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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Blanka L Rolling Attack ⇨ ✚ LP
motion
1,000 / 10,000
7,500 / 60,000
Frame Active : 10-20
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 11 D -23 ⚔ Punish List(Start-up 23F or less)
Blanka M Rolling Attack ⇨ ✚ MP
motion
1,200 / 10,000
7,500 / 60,000
Frame Active : 12-30
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 11 D -23 ⚔ Punish List(Start-up 23F or less)
Cammy SA2 Aerial Killer Bee Spin (During a forward jump)⇩⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -23 ⚔ Punish List(Start-up 23F or less)
Gouki/Akuma L Gou Shoryuken ⇨⇩✚ LP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -23 ⚔ Punish List(Start-up 23F or less)
INGRID M Sun Rise ⇨ ✚ MK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 13-17, 35-44
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 33 D -23 ⚔ Punish List(Start-up 23F or less)
Jamie Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P▸⇨ ✚ P
motion
900 / 10,000
4,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 39 D -23 ⚔ Punish List(Start-up 23F or less)
Jamie OD Swagger Hermit Punch (Drink level 4 or higher)⇩⇦✚P P▸⇨ ✚ P
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 19-21
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 39 D -23 ⚔ Punish List(Start-up 23F or less)
Ken L Shoryuken ⇨⇩ ✚ LP
motion
*1100 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : *1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -23 ⚔ Punish List(Start-up 23F or less)
Lily Desert Storm(3) ⇨ ✚ HP▸HP▸HP
motion
800 / 10,000
2,000 / 60,000
Frame Active : 20-24
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 39 D -23 ⚔ Punish List(Start-up 23F or less)
Lily [Windclad]Condor Dive (During a neutral or forward jump)P P
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 12-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... D -23 ⚔ Punish List(Start-up 23F or less)
Lily [Windclad]OD Condor Dive (During a neutral or forward jump)(During OD Tomahawk Buster)P PP
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 12-until landing
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... D -23 ⚔ Punish List(Start-up 23F or less)
Manon Tomoe Derrière  ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 11-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 32 26 -23 ⚔ Punish List(Start-up 23F or less)
Manon L Renversé(Attack changes according to Medal level) ⇨ ✚ LP
motion
*1350 / 10,000
2,000 / 60,000
Frame Active : 22-23
Cancel : SA3
Damage : *1350
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
22 37 D -23 ⚔ Punish List(Start-up 23F or less)
M.Bison H Psycho Crusher Attack ⇨ ✚ HP
motion
1,600 / 10,000
8,000 / 60,000
Frame Active : 24-49
Cancel : SA3
Damage : 1600
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
24 24 D -23 ⚔ Punish List(Start-up 23F or less)
Ryu L Shoryuken ⇨⇩ ✚ LP
motion
*1100 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : *1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -23 ⚔ Punish List(Start-up 23F or less)
1~15 / 15




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[00] Character : Blanka
[01] Move Name : L Rolling Attack
[02] Frame Start-up : 10
[03] Frame Active : 10-20
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 10 - 23

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[00] Character : Blanka
[01] Move Name : M Rolling Attack
[02] Frame Start-up : 12
[03] Frame Active : 12-30
[04] Frame Recovery : 11
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 23Juggle state time is extended when attack hits for a Punish Counter.Can cancel into Level 3 Super Art until active frame 11

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[00] Character : Cammy
[01] Move Name : SA2 Aerial Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[00] Character : Gouki/Akuma
[01] Move Name : L Gou Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 35

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[00] Character : INGRID
[01] Move Name : M Sun Rise
[02] Frame Start-up : 13
[03] Frame Active : 13-17, 35-44
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 35 - 64

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[00] Character : Jamie
[01] Move Name : Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : OD Swagger Hermit Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Ken
[01] Move Name : L Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 35* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Lily
[01] Move Name : Desert Storm(3)
[02] Frame Start-up : 20
[03] Frame Active : 20-24
[04] Frame Recovery : 39
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Lily
[01] Move Name : [Windclad]Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesWhen the first attack hits, the 2nd hit will happen on the next frameCan be followed up with an additional Condor Dive by using a Windclad Stock on hit or block* If transitioned from Overdrive Tomahawk Buster, combo scaling is 35%

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[00] Character : Lily
[01] Move Name : [Windclad]OD Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling : *
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesWhen the first attack hits, the 2nd hit will happen on the next frameCan be followed up with an additional Condor Dive by using a Windclad Stock on hit or block* If transitioned from Overdrive Tomahawk Buster, combo scaling is 35%

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[00] Character : Manon
[01] Move Name : Tomoe Derrière
[02] Frame Start-up : 11
[03] Frame Active : 11-19
[04] Frame Recovery : 32
[05] Recovery Hit : 26
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
juggle state changes when attack lands as a Punish Counter on a grounded opponentForces a juggle state when the attack lands as a Punish Counter on a mid-air opponent

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[00] Character : Manon
[01] Move Name : L Renversé(Attack changes according to Medal level)
[02] Frame Start-up : 22
[03] Frame Active : 22-23
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : ※2150
[14] Properties : High
[15] Miscellaneous :
With Classic ControlsProjectile invincibility from frames 3 - 21Transition into feint by holding the button (total 31 frames)Medal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1350 (1360)Medal Level 2: 1500 (1510)Medal Level 3: 1650 (1660)Medal Level 4: 1800 (1810)Medal Level 5: 1950 (1960)Values in parentheses represent damage on Punish CounterWith Modern ControlsMedal level increases by a single level on hit*Damage increases the higher the Medal levelMedal Level 1: 1080 / 1088Medal Level 2: 1200 / 1208Medal Level 3: 1320 / 1328Medal Level 4: 1440 / 1448Medal Level 5: 1560 / 1568Values after the backslash represent damage on Punish CounterSuper Art gauge increase depends on Medal level.Medal Level 1 - 2: 2150Medal Level 3 - 4: 3150Medal Level 5: 4150

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[00] Character : M.Bison
[01] Move Name : H Psycho Crusher Attack
[02] Frame Start-up : 24
[03] Frame Active : 24-49
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 25Considered airborne from frames 30 - 49Clashes with projectiles (Once)

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[00] Character : Ryu
[01] Move Name : L Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : *1100
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 7 - 34* After the 3rd active frame this move deals only 800 damage