| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
Crouching Heavy Kick ⇩ ✚ HK 900 / 10,000
4,000 / 60,000
Cancel : * Damage : 900 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -10000 Properties : Low | 9 | 19 | D | -9 | [01] Move Name : Crouching Heavy Kick [02] Frame Start-up : 9 [03] Frame Active : 9-14 [04] Frame Recovery : 19 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : * [08] Damage : 900 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3000 [11] Drive Gauge Decrease Block : -4000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 1000 [14] Properties : Low [15] Miscellaneous : * Can be canceled into Serenity Stream on hit or blockKnockdown time extended when the attack lands as a Punish Counter, and changes to Hard KnockdownForces a juggle state when hitting a mid-air opponent |
Tenku Kick (During Serenity Stream)HK 700 / 10,000
5,000 / 60,000
Cancel : * Damage : 700 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 8 | 24 | D | -9 | [01] Move Name : Tenku Kick [02] Frame Start-up : 8 [03] Frame Active : 8-12 [04] Frame Recovery : 24 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : * [08] Damage : 700 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 300 [14] Properties : High [15] Miscellaneous : * Can only be canceled into a jump if the attack hits |
Yoga Mountain ⇦ ✚ HK 1,000 / 10,000
6,000 / 60,000
Cancel : - Damage : 1000 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 14 | 20 | 0 | -9 | [01] Move Name : Yoga Mountain [02] Frame Start-up : 14 [03] Frame Active : 14-19 [04] Frame Recovery : 20 [05] Recovery Hit : 0 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 1000 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3000 [11] Drive Gauge Decrease Block : -6000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter |
Fluttering Lark(2) ⇩ ✚ MK▸HK 400 / 10,000
2,000 / 60,000
Cancel : C Damage : 400 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -3000 Properties : High | 15 | 24 | 4 | -9 | [01] Move Name : Fluttering Lark(2) [02] Frame Start-up : 15 [03] Frame Active : 15 [04] Frame Recovery : 24 [05] Recovery Hit : 4 [06] Recovery Block : -9 [07] Cancel : C [08] Damage : 400 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 1000 [11] Drive Gauge Decrease Block : -2000 [12] Drive Gauge Decrease Punish Counter : -3000 [13] Super Art Gauge Increase : 600 [14] Properties : High [15] Miscellaneous : 4 frames of recovery subtracted on hit |
L Rhino Horn ⇩⇨⇨ ✚ LK 1,100 / 10,000
5,000 / 60,000
Cancel : SA3 Damage : 1100 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 13 | 19 | D | -9 | [01] Move Name : L Rhino Horn [02] Frame Start-up : 13 [03] Frame Active : 13-17, 28-33 [04] Frame Recovery : 19 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : SA3 [08] Damage : 1100 | [09] Combo Scaling : Starter scaling 30%Combo scaling 20% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 800 [14] Properties : High [15] Miscellaneous : Considered airborne from frames 13 - 363 frames of recovery subtracted on hit |
M Rhino Horn ⇩⇨⇨ ✚ MK 1,200 / 10,000
5,000 / 60,000
Cancel : SA3 Damage : 1200 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 17 | 20 | D | -9 | [01] Move Name : M Rhino Horn [02] Frame Start-up : 17 [03] Frame Active : 17-21, 33-38 [04] Frame Recovery : 20 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : SA3 [08] Damage : 1200 | [09] Combo Scaling : Combo scaling 20% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 800 [14] Properties : High [15] Miscellaneous : Considered airborne from frames 17 - 414 frames of recovery subtracted on hit |
H Rhino Horn ⇩⇨⇨ ✚ HK 1,300 / 10,000
5,000 / 60,000
Cancel : SA3 Damage : 1300 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 21 | 20 | D | -9 | [01] Move Name : H Rhino Horn [02] Frame Start-up : 21 [03] Frame Active : 21-25, 37-42 [04] Frame Recovery : 20 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : SA3 [08] Damage : 1300 | [09] Combo Scaling : Combo scaling 20% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 800 [14] Properties : High [15] Miscellaneous : Considered airborne from frames 21 - 454 frames of recovery subtracted on hit |
OD Rhino Horn ⇩⇨⇨ ✚ K K 1,200 / 10,000
7,500 / 60,000
Cancel : SA2 Damage : 1200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -7500 Drive Gauge Decrease Punish Counter : -12000 Properties : High | 11 | 19 | D | -9 | [01] Move Name : OD Rhino Horn [02] Frame Start-up : 11 [03] Frame Active : 11-17, 25-35 [04] Frame Recovery : 19 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : SA2 [08] Damage : 1200 | [09] Combo Scaling : Starter scaling 30%Combo scaling 20% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 0 [11] Drive Gauge Decrease Block : -7500 [12] Drive Gauge Decrease Punish Counter : -12000 [13] Super Art Gauge Increase : 1200 [14] Properties : High [15] Miscellaneous : Considered airborne from frames 11 - 386 frames of recovery subtracted on hit |
Harvest Circle (During Lynx Song)⇨ ✚ MK 900 / 10,000
3,000 / 60,000
Cancel : - Damage : 900 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 8 | 23 | D | -9 | [01] Move Name : Harvest Circle [02] Frame Start-up : 8 [03] Frame Active : 8-10 [04] Frame Recovery : 23 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 900 | [09] Combo Scaling : Starter scaling 30% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -5000 [13] Super Art Gauge Increase : 600 [14] Properties : High [15] Miscellaneous : Projectile invincibility from frames 1 - 10 |
Crouching Heavy Punch ⇩ ✚ HP 900 / 10,000
6,000 / 60,000
Cancel : C Damage : 900 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 9 | 20 | 0 | -9 | [01] Move Name : Crouching Heavy Punch [02] Frame Start-up : 9 [03] Frame Active : 9-13 [04] Frame Recovery : 20 [05] Recovery Hit : 0 [06] Recovery Block : -9 [07] Cancel : C [08] Damage : 900 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3000 [11] Drive Gauge Decrease Block : -6000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Can only be canceled on the 1st active frame if the attack hitsForces the opponent into a standing position |
Guile High Kick ⇨ ✚ HK 1,000 / 10,000
6,000 / 60,000
Cancel : C Damage : 1000 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 10 | 23 | 0 | -9 | [01] Move Name : Guile High Kick [02] Frame Start-up : 10 [03] Frame Active : 10-12 [04] Frame Recovery : 23 [05] Recovery Hit : 0 [06] Recovery Block : -9 [07] Cancel : C [08] Damage : 1000 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3000 [11] Drive Gauge Decrease Block : -6000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces a juggle state when the attack lands for a Punish CounterForces a juggle state when hitting a mid-air opponent for a counterCan be canceled into a special move from frames 18 - 19 |
Recoil Cannon MP▸⇦ ✚ HP 600 / 10,000
3,000 / 60,000
Cancel : C Damage : 600 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -7000 Properties : High | 16 | 26 | D | -9 | [01] Move Name : Recoil Cannon [02] Frame Start-up : 16 [03] Frame Active : 16-18 [04] Frame Recovery : 26 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : C [08] Damage : 600 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 1000 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -7000 [13] Super Art Gauge Increase : 800 [14] Properties : High [15] Miscellaneous : Can cancel into a special move or Super Art from frames 8 - 9 |
Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P 1,200 / 10,000
1,1000 / 60,000
Cancel : C Damage : 1200 Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -11000 Drive Gauge Decrease Punish Counter : -7000 Properties : High | 4 | 27 | D | -9 | [01] Move Name : Ransui Haze(3rd hit / delayed) [02] Frame Start-up : 4 [03] Frame Active : 4-5, 14-15, 27-28 [04] Frame Recovery : 27 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : C [08] Damage : 1200 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 4000 [11] Drive Gauge Decrease Block : -11000 [12] Drive Gauge Decrease Punish Counter : -7000 [13] Super Art Gauge Increase : 2000 [14] Properties : High [15] Miscellaneous : Available at Drink Level 4 |
H Freeflow Strikes(2) ⇩⇨⇨ ✚ HP▸⇨ ✚ P 450 / 10,000
2,500 / 60,000
Cancel : - Damage : 450 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 19 | 28 | -3 | -9 | [01] Move Name : H Freeflow Strikes(2) [02] Frame Start-up : 19 [03] Frame Active : 19-20 [04] Frame Recovery : 28 [05] Recovery Hit : -3 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 450 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -2500 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 300 [14] Properties : High [15] Miscellaneous : Can transition to following attacks even if this attack misses |
M Hadoken ⇩⇨⇨ ✚ MP 600 / 10,000
2,500 / 60,000
Cancel : SA3 Damage : 600 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -2000 Properties : High - Projectile | 14 | ... | -3 | -9 | [01] Move Name : M Hadoken [02] Frame Start-up : 14 [03] Frame Active : - [04] Frame Recovery : 49 total frames [05] Recovery Hit : -3 [06] Recovery Block : -9 [07] Cancel : SA3 [08] Damage : 600 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 1000 [11] Drive Gauge Decrease Block : -2500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 600 [14] Properties : High - Projectile [15] Miscellaneous : |
[Quick Dash] Tatsumaki Senpu-kyaku (During Quick Dash)⇩⇨⇦ ✚ K 1,200 / 10,000
6,000 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 3600 Drive Gauge Decrease Block : -6000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 13 | 20 | 3 | -9 | [01] Move Name : [Quick Dash] Tatsumaki Senpu-kyaku [02] Frame Start-up : 13 [03] Frame Active : 13-14,17-19,22-23,26-28,31-32,35-37, 40-41,44-46,49-50,56-58 [04] Frame Recovery : 20 [05] Recovery Hit : 3 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 1200 | [09] Combo Scaling : Starter scaling 15% ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3600 [11] Drive Gauge Decrease Block : -6000 [12] Drive Gauge Decrease Punish Counter : -5000 [13] Super Art Gauge Increase : 1300 [14] Properties : High [15] Miscellaneous : Does not hit the opponent in front of you on the 2nd, 4th, 6th, 8th, and 10th hitsConsidered airborne from frames 10 - 61 |
OD Dragonlash Kick ⇨⇩⇨ ✚ K K 1,200 / 10,000
3,000 / 60,000
Cancel : - Damage : 1200 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 9 | 24 | 1 | -9 | [01] Move Name : OD Dragonlash Kick [02] Frame Start-up : 9 [03] Frame Active : 9-10, 18-24 [04] Frame Recovery : 24 [05] Recovery Hit : 1 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 1200 | [09] Combo Scaling : Starter scaling 10%5% Immediate scaling on the 2nd hit ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 0 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -5000 [13] Super Art Gauge Increase : 1200 [14] Properties : High [15] Miscellaneous : Does not hit opponents on the ground from frames 9 - 12 and 18Considered airborne from frames 10 - 27Does not have additional combo scaling if the 2nd attack hits |
Desert Storm(2) ⇨ ✚ HP▸HP 500 / 10,000
2,000 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 20 | 27 | 0 | -9 | [01] Move Name : Desert Storm(2) [02] Frame Start-up : 20 [03] Frame Active : 20-21 [04] Frame Recovery : 27 [05] Recovery Hit : 0 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 500 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -2000 [12] Drive Gauge Decrease Punish Counter : -5000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces a juggle state when hitting a mid-air opponent |
LukeUPD Crouching Heavy Kick ⇩ ✚ HK 900 / 10,000
4,000 / 60,000
Cancel : - Damage : 900 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -10000 Properties : Low | 10 | 24 | D | -9 | [01] Move Name : Crouching Heavy Kick [02] Frame Start-up : 10 [03] Frame Active : 10-12 [04] Frame Recovery : 24 [05] Recovery Hit : D [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 900 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 3000 [11] Drive Gauge Decrease Block : -4000 [12] Drive Gauge Decrease Punish Counter : -10000 [13] Super Art Gauge Increase : 1000 [14] Properties : Low [15] Miscellaneous : Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown |
Triple Impact(2) LP▸MP 400 / 10,000
1,000 / 60,000
Cancel : - Damage : 400 Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 8 | 20 | -2 | -9 | [01] Move Name : Triple Impact(2) [02] Frame Start-up : 8 [03] Frame Active : 8-11 [04] Frame Recovery : 20 [05] Recovery Hit : -2 [06] Recovery Block : -9 [07] Cancel : - [08] Damage : 400 | [09] Combo Scaling : ⚔ Punish List(Start-up 9F or less)[10] Drive Gauge Increase Hit : 500 [11] Drive Gauge Decrease Block : -1000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 400 [14] Properties : High [15] Miscellaneous : |