Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Nightshade Chaser (During Nightshade Pulse)⇨ ✚ P
motion
*500 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : SA3
Damage : *500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
13 34 -4 -16 List of startUp 16F or less.
Dee Jay SA2 Lowkey Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
motion
175 / 10,000
800 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay SA2 Marvelous Sunrise Festival (5) ⇨⇩⇨ ✚ MP▸LP▸MP▸HP▸LK
motion
200 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay SA2 Headliner Sunrise Festival (5) ⇨⇩⇨ ✚ HP▸LP▸MP▸HP▸LK
motion
250 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 250
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (5) ⇨⇩⇨ ✚ LP▸LP▸MP▸HP▸LK
motion
100 / 10,000
1,000 / 60,000
Frame Active : 15-18
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
15 35 6 -16 List of startUp 16F or less.
Dhalsim Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 20 D -16 List of startUp 16F or less.
Dhalsim Yoga Lance ⇦ ✚ HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 14-20
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
14 29 -9 -16 List of startUp 16F or less.
Dhalsim Long Sliding Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 20 D -16 List of startUp 16F or less.
Jamie M Bakkai (Drink level 2 or higher)⇩⇨ ✚ MK
motion
1,600 / 10,000
4,500 / 60,000
Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 4200
Drive Gauge Decrease Block : -4500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
22 31 D -16 List of startUp 16F or less.
Juri Death Crest(3) MP▸⇦ ✚ HP▸HP
motion
600 / 10,000
1,000 / 60,000
Frame Active : 17-19
Cancel : SA*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
17 27 D -16 List of startUp 16F or less.
Next




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[00] Character : A.K.I
[01] Move Name : Nightshade Chaser
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 34
[05] Recovery Hit : -4
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 12 - 28If the 6th attack is input between frames 2 - 11, or 29 - 31, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 250
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 15 - 26If the 6th attack is input between frames 2 - 14, or 27 - 31, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (5)
[02] Frame Start-up : 15
[03] Frame Active : 15-18
[04] Frame Recovery : 35
[05] Recovery Hit : 6
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 6th attack from frames 27 - 31

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[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

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[00] Character : Dhalsim
[01] Move Name : Yoga Lance
[02] Frame Start-up : 14
[03] Frame Active : 14-20
[04] Frame Recovery : 29
[05] Recovery Hit : -9
[06] Recovery Block : -16
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : Dhalsim
[01] Move Name : Long Sliding Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Bakkai
[02] Frame Start-up : 22
[03] Frame Active : 22-23, 25-26, 30-31, 37-38, 51-52, 58-59
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4200
[11] Drive Gauge Decrease Block : -4500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 4 - 26The last hit can be canceled into SA3/Critical Art

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[00] Character : Juri
[01] Move Name : Death Crest(3)
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : SA*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
*Can only be canceled into a Super Art on hit