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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I M Serpent Lash ⇨ ✚ MP
motion
*600 / 10,000
5,000 / 60,000
Frame Active : 14-22
Cancel : SA3
Damage : *600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
14 21 D -12 ⚔ Punish List(Start-up 12F or less)
Blanka Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 23 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy Delayed Ripper ⇨ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-20
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
18 25 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy Lift Combination ⇦✚MP▸HK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-11
Cancel : C*
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
9 23 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy Swing Combination HP▸HK
motion
800 / 10,000
7,000 / 60,000
Frame Active : 13-15, 29-31
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 29 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy L Spiral Arrow ⇨ ✚ LK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 9-21
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 21 D -12 ⚔ Punish List(Start-up 12F or less)
Cammy H Spiral Arrow ⇨ ✚ HK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 15-17, 19-30
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2600
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 21 D -12 ⚔ Punish List(Start-up 12F or less)
Chun-Li OD Spinning Bird Kick ⇧ ✚ K K
motion
800 / 10,000
4,200 / 60,000
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -12 ⚔ Punish List(Start-up 12F or less)
Dee Jay SA1 The Greatest Sobat ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-10
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 33 D -12 ⚔ Punish List(Start-up 12F or less)
ED Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 24 D -12 ⚔ Punish List(Start-up 12F or less)
ED M Psycho Blitz ⇦ ✚ MP
motion
900 / 10,000
3,000 / 60,000
Frame Active : 13-14, 22-24, 34-36
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 16 D -12 ⚔ Punish List(Start-up 12F or less)
ED H Psycho Blitz ⇦ ✚ HP
motion
1,100 / 10,000
3,000 / 60,000
Frame Active : 15-16, 28-29, 36-37
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 23 D -12 ⚔ Punish List(Start-up 12F or less)
Elena Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 24 D -12 ⚔ Punish List(Start-up 12F or less)
Elena L Spinning Scythe ⇦ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 15-18, 33-35, 60-61, 65-67
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
15 24 D -12 ⚔ Punish List(Start-up 12F or less)
Gouki/Akuma Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 23 D -12 ⚔ Punish List(Start-up 12F or less)
Guile Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
2,000 / 60,000
Frame Active : 9-10, 27-29
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -10000
Properties : LowLow
9 21 D -12 ⚔ Punish List(Start-up 12F or less)
Guile Phantom Cutter ⇩✚HK▸✚HK
motion
600 / 10,000
7,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
10 25 D -12 ⚔ Punish List(Start-up 12F or less)
INGRID Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 25 D -12 ⚔ Punish List(Start-up 12F or less)
Jamie L Bakkai (Drink level 2 or higher)⇩⇨ ✚ LK
motion
1,400 / 10,000
3,500 / 60,000
Frame Active : 18-19, 22-24, 29-30, 42-43
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 2800
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
18 24 D -12 ⚔ Punish List(Start-up 12F or less)
Juri OD Fuhajin ⇦ ✚ K K
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-17
Cancel : SA2
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 21 D -12 ⚔ Punish List(Start-up 12F or less)
Next >1~20 / 54




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[00] Character : A.K.I
[01] Move Name : M Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-22
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : *600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 700 damage and produces a crumple stun on Toxic Blossom triggerClashes with projectiles (Once)

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Delayed Ripper
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Recovery is reduced by 5 frame on hitIncrease juggle state time when attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Lift Combination
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Swing Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 29-31
[04] Frame Recovery : 29
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling : Starter scaling 10%10% Immediate scaling on the 2nd hitCombo scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : L Spiral Arrow
[02] Frame Start-up : 9
[03] Frame Active : 9-21
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 24

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Spiral Arrow
[02] Frame Start-up : 15
[03] Frame Active : 15-17, 19-30
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2600
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 33

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
[04] Frame Recovery : 8+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 14 - 63

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[00] Character : Dee Jay
[01] Move Name : SA1 The Greatest Sobat
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Punish Counter properties- Produces a crumple stun if the opponent is standing on the ground- Produces a wall bounce when hitting a mid-air opponentValues do not change on counter or Punish CounterMinimum guaranteed damage is 30%

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[00] Character : ED
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Blitz
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 22-24, 34-36
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Blitz
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 28-29, 36-37
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : L Spinning Scythe
[02] Frame Start-up : 15
[03] Frame Active : 15-18, 33-35, 60-61, 65-67
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to Lynx Whirl on hit from frames 38 - 40Can transition to Lynx Whirl on block on frame 40

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 27-29
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : LowLow
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard KnockdownForces a juggle state when the first attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Phantom Cutter
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Bakkai
[02] Frame Start-up : 18
[03] Frame Active : 18-19, 22-24, 29-30, 42-43
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2800
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 3 - 24The last hit can be canceled into SA3/Critical Art

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : OD Fuhajin
[02] Frame Start-up : 12
[03] Frame Active : 12-17
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : SA2
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Clashes with projectiles (Once)Adds 1 Fuha stock on frame 16