| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
Luke☆ Standing Light Kick LK 300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 5 | 12 | 3 | -2 | Move Name : Standing Light Kick Frame Start-up : 5 Frame Active : 5-6 Frame Recovery : 12 Recovery Hit : 3 Recovery Block : -2 Cancel : C Damage : 300 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : |
Luke☆ Crouching Light Punch ⇩ ✚ LP 300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 4 | 10 | 4 | -2 | Move Name : Crouching Light Punch Frame Start-up : 4 Frame Active : 4-5 Frame Recovery : 10 Recovery Hit : 4 Recovery Block : -2 Cancel : C Damage : 300 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : Can be rapid canceled |
Luke☆ Crouching Light Kick ⇩ ✚ LK 200 / 10,000
500 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : Low | 5 | 11 | 0 | -3 | Move Name : Crouching Light Kick Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 11 Recovery Hit : 0 Recovery Block : -3 Cancel : - Damage : 200 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Low Miscellaneous : Can be rapid canceled |
LukeUPD☆ Crouching Medium Punch ⇩ ✚ MP 600 / 10,000
3,000 / 60,000
Cancel : C Damage : 600 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 6 | ... | 5 | 1 | Move Name : Crouching Medium Punch Frame Start-up : 6 Frame Active : 6-8 Frame Recovery : *13 Recovery Hit : 5 Recovery Block : 1 Cancel : C Damage : 600 | Combo Scaling : Starter scaling 15% Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : High Miscellaneous : * 3 frames of recovery added when the attack misses |
Luke☆ Jumping Light Punch (During a jump) LP 300 / 10,000
1,500 / 60,000
Cancel : - Damage : 300 Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 5 | ... | - | - | Move Name : Jumping Light Punch Frame Start-up : 5 Frame Active : 5-13 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 300 | Combo Scaling : Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Mid Miscellaneous : |
Luke☆ Jumping Light Kick (During a jump) LK 300 / 10,000
1,500 / 60,000
Cancel : - Damage : 300 Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 6 | ... | - | - | Move Name : Jumping Light Kick Frame Start-up : 6 Frame Active : 6-11 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 300 | Combo Scaling : Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Mid Miscellaneous : Has cross-up attack properties |
Luke☆ DDT (After an OD Flash Knuckle)P P 2,500 / 10,000
0 / 60,000
Cancel : - Damage : 2500 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : High | 1 | - | D | - | Move Name : DDT Frame Start-up : 1 Frame Active : 1 Frame Recovery : - Recovery Hit : D Recovery Block : - Cancel : - Damage : 2500 | Combo Scaling : Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 3000 Properties : High Miscellaneous : Consumes 10000 of the Drive gauge on activation. |
LukeUPD☆ L Rising Uppercut ⇨⇩⇨ ✚ LP *1000 / 10,000
4,000 / 60,000
Cancel : SA3 Damage : *1000 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 5 | ... | D | -27 | Move Name : L Rising Uppercut Frame Start-up : 5 Frame Active : 5-14 Frame Recovery : 22+12 frame(s) after landing Recovery Hit : D Recovery Block : -27 Cancel : SA3 Damage : *1000 Combo Scaling : | Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 800 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 36* Does 800 individual damage from the 3rd active frame and on |
LukeUPD☆ M Rising Uppercut ⇨⇩⇨ ✚ MP *1100 / 10,000
4,000 / 60,000
Cancel : SA3 Damage : *1100 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 6 | ... | D | -29 | Move Name : M Rising Uppercut Frame Start-up : 6 Frame Active : 6-15 Frame Recovery : 24+12 frame(s) after landing Recovery Hit : D Recovery Block : -29 Cancel : SA3 Damage : *1100 Combo Scaling : | Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 800 Properties : High Miscellaneous : Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 9 - 39* Does 800 individual damage from the 3rd active frame and on |
Luke☆ OD Rising Uppercut ⇨⇩⇨ ✚ P P 1,400 / 10,000
2,000 / 60,000
Cancel : - Damage : 1400 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : 0 Properties : High | 6 | ... | D | -40 | Move Name : OD Rising Uppercut Frame Start-up : 6 Frame Active : 6-8, 9-15 Frame Recovery : 35+15 frame(s) after landing Recovery Hit : D Recovery Block : -40 Cancel : - Damage : 1400 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Completely invincible from frames 1 - 10Considered airborne from frames 8 - 50Can only transition to Slam Dunk on hit |
Luke☆ SA1 Vulcan Blast ⇩⇨⇨⇩⇨⇨ ✚ P 2,000 / 10,000
2,500 / 60,000
Cancel : - Damage : 2000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Properties : High - Projectile | 6 | ... | D | -29 | Move Name : SA1 Vulcan Blast Frame Start-up : 6 Frame Active : - Frame Recovery : 108 total frames Recovery Hit : D Recovery Block : -29 Cancel : - Damage : 2000 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 0 Properties : High - Projectile Miscellaneous : Invincible to strikes and throws from frames 1 - 6Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter |
LukeUPD☆ SA2 Eraser ⇩⇨⇦⇩⇨⇦ ✚ P 3,000 / 10,000
5,000 / 60,000
Cancel : - Damage : 3000 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 5 | 51 | D | -29 | Move Name : SA2 Eraser Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 51 Recovery Hit : D Recovery Block : -29 Cancel : - Damage : 3000 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 0 Properties : High Miscellaneous : Completely invincible from frames 1 - 7Transitions to full attack after the 2nd hitMinimum guaranteed damage is 40%Values do not change on counter or Punish Counter |
Luke☆ Sweeper (When near opponent)N or ⇨ ✚ LPLK 1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw | 5 | 23 | D | - | Move Name : Sweeper Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 23 Recovery Hit : D Recovery Block : - Cancel : - Damage : 1200 | Combo Scaling : Immediate scaling 20% Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 2000 Properties : Throw Miscellaneous : Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown |
Luke☆ Scrapper (When near opponent)⇦ ✚ LPLK 1,200 / 10,000
0 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Properties : Throw | 5 | 23 | D | - | Move Name : Scrapper Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 23 Recovery Hit : D Recovery Block : - Cancel : - Damage : 1200 | Combo Scaling : Immediate scaling 20% Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 2000 Properties : Throw Miscellaneous : Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown |
Luke☆ Drive Parry MPMK 0 / 10,000
0 / 60,000
Cancel : *1 Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - | 1 | 33 | - | - | Move Name : Drive Parry Frame Start-up : 1 Frame Active : [*2] 1-12 Frame Recovery : 33 Recovery Hit : - Recovery Block : - Cancel : *1 Damage : 0 | Combo Scaling : Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 0 Properties : - Miscellaneous : *1 Can be canceled from the 4th frame via Drive Rush*2 Parry hitbox is extended for as long as the buttons are heldOnly blocks can be performed during the recovery periodAlways in Punish Counter state during execution. |
Luke☆ Perfect Parry (strike) Block Direction ✚ MPMK 0 / 10,000
- / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Properties : - | 1 | 1 | - | - | Move Name : Perfect Parry (strike) Frame Start-up : 1 Frame Active : - Frame Recovery : 1 Recovery Hit : - Recovery Block : - Cancel : - Damage : 0 | Combo Scaling : Starter scaling 50% Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Super Art Gauge Increase : - Properties : - Miscellaneous : Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frame. (For high and overhead attacks, the player must press the direction away from the opponent. For low attacks, down and back)If no direction is inputted the result will be a regular parry with an additional Drive increase of 3000.Fully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished |
Luke☆ Perfect Parry (projectile) MPMK 0 / 10,000
- / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Properties : - | 1 | 10 | - | - | Move Name : Perfect Parry (projectile) Frame Start-up : 1 Frame Active : - Frame Recovery : 10 Recovery Hit : - Recovery Block : - Cancel : - Damage : 0 | Combo Scaling : Starter scaling 50% Drive Gauge Increase Hit : - Drive Gauge Decrease Block : - Drive Gauge Decrease Punish Counter : - Super Art Gauge Increase : - Properties : - Miscellaneous : Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frameNo screen freeze occurs.The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished |
Standing Light Punch LP 300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 5 | 7 | 5 | 0 | Move Name : Standing Light Punch Frame Start-up : 5 Frame Active : 5-6 Frame Recovery : 7 Recovery Hit : 5 Recovery Block : 0 Cancel : C Damage : 300 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : |
Standing Light Kick LK 300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 5 | 11 | 3 | -1 | Move Name : Standing Light Kick Frame Start-up : 5 Frame Active : 5-6 Frame Recovery : 11 Recovery Hit : 3 Recovery Block : -1 Cancel : C Damage : 300 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : Can be rapid canceled |
Standing Heavy Punch HP 900 / 10,000
5,000 / 60,000
Cancel : C Damage : 900 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 5 | 20 | 1 | -3 | Move Name : Standing Heavy Punch Frame Start-up : 5 Frame Active : 5, 7, 12-14 Frame Recovery : 20 Recovery Hit : 1 Recovery Block : -3 Cancel : C Damage : 900 | Combo Scaling : Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Super Art Gauge Increase : 1600 Properties : High Miscellaneous : Can be canceled until the 1st active frameForces a juggle state when hitting a mid-air opponent |