frame Start-up : 30
[03] Frame Active : 30-31
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1100
[14] Properties : Mid
[15] Miscellaneous :
Considered airborne from frames 9 - 30Produces a ground bound on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : L Yoga Comet
[02] Frame Start-up : 30
[03] Frame Active : -
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : M Yoga Comet
[02] Frame Start-up : 30
[03] Frame Active : -
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : H Yoga Comet
[02] Frame Start-up : 30
[03] Frame Active : -
[04] Frame Recovery : 8 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD Yoga Comet
[02] Frame Start-up : 30
[03] Frame Active : -
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :
Can perform moves from frame 50

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : L Gladius(Charged)
[02] Frame Start-up : 30
[03] Frame Active : 30-33
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 2400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 2650
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 1 hit from frames 5 - 26Has armor break properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ryu
[01] Move Name : H Hashogeki
[02] Frame Start-up : 30
[03] Frame Active : 30-34.35
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles (Twice)