Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka OD Rolling Attack ⇨ ✚ P P
motion
800 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Blanka [Lightning Beast] OD Rolling Attack ⇨ ✚ P P
motion
900 / 10,000
1,0000 / 60,000
Frame Active : 18-39
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
18 17 D -7 List of startUp 7F or less.
Cammy Assault Blade ⇦ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : C*
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 18 D -7 List of startUp 7F or less.
Chun-Li Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-14
Cancel : *
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 19 D -7 List of startUp 7F or less.
Chun-Li L Kikoken ⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 15-104
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -3 -7 List of startUp 7F or less.
Chun-Li M Kikoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-66
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 List of startUp 7F or less.
Dee Jay SA2 Lowkey Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
motion
175 / 10,000
800 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 175
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -800
Drive Gauge Decrease Punish Counter : -800
Properties : High
11 24 6 -7 List of startUp 7F or less.
Dee Jay SA2 Marvelous Sunrise Festival (2) ⇨⇩⇨ ✚ MP▸LP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 List of startUp 7F or less.
Dee Jay SA2 Headliner Sunrise Festival (2) ⇨⇩⇨ ✚ HP▸LP
motion
200 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 List of startUp 7F or less.
Dee Jay (Failed version) SA2 Sunrise Festival (2) ⇨⇩⇨ ✚ LP▸LP
motion
100 / 10,000
1,000 / 60,000
Frame Active : 11-14
Cancel : -
Damage : 100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -500
Properties : High
11 24 6 -7 List of startUp 7F or less.
Next




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[00] Character : Blanka
[01] Move Name : OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 41Can cancel into Level 3 Super Art until active frame 2

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[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Rolling Attack
[02] Frame Start-up : 18
[03] Frame Active : 18-39
[04] Frame Recovery : 17
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 - 40Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

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[00] Character : Cammy
[01] Move Name : Assault Blade
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 18
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : C*
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only be canceled into a jump if the attack hits

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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -7
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockKnockdown time extended when attack lands as a counter or Punish CounterForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : L Kikoken
[02] Frame Start-up : 15
[03] Frame Active : 15-104
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : SA2 Lowkey Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 175
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -800
[12] Drive Gauge Decrease Punish Counter : -800
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24

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[00] Character : Dee Jay
[01] Move Name : SA2 Marvelous Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 10 - 23If the 3rd attack is input between frames 2 - 9, or 24 - 25, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : SA2 Headliner Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 15 - 20If the 3rd attack is input between frames 2 - 14, or 21 - 25, it will fail to come out

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[00] Character : Dee Jay
[01] Move Name : (Failed version) SA2 Sunrise Festival (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-14
[04] Frame Recovery : 24
[05] Recovery Hit : 6
[06] Recovery Block : -7
[07] Cancel : -
[08] Damage : 100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -500
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Can transition to the 3rd attack from frames 19 - 24