Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy SA2 Killer Bee Spin ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-21
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -24 List of startUp 24F or less.
Cammy SA2 Aerial Killer Bee Spin (During a forward jump)⇩⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 13-until landing
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 37 D -23 List of startUp 23F or less.
Cammy SA3 Delta Red Assault ⇨⇩⇨ ✚ P
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 9-23
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
9 ... D -33 List of startUp 33F or less.
Cammy CA Delta Red Assault (when under 25% vitality)⇩⇨⇩⇨ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-23
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 ... D -33 List of startUp 33F or less.
Chun-Li SA1 Kikosho ⇨⇩⇨ ✚ P
motion
1,700 / 10,000
2,500 / 60,000
Frame Active : 7-76
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -22 List of startUp 22F or less.
Chun-Li SA1 Aerial Kikosho (During a jump) ⇩⇨⇩⇨ ✚ P
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-56
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D - -
Chun-Li SA2 Hoyoku-sen ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
Cancel : *
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 48 D -35 List of startUp 35F or less.
Chun-Li SA3 Soten Ranka ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 8-9, 34,42
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
8 40 D -24 List of startUp 24F or less.
Chun-Li CA Soten Ranka (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 8-9, 34,42
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
8 40 D -24 List of startUp 24F or less.
Dee Jay SA1 The Greatest Sobat ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 7-10
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 33 D -12 List of startUp 12F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : SA2 Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-21
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

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[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : SA2 Aerial Killer Bee Spin
[02] Frame Start-up : 13
[03] Frame Active : 13-until landing
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Attack does not transition into the cinematic attack when hitting an airborne opponentDamage is 220 x n (multiple hits until Cammy lands on the ground)

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : SA3 Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : CA Delta Red Assault
[02] Frame Start-up : 9
[03] Frame Active : 9-23
[04] Frame Recovery : 4+34 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -33
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Considered airborn from frames 9 - 27Minimum guaranteed damage is set to 50%Values do not change on counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : Chun-Li
[01] Move Name : SA1 Kikosho
[02] Frame Start-up : 7
[03] Frame Active : 7-76
[04] Frame Recovery : 122 total frames
[05] Recovery Hit : D
[06] Recovery Block : -22
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws from frames 1 - 7Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : SA1 Aerial Kikosho
[02] Frame Start-up : 7
[03] Frame Active : 7-56
[04] Frame Recovery : 16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Minimum guaranteed damage is 30%Values do not change on counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : SA2 Hoyoku-sen
[02] Frame Start-up : 11
[03] Frame Active : 11-12,14-15,17-18,20-21,24-25,27-28,30-31,33-34,46-47,50-51,54-55,58-59,62-63,66-67,69-70,94-96
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -35
[07] Cancel : *
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%Combo scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 12Minimum guaranteed damage is 40%Values do not change on counter or Punish CounterThe final hit can be canceled into a jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : SA3 Soten Ranka
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 34,42
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 9Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter*Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : CA Soten Ranka
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 34,42
[04] Frame Recovery : 40
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 9Minimum guaranteed damage is 50%Values do not change on counter or Punish Counter*Can only be canceled into from special moves

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : SA1 The Greatest Sobat
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 33
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Punish Counter properties- Produces a crumple stun if the opponent is standing on the ground- Produces a wall bounce when hitting a mid-air opponentValues do not change on counter or Punish CounterMinimum guaranteed damage is 30%