Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li Tenku Kick (During Serenity Stream)HK
motion
700 / 10,000
5,000 / 60,000
Frame Active : 8-12
Cancel : *
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 24 D -9 List of startUp 9F or less.
Chun-Li L Hazanshu ⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
23 21 0 -9 List of startUp 9F or less.
Dhalsim Yoga Mountain ⇦ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 14-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
14 20 0 -9 List of startUp 9F or less.
Guile Crouching Heavy Punch ⇩ ✚ HP
motion
900 / 10,000
6,000 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9 20 0 -9 List of startUp 9F or less.
Guile Guile High Kick  ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
10 23 0 -9 List of startUp 9F or less.
Guile Recoil Cannon MP▸⇦ ✚ HP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 16-18
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
16 26 D -9 List of startUp 9F or less.
Jamie Ransui Haze(3rd hit / delayed) (Drink level 4 or higher)⇨✚HK▸⇦ ✚ HK▸P
motion
1,200 / 10,000
1,1000 / 60,000
Frame Active : 4-5, 14-15, 27-28
Cancel : C
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -11000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
4 27 D -9 List of startUp 9F or less.
Jamie H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 28 -3 -9 List of startUp 9F or less.
Jamie OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -9 List of startUp 9F or less.
Ken M Hadoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
14 ... -3 -9 List of startUp 9F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Tenku Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : *
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
* Can only be canceled into a jump if the attack hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Yoga Mountain
[02] Frame Start-up : 14
[03] Frame Active : 14-19
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 20
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Guile High Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 23
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands for a Punish CounterForces a juggle state when hitting a mid-air opponent for a counterCan be canceled into a special move from frames 18 - 19

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Recoil Cannon
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can cancel into a special move or Super Art from frames 8 - 9

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Ransui Haze(3rd hit / delayed)
[02] Frame Start-up : 4
[03] Frame Active : 4-5, 14-15, 27-28
[04] Frame Recovery : 27
[05] Recovery Hit : D
[06] Recovery Block : -9
[07] Cancel : C
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -11000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 2000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : M Hadoken
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :