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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Chun-Li Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 9-14
Cancel : *
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
9 19 D -9 ⚔ Punish List(Start-up 9F or less)
Chun-Li Tenku Kick (During Serenity Stream)HK
motion
700 / 10,000
5,000 / 60,000
Frame Active : 8-12
Cancel : *
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 24 D -9 ⚔ Punish List(Start-up 9F or less)
Dhalsim Yoga Mountain ⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 14-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 20 0 -9 ⚔ Punish List(Start-up 9F or less)
Elena Fluttering Lark(2) ⇩ ✚ MK▸HK
motion
400 / 10,000
2,000 / 60,000
Frame Active : 15
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : High
15 24 4 -9 ⚔ Punish List(Start-up 9F or less)
Elena L Rhino Horn ⇨ ✚ LK
motion
1,100 / 10,000
5,000 / 60,000
Frame Active : 13-17, 28-33
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 19 D -9 ⚔ Punish List(Start-up 9F or less)
Elena M Rhino Horn ⇨ ✚ MK
motion
1,200 / 10,000
5,000 / 60,000
Frame Active : 17-21, 33-38
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 20 D -9 ⚔ Punish List(Start-up 9F or less)
Elena H Rhino Horn ⇨ ✚ HK
motion
1,300 / 10,000
5,000 / 60,000
Frame Active : 21-25, 37-42
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
21 20 D -9 ⚔ Punish List(Start-up 9F or less)
Elena OD Rhino Horn ⇨ ✚ K K
motion
1,200 / 10,000
7,500 / 60,000
Frame Active : 11-17, 25-35
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -12000
Properties : High
11 19 D -9 ⚔ Punish List(Start-up 9F or less)
Elena Harvest Circle (During Lynx Song)⇨ ✚ MK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 23 D -9 ⚔ Punish List(Start-up 9F or less)
Guile Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 9-13
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 20 0 -9 ⚔ Punish List(Start-up 9F or less)
Guile Guile High Kick  ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 23 0 -9 ⚔ Punish List(Start-up 9F or less)
Guile Recoil Cannon MP▸⇦ ✚ HP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 16-18
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
16 26 D -9 ⚔ Punish List(Start-up 9F or less)
Jamie Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
motion
1,200 / 10,000
1,1000 / 60,000
Frame Active : 4-5, 14-15, 27-28
Cancel : C
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -11000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
4 27 D -9 ⚔ Punish List(Start-up 9F or less)
Jamie H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 28 -3 -9 ⚔ Punish List(Start-up 9F or less)
Jamie OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -9 ⚔ Punish List(Start-up 9F or less)
Ken M Hadoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
14 ... -3 -9 ⚔ Punish List(Start-up 9F or less)
Ken [Quick Dash] Tatsumaki Senpu-kyaku (During Quick Dash)⇩⇦ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 13-14,17-19,22-23,26-28,31-32,35-37, 40-41,44-46,49-50,56-58
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 3600
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 20 3 -9 ⚔ Punish List(Start-up 9F or less)
Ken OD Dragonlash Kick ⇨⇩ ✚ K K
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 9-10, 18-24
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 24 1 -9 ⚔ Punish List(Start-up 9F or less)
Lily Desert Storm(2) ⇨ ✚ HP▸HP
motion
500 / 10,000
2,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 27 0 -9 ⚔ Punish List(Start-up 9F or less)
Luke Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
10 24 D -9 ⚔ Punish List(Start-up 9F or less)
Next >1~20 / 32




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[00] Character : Chun-Li
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : *
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockKnockdown time extended when the attack lands as a Punish Counter, and changes to Hard KnockdownForces a juggle state when hitting a mid-air opponent

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[00] Character : Chun-Li
[01] Move Name : Tenku Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into a jump if the attack hits

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[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

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[00] Character : Elena
[01] Move Name : Fluttering Lark(2)
[02] Frame Start-up : 15
[03] Frame Active : 15
[04] Frame Recovery : 24
[05] Recovery Hit : 4
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
4 frames of recovery subtracted on hit

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[00] Character : Elena
[01] Move Name : L Rhino Horn
[02] Frame Start-up : 13
[03] Frame Active : 13-17, 28-33
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 13 - 363 frames of recovery subtracted on hit

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[00] Character : Elena
[01] Move Name : M Rhino Horn
[02] Frame Start-up : 17
[03] Frame Active : 17-21, 33-38
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 17 - 414 frames of recovery subtracted on hit

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[00] Character : Elena
[01] Move Name : H Rhino Horn
[02] Frame Start-up : 21
[03] Frame Active : 21-25, 37-42
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 21 - 454 frames of recovery subtracted on hit

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[00] Character : Elena
[01] Move Name : OD Rhino Horn
[02] Frame Start-up : 11
[03] Frame Active : 11-17, 25-35
[04] Frame Recovery : 19
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 386 frames of recovery subtracted on hit

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[00] Character : Elena
[01] Move Name : Harvest Circle
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :
Projectile invincibility from frames 1 - 10

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[00] Character : Guile
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can only be canceled on the 1st active frame if the attack hitsForces the opponent into a standing position

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[00] Character : Guile
[01] Move Name : Guile High Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 23
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands for a Punish CounterForces a juggle state when hitting a mid-air opponent for a counterCan be canceled into a special move from frames 18 - 19

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[00] Character : Guile
[01] Move Name : Recoil Cannon
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can cancel into a special move or Super Art from frames 8 - 9

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[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / delayed)
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 14-15, 27-28
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

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[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

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[00] Character : Ken
[01] Move Name : M Hadoken
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

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[00] Character : Ken
[01] Move Name : [Quick Dash] Tatsumaki Senpu-kyaku
[02] Frame Start-up : 13
[03] Frame Active : 13-14,17-19,22-23,26-28,31-32,35-37, 40-41,44-46,49-50,56-58
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 3600
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Does not hit the opponent in front of you on the 2nd, 4th, 6th, 8th, and 10th hitsConsidered airborne from frames 10 - 61

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[00] Character : Ken
[01] Move Name : OD Dragonlash Kick
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 18-24
[04] Frame Recovery : 24
[05] Recovery Hit : 1
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%5% Immediate scaling on the 2nd hit
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Does not hit opponents on the ground from frames 9 - 12 and 18Considered airborne from frames 10 - 27Does not have additional combo scaling if the 2nd attack hits

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[00] Character : Lily
[01] Move Name : Desert Storm(2)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 27
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

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[00] Character : Luke
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown