Street Fighter 6 version : Ver.2.0401.010
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Move Name / Damage / D-Gauge Reduction (Guard)
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Start-up Recovery Hit Block Stats
Luke☆
Standing Light Punch
LP
motion
300 / 10,000
500 / 60,000
Frame Active : 7-8
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
7
...
2
-3
Move Name : Standing Light Punch
Frame Start-up : 7
Frame Active : 7-8
Frame Recovery : *11
Recovery Hit : 2
Recovery Block : -3
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
* 3 frames of recovery added when the attack misses
Luke☆
Standing Light Kick
LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5
12
3
-2
Move Name : Standing Light Kick
Frame Start-up : 5
Frame Active : 5-6
Frame Recovery : 12
Recovery Hit : 3
Recovery Block : -2
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Luke☆
Standing Medium Punch
MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-12
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9
16
2
-3
Move Name : Standing Medium Punch
Frame Start-up : 9
Frame Active : 9-12
Frame Recovery : 16
Recovery Hit : 2
Recovery Block : -3
Cancel : SA
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
Luke☆
Standing Medium Kick
MK
motion
700 / 10,000
4,000 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
8
...
1
-3
Move Name : Standing Medium Kick
Frame Start-up : 8
Frame Active : 8-10
Frame Recovery : *16
Recovery Hit : 1
Recovery Block : -3
Cancel : -
Damage : 700
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Super Art Gauge Increase : 700
Properties : High
Miscellaneous :
* 3 frames of recovery added when the attack misses
LukeUPD☆
Standing Heavy Punch
HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10
...
1
-4
Move Name : Standing Heavy Punch
Frame Start-up : 10
Frame Active : 10-12
Frame Recovery : *23
Recovery Hit : 1
Recovery Block : -4
Cancel : C
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
* Recovery is reduced by 1 frames when blocked
Luke☆
Standing Heavy Kick
HK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 10-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10
16
2
-5
Move Name : Standing Heavy Kick
Frame Start-up : 10
Frame Active : 10-16
Frame Recovery : 16
Recovery Hit : 2
Recovery Block : -5
Cancel : -
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Forces a juggle state when hitting a mid-air opponentForces a juggle state when the attack lands as a Punish Counter.Feet are Invincible from frame 8 to frame 15.
Luke☆
Crouching Light Punch
⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-5
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4
10
4
-2
Move Name : Crouching Light Punch
Frame Start-up : 4
Frame Active : 4-5
Frame Recovery : 10
Recovery Hit : 4
Recovery Block : -2
Cancel : C
Damage : 300
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
Can be rapid canceled
Luke☆
Crouching Light Kick
⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5
11
0
-3
Move Name : Crouching Light Kick
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 11
Recovery Hit : 0
Recovery Block : -3
Cancel : -
Damage : 200
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Low
Miscellaneous :
Can be rapid canceled
LukeUPD☆
Crouching Medium Punch
⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6
...
5
1
Move Name : Crouching Medium Punch
Frame Start-up : 6
Frame Active : 6-8
Frame Recovery : *13
Recovery Hit : 5
Recovery Block : 1
Cancel : C
Damage : 600
Combo Scaling : Starter scaling 15%
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
* 3 frames of recovery added when the attack misses
Luke☆
Crouching Medium Kick
⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
8
19
-2
-6
Move Name : Crouching Medium Kick
Frame Start-up : 8
Frame Active : 8-10
Frame Recovery : 19
Recovery Hit : -2
Recovery Block : -6
Cancel : C
Damage : 500
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 600
Properties : Low
Miscellaneous :
Luke☆
Crouching Heavy Punch
⇩ ✚ HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 7-11
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
7
24
1
-13
Move Name : Crouching Heavy Punch
Frame Start-up : 7
Frame Active : 7-11
Frame Recovery : 24
Recovery Hit : 1
Recovery Block : -13
Cancel : C
Damage : 800
Combo Scaling : Combo scaling 15%
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Forces the opponent into a standing positionThis move can be canceled until the 1st active frame.
LukeUPD☆
Crouching Heavy Kick
⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10
24
D
-9
Move Name : Crouching Heavy Kick
Frame Start-up : 10
Frame Active : 10-12
Frame Recovery : 24
Recovery Hit : D
Recovery Block : -9
Cancel : -
Damage : 900
Combo Scaling :
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : Low
Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown
Luke☆
Jumping Light Punch
(During a jump) LP
motion
300 / 10,000
1,500 / 60,000
Frame Active : 5-13
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
5
...
-
-
Move Name : Jumping Light Punch
Frame Start-up : 5
Frame Active : 5-13
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 300
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Luke☆
Jumping Light Kick
(During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-11
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
6
...
-
-
Move Name : Jumping Light Kick
Frame Start-up : 6
Frame Active : 6-11
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 300
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Has cross-up attack properties
LukeUPD☆
Jumping Medium Punch
(During a jump) MP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 8-12
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
8
...
-
-
Move Name : Jumping Medium Punch
Frame Start-up : 8
Frame Active : 8-12
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : C
Damage : 700
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
Luke☆
Jumping Medium Kick
(During a jump) MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 7-12
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
7
...
-
-
Move Name : Jumping Medium Kick
Frame Start-up : 7
Frame Active : 7-12
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Has cross-up attack properties
Luke☆
Jumping Heavy Punch
(During a jump) HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 9-14
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
9
...
-
-
Move Name : Jumping Heavy Punch
Frame Start-up : 9
Frame Active : 9-14
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : Mid
Miscellaneous :
Forces a slam knockdown on counter or Punish Counter when hitting a mid-air opponent
Luke☆
Jumping Heavy Kick
(During a jump) HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 10-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
10
...
-
-
Move Name : Jumping Heavy Kick
Frame Start-up : 10
Frame Active : 10-15
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : Mid
Miscellaneous :
Luke☆
Rawhide
⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 21-22
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
21
21
2
-3
Move Name : Rawhide
Frame Start-up : 21
Frame Active : 21-22
Frame Recovery : 21
Recovery Hit : 2
Recovery Block : -3
Cancel : -
Damage : 600
Combo Scaling :
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent
Luke☆
Suppressor
⇦ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16
20
3
-3
Move Name : Suppressor
Frame Start-up : 16
Frame Active : 16-18
Frame Recovery : 20
Recovery Hit : 3
Recovery Block : -3
Cancel : C
Damage : 800
Combo Scaling :
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Next >1~20 / 2173




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Light Punch
Frame Start-up7
Frame Active7-8
Frame Recovery*11
Recovery Hit2
Recovery Block-3
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
* 3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Light Kick
Frame Start-up5
Frame Active5-6
Frame Recovery12
Recovery Hit3
Recovery Block-2
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Medium Punch
Frame Start-up9
Frame Active9-12
Frame Recovery16
Recovery Hit2
Recovery Block-3
CancelSA
Damage600
Combo Scaling
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Medium Kick
Frame Start-up8
Frame Active8-10
Frame Recovery*16
Recovery Hit1
Recovery Block-3
Cancel-
Damage700
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-6,000
Super Art Gauge Increase700
PropertiesHigh
Miscellaneous :
* 3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Heavy Punch
Frame Start-up10
Frame Active10-12
Frame Recovery*23
Recovery Hit1
Recovery Block-4
CancelC
Damage800
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
* Recovery is reduced by 1 frames when blocked
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Standing Heavy Kick
Frame Start-up10
Frame Active10-16
Frame Recovery16
Recovery Hit2
Recovery Block-5
Cancel-
Damage900
Combo Scaling
Drive Gauge Increase Hit4,000
Drive Gauge Decrease Block-6,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Forces a juggle state when hitting a mid-air opponentForces a juggle state when the attack lands as a Punish Counter.Feet are Invincible from frame 8 to frame 15.
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Light Punch
Frame Start-up4
Frame Active4-5
Frame Recovery10
Recovery Hit4
Recovery Block-2
CancelC
Damage300
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Can be rapid canceled
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Light Kick
Frame Start-up5
Frame Active5-7
Frame Recovery11
Recovery Hit0
Recovery Block-3
Cancel-
Damage200
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesLow
Miscellaneous :
Can be rapid canceled
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Medium Punch
Frame Start-up6
Frame Active6-8
Frame Recovery*13
Recovery Hit5
Recovery Block1
CancelC
Damage600
Combo ScalingStarter scaling 15%
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
* 3 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Medium Kick
Frame Start-up8
Frame Active8-10
Frame Recovery19
Recovery Hit-2
Recovery Block-6
CancelC
Damage500
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase600
PropertiesLow
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Heavy Punch
Frame Start-up7
Frame Active7-11
Frame Recovery24
Recovery Hit1
Recovery Block-13
CancelC
Damage800
Combo ScalingCombo scaling 15%
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-8,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Forces the opponent into a standing positionThis move can be canceled until the 1st active frame.
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Crouching Heavy Kick
Frame Start-up10
Frame Active10-12
Frame Recovery24
Recovery HitD
Recovery Block-9
Cancel-
Damage900
Combo Scaling
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesLow
Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Light Punch
Frame Start-up5
Frame Active5-13
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage300
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Light Kick
Frame Start-up6
Frame Active6-11
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage300
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Has cross-up attack properties
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Medium Punch
Frame Start-up8
Frame Active8-12
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
CancelC
Damage700
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-3,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Medium Kick
Frame Start-up7
Frame Active7-12
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage500
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Has cross-up attack properties
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Heavy Punch
Frame Start-up9
Frame Active9-14
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage800
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesMid
Miscellaneous :
Forces a slam knockdown on counter or Punish Counter when hitting a mid-air opponent
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Jumping Heavy Kick
Frame Start-up10
Frame Active10-15
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage800
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Rawhide
Frame Start-up21
Frame Active21-22
Frame Recovery21
Recovery Hit2
Recovery Block-3
Cancel-
Damage600
Combo Scaling
Drive Gauge Increase Hit1,500
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Luke
Suppressor
Frame Start-up16
Frame Active16-18
Frame Recovery20
Recovery Hit3
Recovery Block-3
CancelC
Damage800
Combo Scaling
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-6,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :