Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka OD Wild Hunt (When near opponent)⇩⇨ ✚ K K
motion
2,000 / 10,000
0 / 60,000
Frame Active : 32-34
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
32 57 D - -
Chun-Li H Hazanshu ⇦ ✚ HK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 32-34
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
32 18 6 -1 List of startUp 1F or less.
Mai L Kachousen(Charged) ⇨ ✚ Hold LP
motion
700 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Mai [Boosted]L Kachousen(Charged) ⇨ ✚ Hold LP
motion
800 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Mai M Kachousen(Charged) ⇨ ✚ Hold MP
motion
700 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Mai [Boosted]M Kachousen(Charged) ⇨ ✚ Hold MP
motion
800 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Mai H Kachousen(Charged) ⇨ ✚ Hold HP
motion
700 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Mai [Boosted]H Kachousen(Charged) ⇨ ✚ Hold HP
motion
800 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... 1 -1 List of startUp 1F or less.
Marisa H Phalanx ⇨⇩ ✚ HP
motion
1,700 / 10,000
5,000 / 60,000
Frame Active : 32-37
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
32 15 D 2 -
Zangief Standing Heavy Punch(Charged) Hold HP
motion
1,400 / 10,000
1,0000 / 60,000
Frame Active : 32-34
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 6000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -13000
Properties : High
32 22 D 3 -
Next




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[00] Character : Blanka
[01] Move Name : OD Wild Hunt
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 57
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Considered airborne from frames 9 - 36

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Hazanshu
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 26Considered airborne from frames 6 - 29

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : L Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]L Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : M Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]M Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : H Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]H Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 62 total frames
[05] Recovery Hit : 1
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : H Phalanx
[02] Frame Start-up : 32
[03] Frame Active : 32-37
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1150
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor from frames 10 - 15Invincible to projectiles from frames 12 - 34Considered airborne from frames 17 - 36

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Heavy Punch(Charged)
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 6000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -13000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Super Armor for 1 attack from frames 4 - 34juggle state time increased when attack lands as a Punish Counter2 frames of recovery added when the attack misses