Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay Face Breaker ⇦ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 7-8,9-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
7 20 1 -5 List of startUp 5F or less.
Dee Jay Threebeat Combo (2) LP▸MK
motion
400 / 10,000
2,000 / 60,000
Frame Active : 9-11
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -2000
Properties : High
9 20 2 -3 List of startUp 3F or less.
Dee Jay Threebeat Combo (3) LP▸MK▸MK
motion
626 / 10,000
2,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 626
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 19 3 -8 List of startUp 8F or less.
Dee Jay Dee Jay Special (2) MP▸HP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 11-17
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 24 -2 -11 List of startUp 11F or less.
Dee Jay Dee Jay Special (3) MP▸HP▸HK
motion
600 / 10,000
5,000 / 60,000
Frame Active : 13-15
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
13 30 D -13 List of startUp 13F or less.
Dee Jay Funky Dance (2) MP▸MP
motion
500 / 10,000
1,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 17 2 -2 List of startUp 2F or less.
Dee Jay Funky Dance (3) MP▸MP▸HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 24 D -8 List of startUp 8F or less.
Dee Jay Funky Dance Feint MP▸MP▸⇦ ✚ HP
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay Party in the Air (During a jump) MP▸HP
motion
700 / 10,000
4,000 / 60,000
Frame Active : 8-14
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
8 ... - - -
Dee Jay Speedy Maracas ⇩⇩ ✚ P P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Face Breaker
[02] Frame Start-up : 7
[03] Frame Active : 7-8,9-12
[04] Frame Recovery : 20
[05] Recovery Hit : 1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Does 800 individual damage when the attack lands on a mid-air opponentForces a juggle state when the first attack lands on a mid-air opponentForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (2)
[02] Frame Start-up : 9
[03] Frame Active : 9-11
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 24
[05] Recovery Hit : -2
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (3)
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (2)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (3)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance Feint
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 22 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Party in the Air
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Speedy Maracas
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 65 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Super Art gauge increases by 2000 on frame 22Super Art gauge increases by 49 every frame after frame 46Extend the move by holding down the button during its execution