Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Guile M Somersault Kick ⇧ ✚ MK
motion
*1100 / 10,000
4,000 / 60,000
Frame Active : 6-11
Cancel : SA3
Damage : *1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -31 List of startUp 31F or less.
Guile (Perfect timing) M Somersault Kick ⇧ ✚ MK
motion
*1300 / 10,000
4,000 / 60,000
Frame Active : 6-11
Cancel : SA3
Damage : *1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -31 List of startUp 31F or less.
Juri SA3 Kaisen Dankai Raku ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 52 D -31 List of startUp 31F or less.
Juri CA Kaisen Dankai Raku (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 52 D -31 List of startUp 31F or less.
Mai H Hishou Ryuuenjin ⇨⇩ ✚ HK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 7-24
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -31 List of startUp 31F or less.
Mai [Boosted]H Hishou Ryuuenjin ⇨⇩ ✚ HK
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 7-24
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -31 List of startUp 31F or less.
Mai SA1 Kagerou no Mai ⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 6-39
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
6 51 D -31 List of startUp 31F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : M Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : SA3
[08] Damage : *1100
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 38* Does 800 individual damage after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing) M Somersault Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-11
[04] Frame Recovery : 27+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : SA3
[08] Damage : *1300
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 8Considered airborne from frames 8 - 38* Does 1000 individual damage when the attack lands after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : SA3 Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : CA Kaisen Dankai Raku
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 52
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : H Hishou Ryuuenjin
[02] Frame Start-up : 7
[03] Frame Active : 7-24
[04] Frame Recovery : 14+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 11Considered airborne from frames 9 - 38

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]H Hishou Ryuuenjin
[02] Frame Start-up : 7
[03] Frame Active : 7-24
[04] Frame Recovery : 14+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 11Considered airborne from frames 9 - 38

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : SA1 Kagerou no Mai
[02] Frame Start-up : 6
[03] Frame Active : 6-39
[04] Frame Recovery : 51
[05] Recovery Hit : D
[06] Recovery Block : -31
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 8Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%