Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Zangief Standing Light Punch LP
motion
400 / 10,000
500 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
7 9 4 2 -
Zangief (Rapid cancel version)Standing Light Punch LP
motion
400 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4 9 4 2 -
Zangief Standing Light Kick LK
motion
400 / 10,000
500 / 60,000
Frame Active : 7-8
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
7 17 -2 -4 List of startUp 4F or less.
Zangief Standing Medium Punch MP
motion
700 / 10,000
5,000 / 60,000
Frame Active : 9-12
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
9 17 2 -2 List of startUp 2F or less.
Zangief Standing Medium Kick MK
motion
900 / 10,000
6,000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 19 1 -4 List of startUp 4F or less.
Zangief Standing Heavy Punch HP
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 16-18
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
16 22 3 -3 List of startUp 3F or less.
Zangief Standing Heavy Punch(Charged) Hold HP
motion
1,400 / 10,000
1,0000 / 60,000
Frame Active : 32-34
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 6000
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -13000
Properties : High
32 22 D 3 -
Zangief Standing Heavy Kick HK
motion
1,000 / 10,000
7,000 / 60,000
Frame Active : 13-16
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -11000
Properties : High
13 21 3 1 -
Zangief Crouching Light Punch ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 6-7
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
6 8 6 1 -
Zangief (Rapid cancel version)Crouching Light Punch ⇩ ✚ LP
motion
300 / 10,000
500 / 60,000
Frame Active : 3-4
Cancel : C
Damage : 300
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
3 8 6 1 -
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Light Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Standing Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-6
[04] Frame Recovery : 9
[05] Recovery Hit : 4
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Light Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-8
[04] Frame Recovery : 17
[05] Recovery Hit : -2
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-12
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 700
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 19
[05] Recovery Hit : 1
[06] Recovery Block : -4
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 900
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 16
[03] Frame Active : 16-18
[04] Frame Recovery : 22
[05] Recovery Hit : 3
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when the attack lands as a Punish Counter5 frames of recovery added when the attack missesWhen the button is held, 1 hit of super armor is added to the upper half of the body from frame 4Hold down the button for over 23 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Heavy Punch(Charged)
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 22
[05] Recovery Hit : D
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 6000
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -13000
[13] Super Art Gauge Increase : 1400
[14] Properties : High
[15] Miscellaneous :
Super Armor for 1 attack from frames 4 - 34juggle state time increased when attack lands as a Punish Counter2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 21
[05] Recovery Hit : 3
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -11000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponentForce a juggle state and increase juggle state time when attack lands as a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : Crouching Light Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 8
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Zangief
[01] Move Name : (Rapid cancel version)Crouching Light Punch
[02] Frame Start-up : 3
[03] Frame Active : 3-4
[04] Frame Recovery : 8
[05] Recovery Hit : 6
[06] Recovery Block : 1
[07] Cancel : C
[08] Damage : 300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can be rapid canceled