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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
BlankaCrouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 9-13
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 16 -1 -5 ⚔ Punish List(Start-up 5F or less)
Chun-LiUPDYokusen Kick ⇨ ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 16-17
Cancel : *
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
16 23 -1 -4 ⚔ Punish List(Start-up 4F or less)
EDCrouching Heavy Kick ⇩ ✚ HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-13
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
12 19 -1 -6 ⚔ Punish List(Start-up 6F or less)
E.HondaUPDStanding Heavy Kick HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 8-9, 11-14
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 22 -1 -5 ⚔ Punish List(Start-up 5F or less)
Gouki/AkumaViscera Piercer MP▸MP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
7 21 -1 -6 ⚔ Punish List(Start-up 6F or less)
GuileStanding Heavy Punch HP
motion
900 / 10,000
5,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
7 23 -1 -6 ⚔ Punish List(Start-up 6F or less)
GuileReverse Spin Kick ⇨ ✚ HK
motion
1,000 / 10,000
6,000 / 60,000
Frame Active : 17-19
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
17 26 -1 -8 ⚔ Punish List(Start-up 8F or less)
INGRIDUPDH Sun Shot ⇨ ✚ HP
motion
700 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -1 -5 ⚔ Punish List(Start-up 5F or less)
JamieCrouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 7-9
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
7 18 -1 -6 ⚔ Punish List(Start-up 6F or less)
JamieBitter Strikes(3) (Drink level 1 or higher)LP▸LK▸MP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8 21 -1 -10 ⚔ Punish List(Start-up 10F or less)
JamieUPDL Freeflow Strikes(1) ⇨ ✚ LP
motion
350 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : SA3
Damage : 350
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 24 -1 -6 ⚔ Punish List(Start-up 6F or less)
JamieUPDM Freeflow Strikes(1) ⇨ ✚ MP
motion
400 / 10,000
2,500 / 60,000
Frame Active : 16-17
Cancel : SA3
Damage : 400
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
16 24 -1 -6 ⚔ Punish List(Start-up 6F or less)
JamieH Freeflow Strikes(1) ⇨ ✚ HP
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : SA3
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 24 -1 -6 ⚔ Punish List(Start-up 6F or less)
JamieUPDOD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
450 / 10,000
2,000 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 22 -1 -3 -
JamieUPD[Drink level 4]OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
500 / 10,000
2,000 / 60,000
Frame Active : 15-16, 22-23
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 22 -1 -3 -
JuriStanding Heavy Punch HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 10-12
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 24 -1 -5 ⚔ Punish List(Start-up 5F or less)
KenL Hadoken ⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
16 ... -1 -7 ⚔ Punish List(Start-up 7F or less)
MaiUPDL Kachousen ⇨ ✚ LP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
16 ... -1 -7 ⚔ Punish List(Start-up 7F or less)
MaiUPDL Kachousen(Charged) ⇨ ✚ Hold LP
motion
700 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... -1 -5 ⚔ Punish List(Start-up 5F or less)
MaiUPDM Kachousen(Charged) ⇨ ✚ Hold MP
motion
700 / 10,000
3,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile / High - Mid-air Projectile
32 ... -1 -5 ⚔ Punish List(Start-up 5F or less)
Next >1~20 / 34




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Blanka
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 16
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Yokusen Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -4
[07] Cancel : *
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
* Can be canceled into Serenity Stream on hit or blockCauses a crumple stun when the attack lands as a Punish CounterForces a juggle state when the attack lands as a Punish Counter on a mid-air opponentConsidered airborne from frames 8 - 28

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : ED
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 19
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
2 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : E.Honda
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-9, 11-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing positionForces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Viscera Piercer
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 21
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 23
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : Reverse Spin Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 26
[05] Recovery Hit : -1
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible to throws and low attacks on frames 4 - 28Forces a juggle state knockdown on counter hitProduces a crumple stun on PunisH Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : H Sun Shot
[02] Frame Start-up : 15
[03] Frame Active : -
[04] Frame Recovery : 46 total frames
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
2 frames of recovery added if the attack misses on the 39th frameHold down the button for over 15 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 7
[03] Frame Active : 7-9
[04] Frame Recovery : 18
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 600
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Bitter Strikes(3)
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 21
[05] Recovery Hit : -1
[06] Recovery Block : -10
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher* 2 frames of recovery added when the attack is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(1)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(1)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -6
[07] Cancel : SA3
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : [Drink level 4]OD Freeflow Strikes(2)
[02] Frame Start-up : 15
[03] Frame Active : 15-16, 22-23
[04] Frame Recovery : 22
[05] Recovery Hit : -1
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 4

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Standing Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : L Hadoken
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -1
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : L Kachousen
[02] Frame Start-up : 16
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -1
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold down the button for over 19 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : L Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 64 total frames
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : M Kachousen(Charged)
[02] Frame Start-up : 32
[03] Frame Active : -
[04] Frame Recovery : 64 total frames
[05] Recovery Hit : -1
[06] Recovery Block : -5
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 900
[14] Properties : High - Projectile / High - Mid-air Projectile
[15] Miscellaneous :
Trajectory changes on hit or blockAfter the trajectory change, properties change to 'High - Mid-air Projectile'After the trajectory and property change, does not hit against moves invincible to mid-air projectiles