Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
A.K.I Venomous Fang (During Sinister Slide)P
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : 19-33
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
19 30 D -25 List of startUp 25F or less.
Kimberly SA1 Bushin Beats ⇨⇩⇨ ✚ K
motion
1,800 / 10,000
2,500 / 60,000
Frame Active : 10-24
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
10 40 D -25 List of startUp 25F or less.
Kimberly SA1 Bushin Thunderous Beats (With at least 1 Shuriken Bomb stock)⇩⇨⇩⇨ ✚ Hold K
motion
2,200 / 10,000
2,500 / 60,000
Frame Active : 10-24
Cancel : -
Damage : 2200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5001
Properties : High
10 40 D -25 List of startUp 25F or less.
Kimberly SA2 Bushin Scramble ⇦⇩⇦ ✚ P
motion
2,800 / 10,000
5,000 / 60,000
Frame Active : 13-20
Cancel : -
Damage : 2800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 ... D -25 List of startUp 25F or less.
Lily [Windclad]L Tomahawk Buster ⇨⇩ ✚ LP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 4-7, 8-16
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
4 ... D -25 List of startUp 25F or less.
M.Bison OD Backfist Combo ⇦ ✚ P P
motion
1,200 / 10,000
9,000 / 60,000
Frame Active : 14-15, 35-37, 61-63
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
14 44 D -25 List of startUp 25F or less.
Terry L Rising Tackle ⇨⇩ ✚ LP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -25 List of startUp 25F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Venomous Fang
[02] Frame Start-up : 19
[03] Frame Active : 19-33
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 1100 damage and produces a crumple stun on Toxic Blossom trigger

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA1 Bushin Beats
[02] Frame Start-up : 10
[03] Frame Active : 10-24
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 14Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA1 Bushin Thunderous Beats
[02] Frame Start-up : 10
[03] Frame Active : 10-24
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 2200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5001
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws on frames 1 - 14Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : SA2 Bushin Scramble
[02] Frame Start-up : 13
[03] Frame Active : 13-20
[04] Frame Recovery : 39 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 2800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on the 1st frameConsidered airborne from frames 1- 20Minimum guaranteed damage is 40%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : [Windclad]L Tomahawk Buster
[02] Frame Start-up : 4
[03] Frame Active : 4-7, 8-16
[04] Frame Recovery : 20+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1100
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 7 - 37

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : OD Backfist Combo
[02] Frame Start-up : 14
[03] Frame Active : 14-15, 35-37, 61-63
[04] Frame Recovery : 44
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Adds a floor bounding effect on the final attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Terry
[01] Move Name : L Rising Tackle
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -25
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 6 - 35