Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay M Jackknife Maximum ⇧ ✚ MK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 6-9, 19-22
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -32 List of startUp 32F or less.
ED SA1 Psycho Storm ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 13-14, 22-23, 40-41, 45-46, 63, 65, 67
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 56 D -32 List of startUp 32F or less.
Guile H Somersault Kick ⇧ ✚ HK
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 7-12
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -32 List of startUp 32F or less.
Guile (Perfect timing) H Somersault Kick ⇧ ✚ HK
motion
*1400 / 10,000
4,000 / 60,000
Frame Active : 7-12
Cancel : SA3
Damage : *1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -32 List of startUp 32F or less.
Juri SA1 Sakkai Fuhazan ⇨⇩⇨ ✚ K
motion
1,800 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
7 ... D -32 List of startUp 32F or less.
Kimberly M Bushin Senpukyaku ⇦ ✚ MK
motion
1,080 / 10,000
1,000 / 60,000
Frame Active : 7-12,14-19*, 21-26, 35-37
Cancel : -
Damage : 1080
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -32 List of startUp 32F or less.
Lily M Tomahawk Buster ⇨⇩ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 8-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... D -32 List of startUp 32F or less.
Ryu M Shoryuken ⇨⇩ ✚ MP
motion
*1200 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : *1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -32 List of startUp 32F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Jackknife Maximum
[02] Frame Start-up : 6
[03] Frame Active : 6-9, 19-22
[04] Frame Recovery : 22+10 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 44Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1- 5Invincible to throws from frames 5 - 6

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : SA1 Psycho Storm
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 22-23, 40-41, 45-46, 63, 65, 67
[04] Frame Recovery : 56
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 14Values do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : H Somersault Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 28+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 40* Does 800 individual damage after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : (Perfect timing) H Somersault Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 28+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : SA3
[08] Damage : *1400
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 40* Does 1000 individual damage when the attack lands after the 3rd active frame

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : SA1 Sakkai Fuhazan
[02] Frame Start-up : 7
[03] Frame Active : -
[04] Frame Recovery : 201 total frames
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 8Minimum guaranteed damage is set to 30%Values do not change on counter or Punish CounterHold down the button to increase damage by 300

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : M Bushin Senpukyaku
[02] Frame Start-up : 7
[03] Frame Active : 7-12,14-19*, 21-26, 35-37
[04] Frame Recovery : 17 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 1080
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 7 - 12Considered airborne from frames 8 - 45Invincible to throws from frames 8 - 12

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Lily
[01] Move Name : M Tomahawk Buster
[02] Frame Start-up : 8
[03] Frame Active : 8-19
[04] Frame Recovery : 24+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 12Considered airborne from frames 9 - 44

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ryu
[01] Move Name : M Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 30+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -32
[07] Cancel : SA3
[08] Damage : *1200
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 8 - 44* After the 3rd active frame this move deals only 800 damage