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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Cammy SA1 Spin Drive Smasher ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 9-24
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 38 D -24 ⚔ Punish List(Start-up 24F or less)
Cammy SA2 Killer Bee Spin ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-21
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -24 ⚔ Punish List(Start-up 24F or less)
Chun-Li SA3 Soten Ranka ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 8-9, 34,42
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
8 40 D -24 ⚔ Punish List(Start-up 24F or less)
Chun-Li CA Soten Ranka (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 8-9, 34,42
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
8 40 D -24 ⚔ Punish List(Start-up 24F or less)
C.Viper H Thunder Dash ⇦ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 7-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 37 D -24 ⚔ Punish List(Start-up 24F or less)
E.Honda Teppo Triple Slap(2) (During Sumo Dash)P▸P
motion
600 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 ⚔ Punish List(Start-up 24F or less)
E.Honda OD Teppo Triple Slap(2) (During OD Sumo Dash)P▸P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 38 D -24 ⚔ Punish List(Start-up 24F or less)
Elena L Scratch Wheel ⇨⇩ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 5-9
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -24 ⚔ Punish List(Start-up 24F or less)
INGRID L Sun Rise ⇨ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 8-17
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 34 D -24 ⚔ Punish List(Start-up 24F or less)
Ken SA1 Dragonlash Flame ⇦⇩⇦ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 41 D -24 ⚔ Punish List(Start-up 24F or less)
Lily Condor Dive (During a neutral or forward jump)P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-until landing
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... D -24 ⚔ Punish List(Start-up 24F or less)
Lily OD Condor Dive (During a neutral or forward jump)(During OD Tomahawk Buster)P PP
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 12-until landing
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 ... D -24 ⚔ Punish List(Start-up 24F or less)
Mai SA2 Chou Hissatsu Shinobi Bachi ⇨⇩⇨✚ K
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 7-8, 12-13, 26-27, 32-33, 40-42
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
7 26 D -24 ⚔ Punish List(Start-up 24F or less)
Mai [Boosted]SA2 Chou Hissatsu Shinobi Bachi ⇨⇩⇨ ✚ K
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 7-42
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
7 31 D -24 ⚔ Punish List(Start-up 24F or less)
Manon L Dégagé ⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 16-17, 28-31
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
16 36 D -24 ⚔ Punish List(Start-up 24F or less)
Marisa Procella (During Scutum)K
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
16 37 D -24 ⚔ Punish List(Start-up 24F or less)
Rashid [Air Current Boosted] L Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ LK
motion
1,300 / 10,000
5,000 / 60,000
Frame Active : 14-26
Cancel : *SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
14 33 D -24 ⚔ Punish List(Start-up 24F or less)
Rashid [Air Current Boosted] OD Eagle Spike (when coming in contact with an air current)⇩⇦ ✚ K K
motion
1,300 / 10,000
8,000 / 60,000
Frame Active : 18-31
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
18 22 D -24 ⚔ Punish List(Start-up 24F or less)
Ryu SA1 Shinku Hadoken ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
7 ... D -24 ⚔ Punish List(Start-up 24F or less)
Ryu [Denjin Charge]SA1 Shinku Hadoken ⇨⇩⇨ ✚ P
motion
2,400 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 2400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
7 ... D -24 ⚔ Punish List(Start-up 24F or less)
1~20 / 20




Moving the mouse cursor on the video to control the sequence.
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[00] Character : Cammy
[01] Move Name : SA1 Spin Drive Smasher
[02] Frame Start-up : 9
[03] Frame Active : 9-24
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frame 1 to frame 11.The 6th attack is only performed if the 5th attack hits

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[00] Character : Cammy
[01] Move Name : SA2 Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-21
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : SA3 Soten Ranka
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 34,42
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 9Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter*Can only be canceled into from special moves

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[00] Character : Chun-Li
[01] Move Name : CA Soten Ranka
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 34,42
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 9Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter*Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : H Thunder Dash
[02] Frame Start-up : 7
[03] Frame Active : 7-16
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 9 - 31Can transition into Feint on frame 6Can transition into follow-up attack on frame 17 on either hit or block

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[00] Character : E.Honda
[01] Move Name : Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 38
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

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[00] Character : Elena
[01] Move Name : L Scratch Wheel
[02] Frame Start-up : 5
[03] Frame Active : 5-9
[04] Frame Recovery : 25+14 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 7Considered airborne from frames 7 - 37

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[00] Character : INGRID
[01] Move Name : L Sun Rise
[02] Frame Start-up : 8
[03] Frame Active : 8-17
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 38

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[00] Character : Ken
[01] Move Name : SA1 Dragonlash Flame
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 41
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 9Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 30%

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[00] Character : Lily
[01] Move Name : Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties

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[00] Character : Lily
[01] Move Name : OD Condor Dive
[02] Frame Start-up : 12
[03] Frame Active : 12-until landing
[04] Frame Recovery : 24 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : *
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack properties* If transitioned from Overdrive Tomahawk Buster, combo scaling is 35%

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Mai
[01] Move Name : SA2 Chou Hissatsu Shinobi Bachi
[02] Frame Start-up : 7
[03] Frame Active : 7-8, 12-13, 26-27, 32-33, 40-42
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 8Minimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Mai
[01] Move Name : [Boosted]SA2 Chou Hissatsu Shinobi Bachi
[02] Frame Start-up : 7
[03] Frame Active : 7-42
[04] Frame Recovery : 31
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling : Starter scaling 40%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 8Projectile invincibility from frames 9 - 12Minimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : Manon
[01] Move Name : L Dégagé
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : Low
[15] Miscellaneous :

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[00] Character : Marisa
[01] Move Name : Procella
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Always in Punish Counter state during execution

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[00] Character : Rashid
[01] Move Name : [Air Current Boosted] L Eagle Spike
[02] Frame Start-up : 14
[03] Frame Active : 14-26
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : *SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 9 - 38*Can only be canceled into Super Art 3 on hit

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[00] Character : Rashid
[01] Move Name : [Air Current Boosted] OD Eagle Spike
[02] Frame Start-up : 18
[03] Frame Active : 18-31
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 12 - 40Invincible to projectiles from frames 7 - 40

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[00] Character : Ryu
[01] Move Name : SA1 Shinku Hadoken
[02] Frame Start-up : 7
[03] Frame Active : -
[04] Frame Recovery : 86 total frames
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frame 1 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 30%.

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[00] Character : Ryu
[01] Move Name : [Denjin Charge]SA1 Shinku Hadoken
[02] Frame Start-up : 7
[03] Frame Active : -
[04] Frame Recovery : 89 total frames
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 2400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frame 1 to frame 8.Values do not change when the attack lands as a counter or Punish Counter.The minimum guaranteed damage is 30%.