Street Fighter 6
Frame Data Search
across all characters


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Street Fighter 6 version : Ver.1.1000.010  Update History  
       
         
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Standing Light Punch LP
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 7 4 -1 List of startUp 1F or less.
A.K.I Standing Light Kick LK
motion
300 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 12 3 -3 List of startUp 3F or less.
A.K.I Crouching Light Punch ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-5
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 9 4 -1 List of startUp 1F or less.
A.K.I Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5 8 3 -2 List of startUp 2F or less.
A.K.I Jumping Light Punch (During a jump) LP
motion
300 / 10,000
1,500 / 60,000
Frame Active : 5-13
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
5 ... - - -
A.K.I Jumping Light Kick (During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 5-10
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
5 ... - - -
A.K.I Whisper (When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 - - -
A.K.I Gluttony (When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 - - -
A.K.I Drive Parry MPMK
motion
0 / 10,000
0 / 60,000
Frame Active : [*2] 1-12
Cancel : *1
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
1 33 - - -
A.K.I Perfect Parry (strike) Block Direction ✚ MPMK
motion
0 / 10,000
  / 60,000
Frame Active :  
Cancel : -
Damage : 0
Drive Gauge Increase Hit :  
Drive Gauge Decrease Block :  
Drive Gauge Decrease Punish Counter :  
Properties : -
1 1 - - -
Next




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[00] Character : A.K.I
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-6
[04] Frame Recovery : 7
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 12
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-5
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 8
[05] Recovery Hit : 3
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Light Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Jumping Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Whisper
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Gluttony
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Drive Parry
[02] Frame Start-up : 1
[03] Frame Active : [*2] 1-12
[04] Frame Recovery : 33
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : *1
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
*1 Can be canceled from the 4th frame via Drive Rush*2 Parry hitbox is extended for as long as the buttons are heldOnly blocks can be performed during the recovery periodAlways in Punish Counter state during execution.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Perfect Parry (strike)
[02] Frame Start-up : 1
[03] Frame Active :  
[04] Frame Recovery : 1
[05] Recovery Hit :  
[06] Recovery Block :  
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit :  
[11] Drive Gauge Decrease Block :  
[12] Drive Gauge Decrease Punish Counter :  
[13] Super Art Gauge Increase :  
[14] Properties : -
[15] Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back)If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000.Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished