Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Blanka OD Backstep Rolling Attack ⇦ ✚ K K
motion
1,000 / 10,000
1,0000 / 60,000
Frame Active : 8-12,41-61,63-66
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... 10 6 -
Blanka [Lightning Beast] OD Backstep Rolling Attack ⇦ ✚ K K
motion
1,200 / 10,000
1,0000 / 60,000
Frame Active : 8-12,41-61,63-66
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 ... 10 6 -
Guile OD Sonic Cross1 (During Sonic Blade)P P or (During OD Sonic Blade)P
motion
1,300 / 10,000
6,000 / 60,000
Frame Active : -
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
10 ... D 6 -
Guile OD Sonic Cross2 (During OD Sonic Blade)P P
motion
1,700 / 10,000
8,500 / 60,000
Frame Active : -
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8500
Drive Gauge Decrease Punish Counter : -6000
Properties : High - Projectile
10 ... D 6 -
M.Bison [when Psycho Mine is embedded]L Psycho Crusher Attack ⇨ ✚ LP
motion
1,700 / 10,000
9,000 / 60,000
Frame Active : 16-31
Cancel : SA3
Damage : 1700
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16 24 D 6 -
M.Bison [when Psycho Mine is embedded]M Psycho Crusher Attack ⇨ ✚ MP
motion
1,900 / 10,000
1,0000 / 60,000
Frame Active : 20-35
Cancel : SA3
Damage : 1900
Drive Gauge Increase Hit : 5500
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
20 24 D 6 -
M.Bison [when Psycho Mine is embedded]L Backfist Combo ⇦ ✚ LP
motion
1,300 / 10,000
9,000 / 60,000
Frame Active : 13-14, 25-29
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 25 D 6 -
M.Bison [when Psycho Mine is embedded]M Backfist Combo ⇦ ✚ MP
motion
1,400 / 10,000
9,000 / 60,000
Frame Active : 17-18, 29-33
Cancel : SA3
Damage : 1400
Drive Gauge Increase Hit : 4500
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
17 26 D 6 -
M.Bison [when Psycho Mine is embedded]H Backfist Combo ⇦ ✚ HP
motion
1,500 / 10,000
9,000 / 60,000
Frame Active : 22-24, 35-39
Cancel : SA3
Damage : 1500
Drive Gauge Increase Hit : 4500
Drive Gauge Decrease Block : -9000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
22 26 D 6 -




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[00] Character : Blanka
[01] Move Name : OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownCan be canceled into Level 2 or 3 Super Art until the 3rd active frame of the first attack

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : [Lightning Beast] OD Backstep Rolling Attack
[02] Frame Start-up : 8
[03] Frame Active : 8-12,41-61,63-66
[04] Frame Recovery : 4 frame(s) after landing
[05] Recovery Hit : 10
[06] Recovery Block : 6
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 10%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
First attack produces a juggle state knockdownConsumes 100 of the Super Art 2 timerCan transition to Rolling Cannon when the rotating part hits or is blocked

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[00] Character : Guile
[01] Move Name : OD Sonic Cross1 (During OD Sonic Blade)
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : OD Sonic Cross2
[02] Frame Start-up : 10
[03] Frame Active : -
[04] Frame Recovery : 38 total frames
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8500
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Produces a wall splat after it hits

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]L Psycho Crusher Attack
[02] Frame Start-up : 16
[03] Frame Active : 16-31
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1700
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 17Considered airborne from frames 22 - 31Detonates a Psycho Mine on block or on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]M Psycho Crusher Attack
[02] Frame Start-up : 20
[03] Frame Active : 20-35
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 5500
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1800
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 6 - 21Considered airborne from frames 26 - 45Detonates a Psycho Mine on block or on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]L Backfist Combo
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 25-29
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]M Backfist Combo
[02] Frame Start-up : 17
[03] Frame Active : 17-18, 29-33
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4500
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1700
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : M.Bison
[01] Move Name : [when Psycho Mine is embedded]H Backfist Combo
[02] Frame Start-up : 22
[03] Frame Active : 22-24, 35-39
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : 6
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4500
[11] Drive Gauge Decrease Block : -9000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1500
[14] Properties : High
[15] Miscellaneous :
Detonates a Psycho Mine on block or on hit