Street Fighter 6 version : Ver.2.0401.010
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Move Name / Damage / D-Gauge Reduction (Guard)
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Start-up Recovery Hit Block Stats
Luke☆
Standing Light Kick
LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5
12
3
-2
Move Name : Standing Light Kick
Frame Start-up : 5
Frame Active : 5-6
Frame Recovery : 12
Recovery Hit : 3
Recovery Block : -2
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Luke☆
Crouching Light Punch
⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-5
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4
10
4
-2
Move Name : Crouching Light Punch
Frame Start-up : 4
Frame Active : 4-5
Frame Recovery : 10
Recovery Hit : 4
Recovery Block : -2
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Can be rapid canceled
Luke☆
Crouching Light Kick
⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5
11
0
-3
Move Name : Crouching Light Kick
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 11
Recovery Hit : 0
Recovery Block : -3
Cancel : -
Damage : 200
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Low
Miscellaneous :
Can be rapid canceled
LukeUPD☆
Crouching Medium Punch
⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6
...
5
1
Move Name : Crouching Medium Punch
Frame Start-up : 6
Frame Active : 6-8
Frame Recovery : *13
Recovery Hit : 5
Recovery Block : 1
Cancel : C
Damage : 600
Combo Scaling : Starter scaling 15%
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
* 3 frames of recovery added when the attack misses
Luke☆
Jumping Light Punch
(During a jump) LP
motion
300 / 10,000
1,500 / 60,000
Frame Active : 5-13
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
5
...
-
-
Move Name : Jumping Light Punch
Frame Start-up : 5
Frame Active : 5-13
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 300
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Luke☆
Jumping Light Kick
(During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-11
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
6
...
-
-
Move Name : Jumping Light Kick
Frame Start-up : 6
Frame Active : 6-11
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 300
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Has cross-up attack properties
Luke☆
DDT
(After an OD Flash Knuckle)P P
motion
2,500 / 10,000
0 / 60,000
Frame Active : 1
Cancel : -
Damage : 2500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
1
-
D
-
Move Name : DDT
Frame Start-up : 1
Frame Active : 1
Frame Recovery : -
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 2500
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 3000
Properties : High
Miscellaneous :
Consumes 10000 of the Drive gauge on activation.
LukeUPD☆
L Rising Uppercut
⇨⇩⇨ ✚ LP
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5
...
D
-27
Move Name : L Rising Uppercut
Frame Start-up : 5
Frame Active : 5-14
Frame Recovery : 22+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -27
Cancel : SA3
Damage : *1000
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 36* Does 800 individual damage from the 3rd active frame and on
LukeUPD☆
M Rising Uppercut
⇨⇩⇨ ✚ MP
motion
*1100 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : *1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6
...
D
-29
Move Name : M Rising Uppercut
Frame Start-up : 6
Frame Active : 6-15
Frame Recovery : 24+12 frame(s) after landing
Recovery Hit : D
Recovery Block : -29
Cancel : SA3
Damage : *1100
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 9 - 39* Does 800 individual damage from the 3rd active frame and on
Luke☆
OD Rising Uppercut
⇨⇩⇨ ✚ P P
motion
1,400 / 10,000
2,000 / 60,000
Frame Active : 6-8, 9-15
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6
...
D
-40
Move Name : OD Rising Uppercut
Frame Start-up : 6
Frame Active : 6-8, 9-15
Frame Recovery : 35+15 frame(s) after landing
Recovery Hit : D
Recovery Block : -40
Cancel : -
Damage : 1400
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 8 - 50Can only transition to Slam Dunk on hit
Luke☆
SA1 Vulcan Blast
⇩⇨⇨⇩⇨⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6
...
D
-29
Move Name : SA1 Vulcan Blast
Frame Start-up : 6
Frame Active : -
Frame Recovery : 108 total frames
Recovery Hit : D
Recovery Block : -29
Cancel : -
Damage : 2000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 0
Properties : High - Projectile
Miscellaneous :
Invincible to strikes and throws from frames 1 - 6Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
LukeUPD☆
SA2 Eraser
⇩⇨⇦⇩⇨⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
5
51
D
-29
Move Name : SA2 Eraser
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 51
Recovery Hit : D
Recovery Block : -29
Cancel : -
Damage : 3000
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 0
Properties : High
Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter
Luke☆
Sweeper
(When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5
23
D
-
Move Name : Sweeper
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 23
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1200
Combo Scaling : Immediate scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 2000
Properties : Throw
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Luke☆
Scrapper
(When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5
23
D
-
Move Name : Scrapper
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 23
Recovery Hit : D
Recovery Block : -
Cancel : -
Damage : 1200
Combo Scaling : Immediate scaling 20%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 2000
Properties : Throw
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Luke☆
Drive Parry
MPMK
motion
0 / 10,000
0 / 60,000
Frame Active : [*2] 1-12
Cancel : *1
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
1
33
-
-
Move Name : Drive Parry
Frame Start-up : 1
Frame Active : [*2] 1-12
Frame Recovery : 33
Recovery Hit : -
Recovery Block : -
Cancel : *1
Damage : 0
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 0
Properties : -
Miscellaneous :
*1 Can be canceled from the 4th frame via Drive Rush*2 Parry hitbox is extended for as long as the buttons are heldOnly blocks can be performed during the recovery periodAlways in Punish Counter state during execution.
Luke☆
Perfect Parry (strike)
Block Direction ✚ MPMK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
1
1
-
-
Move Name : Perfect Parry (strike)
Frame Start-up : 1
Frame Active : -
Frame Recovery : 1
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 0
Combo Scaling : Starter scaling 50%
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Super Art Gauge Increase : -
Properties : -
Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back)If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000.Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Luke☆
Perfect Parry (projectile)
MPMK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
1
10
-
-
Move Name : Perfect Parry (projectile)
Frame Start-up : 1
Frame Active : -
Frame Recovery : 10
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 0
Combo Scaling : Starter scaling 50%
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Super Art Gauge Increase : -
Properties : -
Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frameNo screen freeze occurs.The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Standing Light Punch
LP
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5
7
5
0
Move Name : Standing Light Punch
Frame Start-up : 5
Frame Active : 5-6
Frame Recovery : 7
Recovery Hit : 5
Recovery Block : 0
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Standing Light Kick
LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5
11
3
-1
Move Name : Standing Light Kick
Frame Start-up : 5
Frame Active : 5-6
Frame Recovery : 11
Recovery Hit : 3
Recovery Block : -1
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Can be rapid canceled
Standing Heavy Punch
HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 5, 7, 12-14
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
5
20
1
-3
Move Name : Standing Heavy Punch
Frame Start-up : 5
Frame Active : 5, 7, 12-14
Frame Recovery : 20
Recovery Hit : 1
Recovery Block : -3
Cancel : C
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : 1600
Properties : High
Miscellaneous :
Can be canceled until the 1st active frameForces a juggle state when hitting a mid-air opponent
Next >1~20 / 534




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Light Kick
Frame Start-up5
Frame Active5-6
Frame Recovery12
Recovery Hit3
Recovery Block-2
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Light Punch
Frame Start-up4
Frame Active4-5
Frame Recovery10
Recovery Hit4
Recovery Block-2
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Can be rapid canceled
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Light Kick
Frame Start-up5
Frame Active5-7
Frame Recovery11
Recovery Hit0
Recovery Block-3
Cancel-
Damage200
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesLow
Miscellaneous :
Can be rapid canceled
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Medium Punch
Frame Start-up6
Frame Active6-8
Frame Recovery*13
Recovery Hit5
Recovery Block1
CancelC
Damage600
Combo ScalingStarter scaling 15%
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
* 3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Light Punch
Frame Start-up5
Frame Active5-13
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage300
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Light Kick
Frame Start-up6
Frame Active6-11
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage300
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Has cross-up attack properties
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
DDT
Frame Start-up1
Frame Active1
Frame Recovery-
Recovery HitD
Recovery Block-
Cancel-
Damage2,500
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase3,000
PropertiesHigh
Miscellaneous :
Consumes 10000 of the Drive gauge on activation.
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
L Rising Uppercut
Frame Start-up5
Frame Active5-14
Frame Recovery22+12 frame(s) after landing
Recovery HitD
Recovery Block-27
CancelSA3
Damage*1000
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 36* Does 800 individual damage from the 3rd active frame and on
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
M Rising Uppercut
Frame Start-up6
Frame Active6-15
Frame Recovery24+12 frame(s) after landing
Recovery HitD
Recovery Block-29
CancelSA3
Damage*1100
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 9 - 39* Does 800 individual damage from the 3rd active frame and on
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
OD Rising Uppercut
Frame Start-up6
Frame Active6-8, 9-15
Frame Recovery35+15 frame(s) after landing
Recovery HitD
Recovery Block-40
Cancel-
Damage1,400
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 10Considered airborne from frames 8 - 50Can only transition to Slam Dunk on hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
SA1 Vulcan Blast
Frame Start-up6
Frame Active-
Frame Recovery108 total frames
Recovery HitD
Recovery Block-29
Cancel-
Damage2,000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase0
PropertiesHigh - Projectile
Miscellaneous :
Invincible to strikes and throws from frames 1 - 6Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
SA2 Eraser
Frame Start-up5
Frame Active5-7
Frame Recovery51
Recovery HitD
Recovery Block-29
Cancel-
Damage3,000
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase0
PropertiesHigh
Miscellaneous :
Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Sweeper
Frame Start-up5
Frame Active5-7
Frame Recovery23
Recovery HitD
Recovery Block-
Cancel-
Damage1,200
Combo ScalingImmediate scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase2,000
PropertiesThrow
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Scrapper
Frame Start-up5
Frame Active5-7
Frame Recovery23
Recovery HitD
Recovery Block-
Cancel-
Damage1,200
Combo ScalingImmediate scaling 20%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase2,000
PropertiesThrow
Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Drive Parry
Frame Start-up1
Frame Active[*2] 1-12
Frame Recovery33
Recovery Hit-
Recovery Block-
Cancel*1
Damage0
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase0
Properties-
Miscellaneous :
*1 Can be canceled from the 4th frame via Drive Rush*2 Parry hitbox is extended for as long as the buttons are heldOnly blocks can be performed during the recovery periodAlways in Punish Counter state during execution.
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Perfect Parry (strike)
Frame Start-up1
Frame Active-
Frame Recovery1
Recovery Hit-
Recovery Block-
Cancel-
Damage0
Combo ScalingStarter scaling 50%
Drive Gauge Increase Hit-
Drive Gauge Decrease Block-
Drive Gauge Decrease Punish Counter-
Super Art Gauge Increase-
Properties-
Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back)If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000.Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Perfect Parry (projectile)
Frame Start-up1
Frame Active-
Frame Recovery10
Recovery Hit-
Recovery Block-
Cancel-
Damage0
Combo ScalingStarter scaling 50%
Drive Gauge Increase Hit-
Drive Gauge Decrease Block-
Drive Gauge Decrease Punish Counter-
Super Art Gauge Increase-
Properties-
Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frameNo screen freeze occurs.The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
Standing Light Punch
Frame Start-up5
Frame Active5-6
Frame Recovery7
Recovery Hit5
Recovery Block0
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
Standing Light Kick
Frame Start-up5
Frame Active5-6
Frame Recovery11
Recovery Hit3
Recovery Block-1
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Can be rapid canceled
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Jamie
Standing Heavy Punch
Frame Start-up5
Frame Active5, 7, 12-14
Frame Recovery20
Recovery Hit1
Recovery Block-3
CancelC
Damage900
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase1,600
PropertiesHigh
Miscellaneous :
Can be canceled until the 1st active frameForces a juggle state when hitting a mid-air opponent