X → x.com/Xiau0226Matsu
Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
A.K.I Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 28 D -8 ⚔ Punish List(Start-up 8F or less)
A.K.I L Serpent Lash ⇨ ✚ LP
motion
*500 / 10,000
3,000 / 60,000
Frame Active : 14-16
Cancel : SA3
Damage : *500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 26 1 -8 ⚔ Punish List(Start-up 8F or less)
Chun-Li L Hundred Lightning Kicks ⇨ ✚ LK
motion
800 / 10,000
3,000 / 60,000
Frame Active : 5-6, 12-13, 19-20
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 20 3 -8 ⚔ Punish List(Start-up 8F or less)
Chun-Li M Hundred Lightning Kicks ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-13, 18-19, 24-25, 31-32
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 22 3 -8 ⚔ Punish List(Start-up 8F or less)
C.Viper OD Seismic Hammer ⇨⇩ ✚ P P
motion
900 / 10,000
2,000 / 60,000
Frame Active : 19-26
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
19 26 D -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay Threebeat Combo (3) LP▸MK▸MK
motion
626 / 10,000
2,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 626
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 19 3 -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay Funky Dance (3) MP▸MP▸HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 24 D -8 ⚔ Punish List(Start-up 8F or less)
Dee Jay OD Maximum Strike (During OD Jus Cool)HK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 11-15
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 21 D -8 ⚔ Punish List(Start-up 8F or less)
Dhalsim Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 19-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
19 20 3 -8 ⚔ Punish List(Start-up 8F or less)
ED Flicker Combination(3) LK▸LK▸LK
motion
600 / 10,000
1,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 16 1 -8 ⚔ Punish List(Start-up 8F or less)
ED Body Blow Combination MP▸HP
motion
400 / 10,000
1,000 / 60,000
Frame Active : 13-14
Cancel : C*
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 23 D -8 ⚔ Punish List(Start-up 8F or less)
ED Low Smash Combination ⇩ ✚ HK▸HP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 10-14
Cancel : SA
Damage : 700
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
10 19 D -8 ⚔ Punish List(Start-up 8F or less)
ED L Psycho Shoot (During Psycho Spark)⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... 3 -8 ⚔ Punish List(Start-up 8F or less)
ED M Psycho Shoot (During Psycho Spark)⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... 3 -8 ⚔ Punish List(Start-up 8F or less)
ED H Psycho Shoot (During Psycho Spark)⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... 3 -8 ⚔ Punish List(Start-up 8F or less)
E.Honda M Hundred Hand Slap ⇦ ✚ MP
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 17 2 -8 ⚔ Punish List(Start-up 8F or less)
E.Honda H Hundred Hand Slap ⇦ ✚ HP
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
19 17 2 -8 ⚔ Punish List(Start-up 8F or less)
Elena Hind Kick(2) MK▸HK
motion
400 / 10,000
2,000 / 60,000
Frame Active : 12-14
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
12 24 D -8 ⚔ Punish List(Start-up 8F or less)
Gouki/Akuma Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 8-15
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
8 19 1 -8 ⚔ Punish List(Start-up 8F or less)
Gouki/Akuma H Gou Hadoken(Lv1) ⇨ ✚ HP
motion
700 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -4 -8 ⚔ Punish List(Start-up 8F or less)
Next >1~20 / 63




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : A.K.I
[01] Move Name : L Serpent Lash
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 26
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : *500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Puts the opponent in a poisoned state on hitToxic Blossom triggers on hit if the opponent is already in a poisoned state* Deals 800 damage and forces a juggle state on Toxic Blossom triggerClashes with projectiles (Once)Produces a crumple stun on Punish Counter, and +16 frame advantage*+22 on Toxic Blossom

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Hundred Lightning Kicks
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 12-13, 19-20
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 2nd hit can be canceled into a Level 3 Super Art or Critical ArtForces a juggle state when the final hit lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Hundred Lightning Kicks
[02] Frame Start-up : 12
[03] Frame Active : 12-13, 18-19, 24-25, 31-32
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Only the 3rd hit can be canceled into a Level 3 Super Art or Critical Art

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Seismic Hammer
[02] Frame Start-up : 19
[03] Frame Active : 19-26
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (3)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Maximum Strike
[02] Frame Start-up : 11
[03] Frame Active : 11-15
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
4 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Flicker Combination(3)
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 16
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Body Blow Combination
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : C*
[08] Damage : 400
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into Kill Rush (Backward)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Low Smash Combination
[02] Frame Start-up : 10
[03] Frame Active : 10-14
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : SA
[08] Damage : 700
[09] Combo Scaling : Combo scaling 30%
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Kill Rush (Forward) and Kill Rush (Backward) when the attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : L Psycho Shoot
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 42 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : M Psycho Shoot
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 42 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : H Psycho Shoot
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 42 total frames
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : M Hundred Hand Slap
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 25, 29, 32, 36, 40, 43, 46-47
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : H Hundred Hand Slap
[02] Frame Start-up : 19
[03] Frame Active : 19-20, 25-26, 30, 34, 38, 42, 46, 50, 53, 56, 59, 61-62
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Only the last hit can be canceledForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Elena
[01] Move Name : Hind Kick(2)
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-15
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : H Gou Hadoken(Lv1)
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : -4
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold and release the button for 25 frames or more to activate Level 2Hold and release the button for 49 frames or more to activate Level 3