Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
ED M Psycho Flicker (Charged) ⇨ ✚ Hold MK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 35-39
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
35 24 D 4 -
ED H Psycho Flicker (Charged) ⇨ ✚ Hold HK
motion
1,000 / 10,000
0 / 60,000
Frame Active : 35-44
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
35 19 - - -
Marisa M Gladius(Charged) ⇨ ✚ Hold MP
motion
2,600 / 10,000
8,000 / 60,000
Frame Active : 35-38
Cancel : SA3
Damage : 2600
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
35 20 D 4 -
Marisa OD Gladius(Charged) ⇨ ✚ Hold P P
motion
2,900 / 10,000
8,000 / 60,000
Frame Active : 35-38
Cancel : SA2
Damage : 2900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
35 20 D 4 -




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-39
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Pulls the opponent towards Ed when the attack hits or is blockedLaunches the opponent when the attack hits while they are standing on the groundProduces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Flicker (Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-44
[04] Frame Recovery : 19
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Does not hit an opponent standing on the groundProduces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : M Gladius(Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA3
[08] Damage : 2600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 2650
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 1 hit from frames 5 - 29Has armor break properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : OD Gladius(Charged)
[02] Frame Start-up : 35
[03] Frame Active : 35-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 4
[07] Cancel : SA2
[08] Damage : 2900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 2650
[14] Properties : High
[15] Miscellaneous :
Upper body has Super Armor for 2 hits from frames 1 - 38Has armor break properties