Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka L Wild Hunt (When near opponent)⇩⇨ ✚ LK
motion
1,600 / 10,000
0 / 60,000
Frame Active : 34-36
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
34 57 D - -
Rashid L Whirlwind Shot(Charged) ⇨ ✚ Hold LK
motion
900 / 10,000
2,500 / 60,000
Frame Active :  
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
34 - 5 0 -
Rashid M Whirlwind Shot(Charged) ⇨ ✚ Hold MK
motion
900 / 10,000
2,500 / 60,000
Frame Active :  
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
34 - 5 0 -
Rashid H Whirlwind Shot(Charged) ⇨ ✚ Hold HK
motion
900 / 10,000
2,500 / 60,000
Frame Active :  
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
34 - 5 0 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : L Wild Hunt
[02] Frame Start-up : 34
[03] Frame Active : 34-36
[04] Frame Recovery : 57
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :
Considered airborne from frames 9 - 26

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : L Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : M Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Rashid
[01] Move Name : H Whirlwind Shot(Charged)
[02] Frame Start-up : 34
[03] Frame Active :  
[04] Frame Recovery :  
[05] Recovery Hit : 5
[06] Recovery Block : 0
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :