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Street Fighter 6 version : Ver.2.0401.000  Update History  
       
        
Character Move Name Start-up Recovery Hit Block Additional
A.K.INightshade Chaser (During Nightshade Pulse)⇨ ✚ P
motion
*500 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : SA3
Damage : *500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
13 34 -4 -16 ⚔ Punish List(Start-up 16F or less)
A.K.IUPDOD Nightshade Chaser (During OD Nightshade Pulse)⇨ ✚ P
motion
*600 / 10,000
2,500 / 60,000
Frame Active : 13-17
Cancel : SA2
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
13 28 D -13 ⚔ Punish List(Start-up 13F or less)
A.K.IToxic Wreath ⇦ ✚ HP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 13-15, 30-38
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 13 D -4 ⚔ Punish List(Start-up 4F or less)
AlexL Flash Axe ⇨ ✚ LP
motion
800 / 10,000
3,000 / 60,000
Frame Active : 13-15
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 21 3 -4 ⚔ Punish List(Start-up 4F or less)
AlexSA2 Sledgecross Hammer ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-16
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 50 D -29 ⚔ Punish List(Start-up 29F or less)
BlankaL Aerial Rolling Attack (During a jump) ⇨ ✚ LP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
Blanka[Lightning Beast] L Aerial Rolling Attack (During a jump) ⇨ ✚ LP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
BlankaM Aerial Rolling Attack (During a jump) ⇨ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
Blanka[Lightning Beast] M Aerial Rolling Attack (During a jump) ⇨ ✚ MP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
BlankaH Aerial Rolling Attack (During a jump) ⇨ ✚ HP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
Blanka[Lightning Beast] H Aerial Rolling Attack (During a jump) ⇨ ✚ HP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
BlankaOD Aerial Rolling Attack (During a jump) ⇨ ✚ P P
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
Blanka[Lightning Beast] OD Aerial Rolling Attack (During a jump) ⇨ ✚ P P
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 ... D--
CammySwing Combination HP▸HK
motion
800 / 10,000
7,000 / 60,000
Frame Active : 13-15, 29-31
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 29 D -12 ⚔ Punish List(Start-up 12F or less)
CammyUPDOD Spiral Arrow ⇨ ✚ K K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 13-15, 17-28
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 20 D -14 ⚔ Punish List(Start-up 14F or less)
CammyCannon Strike (During a forward jump)⇩⇦ ✚ K
motion
600 / 10,000
2,000 / 60,000
Frame Active : 13-23
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... ... ...-
CammyOD Cannon Strike (During a forward jump)⇩⇦ ✚ K K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 13-22
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... ... ...-
CammyCannon Strike (During Hooligan Combination)K
motion
600 / 10,000
2,000 / 60,000
Frame Active : 13-23
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 0~9 ...-
CammyCannon Strike(Charged) (During Hooligan Combination)K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 13-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 4~9 0~5-
CammyOD Cannon Strike (During Hooligan Combination)K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 13-22
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 1~9 ...-
Next >1~20 / 87




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[00] Character : A.K.I
[01] Move Name : Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 34
[05] Recovery Hit : -4
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles (Once)

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : OD Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA2
[08] Damage : *600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on either hit or blockToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles (Once)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Toxic Wreath
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 30-38
[04] Frame Recovery : 13
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Immediate scaling 15%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : L Flash Axe
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : SA2 Sledgecross Hammer
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 50
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 50%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 16Minimum guaranteed damage is set to 40%Attack does not transition into the cinematic attack when hitting an airborne opponent*Does 2000 damage and produces a wall splatValues do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Blanka
[01] Move Name : L Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockHas cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : M Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockHas cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : H Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockHas cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : OD Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Aerial Rolling Attack
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 10 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockHas cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Swing Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 29-31
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%10% Immediate scaling on the 2nd hitCombo scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Spiral Arrow
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 17-28
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -14
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Combo scaling 15%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 16 - 32

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[00] Character : Cammy
[01] Move Name : Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-23
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 0~11
[06] Recovery Block : -6~5
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-22
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 0~11
[06] Recovery Block : -3~7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-23
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 0~9
[06] Recovery Block : -6~3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Cannon Strike(Charged)
[02] Frame Start-up : 13
[03] Frame Active : 13-22
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 4~9
[06] Recovery Block : 0~5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-22
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 1~9
[06] Recovery Block : -3~5
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked