Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li M Spinning Bird Kick ⇧ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -17 List of startUp 17F or less.
Gouki/Akuma OD Tatsumaki Zanku-kyaku ⇦ ✚ K K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 13-14, 19-20, 25-26, 30-31, 36-37
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 26 D -17 List of startUp 17F or less.
Jamie L Freeflow Strikes(3) ⇨ ✚ LP▸⇨ ✚ P▸⇨ ✚ P
motion
550 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 550
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 30 D -17 List of startUp 17F or less.
Jamie H Bakkai (Drink level 2 or higher)⇩⇨ ✚ HK
motion
1,800 / 10,000
5,000 / 60,000
Frame Active : 26-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
Cancel : SA3
Damage : 1800
Drive Gauge Increase Hit : 4900
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
26 32 D -17 List of startUp 17F or less.
Juri SA2 Feng Shui Engine(Rush) (During Feng Shui Engine's activation start-up)Hold P
motion
300 / 10,000
5,000 / 60,000
Frame Active : 9-19
Cancel : *
Damage : 300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 26 -4 -17 List of startUp 17F or less.
Zangief Machine Gun Chops(3) MP▸MP▸MP
motion
900 / 10,000
2,500 / 60,000
Frame Active : 15-17
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 32 D -17 List of startUp 17F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 24-25, 32-33, 41-42, 47-48
[04] Frame Recovery : 8+21 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 15 - 56

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Tatsumaki Zanku-kyaku
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 19-20, 25-26, 30-31, 36-37
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(3)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 550
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Bakkai
[02] Frame Start-up : 26
[03] Frame Active : 26-27, 34-35, 42-43, 50-51, 65-66, 74-75, 91-92
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : SA3
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4900
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 3500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 2 or higherInvincible to projectiles from frames 5 - 33The last hit can be canceled into SA3/Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : SA2 Feng Shui Engine(Rush)
[02] Frame Start-up : 9
[03] Frame Active : 9-19
[04] Frame Recovery : 26
[05] Recovery Hit : -4
[06] Recovery Block : -17
[07] Cancel : *
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Minimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterHold down the button to rush forwardForces a juggle state knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Machine Gun Chops(3)
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :