Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I OD Nightshade Chaser (During OD Nightshade Pulse)⇨ ✚ P
motion
*600 / 10,000
2,500 / 60,000
Frame Active : 13-17
Cancel : SA2
Damage : *600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
13 28 D -13 List of startUp 13F or less.
Chun-Li Lightning Kick Barrage (After an OD Hundred Lightning Kicks)K K
motion
700 / 10,000
5,000 / 60,000
Frame Active : 11-12, 18-19, 24-25, 31-32, 46
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 25 D -13 List of startUp 13F or less.
Dee Jay Dee Jay Special (3) MP▸HP▸HK
motion
600 / 10,000
5,000 / 60,000
Frame Active : 13-15
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
13 30 D -13 List of startUp 13F or less.
ED L Psycho Uppercut ⇨⇩ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-17
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 28 D -13 List of startUp 13F or less.
Gouki/Akuma Kikoku Combination(3) ⇨✚HP▸⇨✚HP▸HK
motion
875 / 10,000
2,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 875
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : 0
Properties : High
9 24 D -13 List of startUp 13F or less.
Gouki/Akuma L Tatsumaki Zanku-kyaku ⇦ ✚ LK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 21 D -13 List of startUp 13F or less.
Gouki/Akuma M Tatsumaki Zanku-kyaku ⇦ ✚ MK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 11-12, 26-27
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 31 D -13 List of startUp 13F or less.
Jamie L Freeflow Strikes(2) ⇨ ✚ LP▸⇨ ✚ P
motion
350 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -13 List of startUp 13F or less.
Jamie H Freeflow Strikes(3) ⇨ ✚ HP▸⇨ ✚ P▸⇨ ✚ P
motion
650 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 650
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 30 D -13 List of startUp 13F or less.
Jamie OD Freeflow Strikes(3) ⇨ ✚ P P▸⇨ ✚ P▸⇨ ✚ P
motion
750 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 750
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 30 D -13 List of startUp 13F or less.
Next




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[00] Character : A.K.I
[01] Move Name : OD Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA2
[08] Damage : *600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : Chun-Li
[01] Move Name : Lightning Kick Barrage
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 24-25, 31-32, 46
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (3)
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : L Psycho Uppercut
[02] Frame Start-up : 10
[03] Frame Active : 10-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 15

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[00] Character : Gouki/Akuma
[01] Move Name : Kikoku Combination(3)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 875
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Tatsumaki Zanku-kyaku
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
6 frames of recovery added when the attack misses

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[00] Character : Gouki/Akuma
[01] Move Name : M Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 26-27
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(3)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 650
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 750
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses