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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-10
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 14 3 -3 -
Alex Standing Light Kick LK
motion
300 / 10,000
500 / 60,000
Frame Active : 6-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
6 13 1 -5 ⚔ Punish List(Start-up 5F or less)
Alex Jumping Light Kick (During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-14
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
6 ... - - -
Alex L Aerial Knee Smash ⇨⇩ ✚ LK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 6-13
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 43 D - -
Blanka Crouching Light Punch ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
6 8 5 -2 -
Cammy Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 13 6 -1 -
Cammy Jumping Medium Punch (During a jump) MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 6-13
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
6 ... - - -
Cammy M Cannon Spike ⇨⇩ ✚ MK
motion
*1000 / 10,000
4,000 / 60,000
Frame Active : 6-17
Cancel : SA3
Damage : *1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -36 ⚔ Punish List(Start-up 36F or less)
Cammy OD Cannon Spike ⇨⇩ ✚ K K
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 6-17
Cancel : -
Damage : *1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 ⚔ Punish List(Start-up 40F or less)
Chun-Li Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 13 4 -2 -
Chun-Li Jumping Medium Kick (During a jump) MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 6-10
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
6 ... - - -
Chun-Li Yoso Kick(2) (During a jump) ⇩ ✚ MK▸⇩ ✚ MK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-16
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 ... - - -
Chun-Li Yoso Kick(3) (During a jump) ⇩ ✚ MK▸⇩ ✚ MK▸⇩ ✚ MK
motion
500 / 10,000
1,500 / 60,000
Frame Active : 6-16
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... - - -
Chun-Li Soaring Eagle Punches (During a jump) HP▸HP
motion
500 / 10,000
5,000 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
6 ... - - -
Chun-Li Snake Strike (During Serenity Stream)MP
motion
750 / 10,000
3,000 / 60,000
Frame Active : 6-17
Cancel : -
Damage : 750
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
6 ... D ... -
Chun-Li OD Aerial Hundred Lightning Kicks (During a neutral or forward jump)⇩⇨ ✚ K K
motion
1,600 / 10,000
2,668 / 60,000
Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2668
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... - - -
Chun-Li OD Tensho Kicks ⇩⇩ ✚ K K
motion
1,400 / 10,000
3,000 / 60,000
Frame Active : 6-8, 14-16,42-44,49-51,55-57,64-66
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 ⚔ Punish List(Start-up 40F or less)
C.Viper Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 16 5 -2 -
Dee Jay Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 ... 5 -1 -
Dee Jay Jumping Medium Punch (During a jump) MP
motion
700 / 10,000
2,500 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
6 ... - - -
Next >1~20 / 120




Moving the mouse cursor on the video to control the sequence.
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[00] Character : A.K.I
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 14
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 13
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Jumping Light Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-14
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : L Aerial Knee Smash
[02] Frame Start-up : 6
[03] Frame Active : 6-13
[04] Frame Recovery : 43
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 5 - 32Does not hit an opponent standing on the ground

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 8
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : M Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 25+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : *1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 42* Does 800 individual damage after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Cannon Spike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : 30+16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 7Considered airborne from frames 8 - 47* Does 900 individual damage after the 5th active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 13
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
1 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-10
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Yoso Kick(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Yoso Kick(3)
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Soaring Eagle Punches
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Snake Strike
[02] Frame Start-up : 6
[03] Frame Active : 6-17
[04] Frame Recovery : *20
[05] Recovery Hit : D
[06] Recovery Block : *-15
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :
* Values represent if Serenity Stream is heldCan start blocking from frame 20 of recovery

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Aerial Hundred Lightning Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-7, 12-13, 16-17, 21-22, 25-26, 30-31
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2668
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Does not hit crouching opponentsRecovery is reduced by 2 frame on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Tensho Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 14-16,42-44,49-51,55-57,64-66
[04] Frame Recovery : 37+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 16
[05] Recovery Hit : 5
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : *14
[05] Recovery Hit : 5
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
* 1 frames of recovery are added if the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent