Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy Jumping Light Kick (During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 4-13
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
4 ... - - -
Cammy Jumping Medium Punch (During a jump) MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 6-13
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
6 ... - - -
Cammy Jumping Medium Kick (During a jump) MK
motion
600 / 10,000
2,500 / 60,000
Frame Active : 7-12
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
7 ... - - -
Cammy Jumping Heavy Punch (During a jump) HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-12
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
8 ... - - -
Cammy Jumping Heavy Kick (During a jump) HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 10-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
10 ... - - -
Chun-Li Standing Light Punch LP
motion
300 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 7 5 -3 List of startUp 3F or less.
Chun-Li Standing Light Kick LK
motion
300 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
5 10 2 -2 List of startUp 2F or less.
Chun-Li Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 5-8
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
5 10 6 1 -
Chun-Li Standing Medium Kick MK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 7-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 16 4 -2 List of startUp 2F or less.
Chun-Li Standing Heavy Punch HP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
13 20 2 -3 List of startUp 3F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-13
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Heavy Punch
[02] Frame Start-up : 8
[03] Frame Active : 8-12
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Jumping Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-15
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 7
[05] Recovery Hit : 5
[06] Recovery Block : -3
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 10
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 5
[03] Frame Active : 5-8
[04] Frame Recovery : 10
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Serenity Stream on hit or block