Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 14-23
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
14 15 D -11 List of startUp 11F or less.
Dee Jay Dee Jay Special (2) MP▸HP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 11-17
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 24 -2 -11 List of startUp 11F or less.
Dhalsim Standing Heavy Punch HP
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 16-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 27 -6 -11 List of startUp 11F or less.
Dhalsim OD Yoga Flame ⇦ ✚ P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-42
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
18 ... D -11 List of startUp 11F or less.
ED Hitman Combination(3) MK▸MK▸HP
motion
600 / 10,000
2,000 / 60,000
Frame Active : 11-15
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
11 23 D -11 List of startUp 11F or less.
Jamie Crouching Heavy Kick ⇩ ✚ HK
motion
800 / 10,000
2,000 / 60,000
Frame Active : 9-10, 13-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : *Low
9 28 D -11 List of startUp 11F or less.
Jamie Intoxicated Assault(2) (Drink level 3 or higher)⇦ ✚ HP▸HP
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
21 20 1 -11 List of startUp 11F or less.
Jamie M Freeflow Strikes(2) ⇨ ✚ MP▸⇨ ✚ P
motion
400 / 10,000
2,500 / 60,000
Frame Active : 16-17
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
16 28 -3 -11 List of startUp 11F or less.
Juri Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 8-11
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
8 23 3 -11 List of startUp 11F or less.
Juri [Chain combo]Crouching Heavy Punch ⇩ ✚ HP
motion
700 / 10,000
1,250 / 60,000
Frame Active : 8-11
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1250
Drive Gauge Decrease Punish Counter : -2000
Properties : High
8 23 D -11 List of startUp 11F or less.
Next




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[00] Character : Dee Jay
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 14
[03] Frame Active : 14-23
[04] Frame Recovery : 15
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 24
[05] Recovery Hit : -2
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 27
[05] Recovery Hit : -6
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : OD Yoga Flame
[02] Frame Start-up : 18
[03] Frame Active : 18-42
[04] Frame Recovery : 66 total frames
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High - Projectile
[15] Miscellaneous :

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Hitman Combination(3)
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 13-15
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : *Low
[15] Miscellaneous :
Hard knockdown when hitting an opponent standing on the groundKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent* 1 frames of recovery added when the attack misses*Second attack is considered a high attack only when the first attack is blocked

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(2)
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -11
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 23
[05] Recovery Hit : 3
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state on Punish Counter when hitting a mid-air opponent

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-11
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1250
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can be canceled into a jump if the attack hits