Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I H Cruel Fate ⇦ ✚ HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 33-34, 40-41, 46-47, 53-54
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 ... 4 -3 List of startUp 3F or less.
Dee Jay SA2 Encore Beat (Marvelous) (After Marvelous Sunrise Festival connects)HK
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 112 D -97 List of startUp 97F or less.
Dee Jay SA2 Encore Beat (Headliner) (After Headliner Sunrise Festival connects)HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 33-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
33 112 D -97 List of startUp 97F or less.
Luke H Flash Knuckle(Charged) ⇦ ✚ Hold HP
motion
1,300 / 10,000
7,000 / 60,000
Frame Active : 33-36
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
33 24 D 4 -
Luke H Flash Knuckle(Perfect) ⇦ ✚ Hold HP
motion
1,600 / 10,000
7,000 / 60,000
Frame Active : 33-36
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
33 24 D 4 -
Luke OD Flash Knuckle(2) ⇦ ✚ P P
motion
400 / 10,000
0 / 60,000
Frame Active : 33-36
Cancel : SA2
Damage : 400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -3000
Properties : High
33 16 D - -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : H Cruel Fate
[02] Frame Start-up : 33
[03] Frame Active : 33-34, 40-41, 46-47, 53-54
[04] Frame Recovery : 18 frame(s) after landing
[05] Recovery Hit : 4
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Marvelous)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA2 Encore Beat (Headliner)
[02] Frame Start-up : 33
[03] Frame Active : 33-39
[04] Frame Recovery : 112
[05] Recovery Hit : D
[06] Recovery Block : -97
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : H Flash Knuckle(Charged)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 35 to frame 36.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : H Flash Knuckle(Perfect)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Has a clash hitbox from frame 35 to frame 36.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : OD Flash Knuckle(2)
[02] Frame Start-up : 33
[03] Frame Active : 33-36
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : SA2
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 350
[14] Properties : High
[15] Miscellaneous :