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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I H Serpent Lash ⇨ ✚ HP
motion
*700 / 10,000
6,000 / 60,000
Frame Active : 11-16
Cancel : SA3
Damage : *700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
11 32 D -20 ⚔ Punish List(Start-up 20F or less)
Alex Sweep Combination(2) (During Prowler Stance)HK▸HK
motion
600 / 10,000
3,000 / 60,000
Frame Active : 11-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
11 46 D -20 ⚔ Punish List(Start-up 20F or less)
ED M Psycho Uppercut ⇨⇩ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 14-19
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 32 D -20 ⚔ Punish List(Start-up 20F or less)
E.Honda OD Sumo Headbutt ⇨ ✚ P P
motion
1,600 / 10,000
8,000 / 60,000
Frame Active : 9-13, 14-56
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
9 20 D -20 ⚔ Punish List(Start-up 20F or less)
Jamie Intoxicated Assault(3) (Drink level 3 or higher)⇦ ✚ HP▸HP▸HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 21-23
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
21 37 D -20 ⚔ Punish List(Start-up 20F or less)
Ken Kasai Thrust Kick (During OD Senka Snap Kick)⇨ ✚ K
motion
500 / 10,000
5,000 / 60,000
Frame Active : 15-17
Cancel : SA2
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
15 37 D -20 ⚔ Punish List(Start-up 20F or less)
Manon M Renversé(Attack changes according to Medal level) ⇨ ✚ MP
motion
*1400 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : SA3
Damage : *1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 34 D -20 ⚔ Punish List(Start-up 20F or less)
Manon OD Renversé(Attack changes according to Medal level) ⇨ ✚ P P
motion
*1500 / 10,000
2,000 / 60,000
Frame Active : 25-26
Cancel : -
Damage : *1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
25 34 D -20 ⚔ Punish List(Start-up 20F or less)
M.Bison L Psycho Crusher Attack ⇨ ✚ LP
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 14-29
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 24 D -20 ⚔ Punish List(Start-up 20F or less)
M.Bison M Psycho Crusher Attack ⇨ ✚ MP
motion
1,400 / 10,000
7,000 / 60,000
Frame Active : 20-35
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 24 D -20 ⚔ Punish List(Start-up 20F or less)
Rashid Rising Kick MP▸HK
motion
400 / 10,000
1,000 / 60,000
Frame Active : 13-16
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 36 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu SA2 Shin Hashogeki(Lv1) ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
4,000 / 60,000
Frame Active : 12-17
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 39 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu SA2 Shin Hashogeki(Lv2) ⇦⇩⇦ ✚ P
motion
2,900 / 10,000
6,000 / 60,000
Frame Active : 20-25
Cancel : -
Damage : 2900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 39 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu SA2 Shin Hashogeki(Lv3) ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
1,0000 / 60,000
Frame Active : 70-75
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
70 39 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu [Denjin Charge]SA2 Shin Hashogeki(Lv1) ⇦⇩⇦ ✚ P
motion
3,200 / 10,000
4,000 / 60,000
Frame Active : 12-17
Cancel : -
Damage : 3200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 39 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu [Denjin Charge]SA2 Shin Hashogeki(Lv2) ⇦⇩⇦ ✚ P
motion
3,300 / 10,000
6,000 / 60,000
Frame Active : 20-25
Cancel : -
Damage : 3300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 39 D -20 ⚔ Punish List(Start-up 20F or less)
Ryu [Denjin Charge]SA2 Shin Hashogeki(Lv3) ⇦⇩⇦ ✚ P
motion
3,400 / 10,000
1,0000 / 60,000
Frame Active : 70-75
Cancel : -
Damage : 3400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
70 39 D -20 ⚔ Punish List(Start-up 20F or less)
Zangief Crouching Heavy Punch ⇩ ✚ HP
motion
1,000 / 10,000
7,000 / 60,000
Frame Active : 11-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -11000
Properties : High
11 35 D -20 ⚔ Punish List(Start-up 20F or less)
1~18 / 18




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[00] Character : A.K.I
[01] Move Name : H Serpent Lash
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 16Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom trigger

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[00] Character : Alex
[01] Move Name : Sweep Combination(2)
[02] Frame Start-up : 11
[03] Frame Active : 11-13
[04] Frame Recovery : 46
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :
Can cancel into any follow-up attack from frame 46Transitions into Flying Suplex on Counter and Punish CounterDeals 1700 damageGains 1000 Super Art gauge

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[00] Character : ED
[01] Move Name : M Psycho Uppercut
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 19

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[00] Character : E.Honda
[01] Move Name : OD Sumo Headbutt
[02] Frame Start-up : 9
[03] Frame Active : 9-13, 14-56
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from the 1st frame until the end of the active framesIf Honda and the opponent switch sides after the 27th frame, transitions into ending animation actionConsidered airborne from frame 14Always in Punish Counter state during execution.

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[00] Character : Jamie
[01] Move Name : Intoxicated Assault(3)
[02] Frame Start-up : 21
[03] Frame Active : 21-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 3

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[00] Character : Ken
[01] Move Name : Kasai Thrust Kick
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA2
[08] Damage : 500
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Manon
[01] Move Name : M Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : *1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 3 - 24Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1400 (1420)Medal Level 2: 1550 (1570)Medal Level 3: 1700 (1720)Medal Level 4: 1850 (1870)Medal Level 5: 2000 (2020)Values in parentheses represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : Manon
[01] Move Name : OD Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 25
[03] Frame Active : 25-26
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : *1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsInvincible against strikes from the knee and up from frames 3 - 26Invincible against projectiles from frames 3 - 26Transition into feint by holding the button (total 32 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1500 (1540)Medal Level 2: 1650 (1690)Medal Level 3: 1800 (1840)Medal Level 4: 1950 (1990)Medal Level 5: 2100 (2140)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1200 / 1232Medal Level 2: 1320 / 1352Medal Level 3: 1440 / 1472Medal Level 4: 1560 / 1592Medal Level 5: 1680 / 1712Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : M.Bison
[01] Move Name : L Psycho Crusher Attack
[02] Frame Start-up : 14
[03] Frame Active : 14-29
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 15Considered airborne from frames 20 - 29Clashes with projectiles (Once)

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[00] Character : M.Bison
[01] Move Name : M Psycho Crusher Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 21Considered airborne from frames 26 - 45Clashes with projectiles (Once)

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[00] Character : Rashid
[01] Move Name : Rising Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : 12-17
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 13.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv2)
[02] Frame Start-up : 20
[03] Frame Active : 20-25
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 2900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : SA2 Shin Hashogeki(Lv3)
[02] Frame Start-up : 70
[03] Frame Active : 70-75
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : 12-17
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 13.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv2)
[02] Frame Start-up : 20
[03] Frame Active : 20-25
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3300
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA2 Shin Hashogeki(Lv3)
[02] Frame Start-up : 70
[03] Frame Active : 70-75
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 3400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frame 1 to frame 9.Hold down the button to change the properties of this move.Changes to Level 2 version if the button is held for more than 7 frames and then released.Changes to Level 3 version if the button is held for more than 39 frames and then released.Invincible to strikes and throws from frame 2 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 40%.

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[00] Character : Zangief
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 11
[03] Frame Active : 11-19
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -20
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Increase juggle state time when attack lands as a Punish CounterProduces a ground bound on Punish Counter