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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Blanka L Vertical Rolling Attack ⇧ ✚ LK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
Blanka [Lightning Beast] L Vertical Rolling Attack ⇧ ✚ LK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
Blanka M Vertical Rolling Attack ⇧ ✚ MK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
Blanka [Lightning Beast] M Vertical Rolling Attack ⇧ ✚ MK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
Blanka H Vertical Rolling Attack ⇧ ✚ HK
motion
1,400 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
Blanka [Lightning Beast] H Vertical Rolling Attack ⇧ ✚ HK
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 8-27
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -27 ⚔ Punish List(Start-up 27F or less)
E.Honda SA2 Ultimate Killer Head Ram ⇨⇦⇨ ✚ K
motion
2,850 / 10,000
5,000 / 60,000
Frame Active : 12-13, 16-36
Cancel : -
Damage : 2850
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 45 D -27 ⚔ Punish List(Start-up 27F or less)
Jamie SA3 Getsuga Saiho ⇨⇩⇨ ✚ P
motion
2,600 / 10,000
7,500 / 60,000
Frame Active : 10-12, 26-28
Cancel : -
Damage : 2600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 42 D -27 ⚔ Punish List(Start-up 27F or less)
Jamie CA Getsuga Saiho (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-12, 26-28
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 42 D -27 ⚔ Punish List(Start-up 27F or less)
Lily L Tomahawk Buster ⇨⇩ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 6-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -27 ⚔ Punish List(Start-up 27F or less)
Luke L Rising Uppercut ⇨⇩ ✚ LP
motion
*900 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : *900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -27 ⚔ Punish List(Start-up 27F or less)
Terry SA2 Power Geyser ⇦⇩⇦ ✚ P
motion
2,600 / 10,000
5,000 / 60,000
Frame Active : 13-25
Cancel : -
Damage : 2600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High - Projectile
13 54 D -27 ⚔ Punish List(Start-up 27F or less)
1~12 / 12




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[00] Character : Blanka
[01] Move Name : L Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : M Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] M Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : H Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] H Vertical Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-27
[04] Frame Recovery : 31+17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or blockConsidered airborne from frames 6 - 57Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 8 - 26

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[00] Character : E.Honda
[01] Move Name : SA2 Ultimate Killer Head Ram
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 16-36
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2850
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 18Invincible to projectiles from frames 19 - 36Transitions to hand slaps if the second hit of the headbutt connectsTransitions again during the last hit of the hand slapsMinimum guaranteed damage is set to 40%Values do not change on counter or Punish CounterIf Honda and the opponent switch sides after the 24th frame, transitions into ending animation action

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[00] Character : Jamie
[01] Move Name : SA3 Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : *Immediate scaling 10%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Produces a hard knockdown

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[00] Character : Jamie
[01] Move Name : CA Getsuga Saiho
[02] Frame Start-up : 10
[03] Frame Active : 10-12, 26-28
[04] Frame Recovery : 42
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 12Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Forces a hard knockdown

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[00] Character : Lily
[01] Move Name : L Tomahawk Buster
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 20+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 7 - 37

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[00] Character : Luke
[01] Move Name : L Rising Uppercut
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 22+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : SA3
[08] Damage : *900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 36* Does 800 individual damage from the 3rd active frame and on

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[00] Character : Terry
[01] Move Name : SA2 Power Geyser
[02] Frame Start-up : 13
[03] Frame Active : 13-25
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -27
[07] Cancel : -
[08] Damage : 2600
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Twin Geyser between frames 25 - 38 on hit onlyCompletely invincible on frames 1 - 17Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 18 - 25Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 40%