Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka L Backstep Rolling Attack ⇦ ✚ LK
motion
1,000 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Blanka [Lightning Beast] L Backstep Rolling Attack ⇦ ✚ LK
motion
1,100 / 10,000
8,000 / 60,000
Frame Active : 41-until landing
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
41 ... 9 3 -
Cammy H Quick Spin Knuckle ⇦ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 28-31
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -9000
Properties : High
28 17 5 3 -
Chun-Li Falling Crane  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 37-38
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Mid
37 ... 7 3 -
E.Honda OD Teppo Triple Slap(1) (During OD Sumo Dash)P
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-11, 25-27
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 17 3 3 -
Gouki/Akuma Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15, 24-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 15 7 3 -
Guile Spinning Back Knuckle ⇨ ✚ HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -12000
Properties : High
16 20 5 3 -
Guile OD Sonic Boom ⇨ ✚ P P
motion
1,000 / 10,000
2,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
10 ... - 3 -
Guile OD Sonic Break (During Solid Puncher)(During OD Sonic Boom or OD Sonic Break)P
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
11 ... D 3 -
JP OD L Triglav ⇩⇩ ✚ LPMP
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 20-39
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
20 ... D 3 -
Next




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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] L Backstep Rolling Attack
[02] Frame Start-up : 41
[03] Frame Active : 41-until landing
[04] Frame Recovery : 5 frame(s) after landing
[05] Recovery Hit : 9
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Consumes 100 of the Super Art 2 timerCan transition to Rolling Cannon on hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : H Quick Spin Knuckle
[02] Frame Start-up : 28
[03] Frame Active : 28-31
[04] Frame Recovery : 17
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 27

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Falling Crane
[02] Frame Start-up : 37
[03] Frame Active : 37-38
[04] Frame Recovery : 1+12 frame(s) after landing
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponentConsidered airborne from frames 7 - 39

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : OD Teppo Triple Slap(1)
[02] Frame Start-up : 9
[03] Frame Active : 9-11, 25-27
[04] Frame Recovery : 17
[05] Recovery Hit : 3
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can transition to the final attack on the 33th frame on either hit or block.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 24-27
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position1 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Spinning Back Knuckle
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 20
[05] Recovery Hit : 5
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -12000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : OD Sonic Boom
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : -
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Overdrive Sonic Break (Attack available during Super Art 2) from frames 12 - 20

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : OD Sonic Break
[02] Frame Start-up : 11
[03] Frame Active : -
[04] Frame Recovery : 35 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to Overdrive Sonic Break (available while Level 2 Super Art is active) once from frames 13 - 21

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : OD L Triglav
[02] Frame Start-up : 20
[03] Frame Active : 20-39
[04] Frame Recovery : 53 total frames
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Projectile
[15] Miscellaneous :