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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Alex Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 9-14
Cancel : C
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
9 22 -3 -6 ⚔ Punish List(Start-up 6F or less)
Chun-Li L Kikoken ⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 15-104
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
15 ... -3 -7 ⚔ Punish List(Start-up 7F or less)
Chun-Li M Kikoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 12-66
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 ⚔ Punish List(Start-up 7F or less)
Dhalsim Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 10-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : Low
10 14 -3 -10 ⚔ Punish List(Start-up 10F or less)
Dhalsim Thrust Kick  ✚ MK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
8 20 -3 -7 ⚔ Punish List(Start-up 7F or less)
Guile L Sonic Blade ⇦ ✚ LP
motion
400 / 10,000
2,500 / 60,000
Frame Active : 16-60
Cancel : SA3
Damage : 400
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
16 ... -3 -4 ⚔ Punish List(Start-up 4F or less)
INGRID Pretty Heel Kick MP▸MK
motion
700 / 10,000
2,000 / 60,000
Frame Active : 12-14
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 23 -3 -11 ⚔ Punish List(Start-up 11F or less)
Jamie Bitter Strikes(2) (Drink level 1 or higher)LP▸LK
motion
200 / 10,000
500 / 60,000
Frame Active : 6-7
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
6 16 -3 -8 ⚔ Punish List(Start-up 8F or less)
Jamie L Freeflow Strikes(2) ⇨ ✚ LP▸⇨ ✚ P
motion
350 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 350
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -13 ⚔ Punish List(Start-up 13F or less)
Jamie M Freeflow Strikes(2) ⇨ ✚ MP▸⇨ ✚ P
motion
400 / 10,000
2,500 / 60,000
Frame Active : 16-17
Cancel : -
Damage : 400
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
16 28 -3 -11 ⚔ Punish List(Start-up 11F or less)
Jamie H Freeflow Strikes(2) ⇨ ✚ HP▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 19-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
19 28 -3 -9 ⚔ Punish List(Start-up 9F or less)
Jamie OD Freeflow Strikes(2) ⇨ ✚ P P▸⇨ ✚ P
motion
450 / 10,000
2,500 / 60,000
Frame Active : 13-14
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 28 -3 -9 ⚔ Punish List(Start-up 9F or less)
Ken M Hadoken ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
14 ... -3 -9 ⚔ Punish List(Start-up 9F or less)
Ken OD Gorai Axe Kick (During OD Jinrai Kick)⇨ ✚ MK
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : 17-19
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
17 24 -3 -7 ⚔ Punish List(Start-up 7F or less)
Luke L Sand Blast ⇨ ✚ LP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 14-18
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -2000
Properties : High - Projectile
14 ... -3 -8 ⚔ Punish List(Start-up 8F or less)
Mai M Kachousen ⇨ ✚ MP
motion
500 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
14 ... -3 -9 ⚔ Punish List(Start-up 9F or less)
Mai [Boosted]H Kachousen ⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Projectile
12 ... -3 -7 ⚔ Punish List(Start-up 7F or less)
Manon En Haut(2) ⇦ ✚ MK▸MK
motion
500 / 10,000
2,500 / 60,000
Frame Active : 14-18
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
14 21 -3 -11 ⚔ Punish List(Start-up 11F or less)
Marisa Light Two Hitter LP▸LP
motion
600 / 10,000
1,000 / 60,000
Frame Active : 14-16
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 22 -3 -6 ⚔ Punish List(Start-up 6F or less)
Marisa Medium Two Hitter MP▸MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 14-15
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
14 23 -3 -8 ⚔ Punish List(Start-up 8F or less)
Next >1~20 / 25




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Alex
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 22
[05] Recovery Hit : -3
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Can be canceled into Prowler StanceForces a juggle state on Punish CounterForces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : L Kikoken
[02] Frame Start-up : 15
[03] Frame Active : 15-104
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : M Kikoken
[02] Frame Start-up : 12
[03] Frame Active : 12-66
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 300
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Thrust Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10
[04] Frame Recovery : 20
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Guile
[01] Move Name : L Sonic Blade
[02] Frame Start-up : 16
[03] Frame Active : 16-60
[04] Frame Recovery : 42 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Can transition to all Sonic Break variations from frames 35 - 40

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : INGRID
[01] Move Name : Pretty Heel Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 23
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : Bitter Strikes(2)
[02] Frame Start-up : 6
[03] Frame Active : 6-7
[04] Frame Recovery : 16
[05] Recovery Hit : -3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Available at Drink Level 1 or higher

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : L Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : M Freeflow Strikes(2)
[02] Frame Start-up : 16
[03] Frame Active : 16-17
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : H Freeflow Strikes(2)
[02] Frame Start-up : 19
[03] Frame Active : 19-20
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Jamie
[01] Move Name : OD Freeflow Strikes(2)
[02] Frame Start-up : 13
[03] Frame Active : 13-14
[04] Frame Recovery : 28
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 450
[09] Combo Scaling : Starter scaling 25%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Can transition to following attacks even if this attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : M Hadoken
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 49 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : OD Gorai Axe Kick
[02] Frame Start-up : 17
[03] Frame Active : 17-19
[04] Frame Recovery : 24
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Can transition to Kasai Thrust Kick from frame 24Always in Punish Counter state during execution

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Luke
[01] Move Name : L Sand Blast
[02] Frame Start-up : 14
[03] Frame Active : 14-18
[04] Frame Recovery : 47 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
 

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : M Kachousen
[02] Frame Start-up : 14
[03] Frame Active : -
[04] Frame Recovery : 48 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold down the button for over 19 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Mai
[01] Move Name : [Boosted]H Kachousen
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 45 total frames
[05] Recovery Hit : -3
[06] Recovery Block : -7
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold down the button for over 19 frames to change its properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Manon
[01] Move Name : En Haut(2)
[02] Frame Start-up : 14
[03] Frame Active : 14-18
[04] Frame Recovery : 21
[05] Recovery Hit : -3
[06] Recovery Block : -11
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 700
[14] Properties : Mid
[15] Miscellaneous :
Produces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Light Two Hitter
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 22
[05] Recovery Hit : -3
[06] Recovery Block : -6
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling : Starter scaling 10%Combo scaling 15%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Marisa
[01] Move Name : Medium Two Hitter
[02] Frame Start-up : 14
[03] Frame Active : 14-15
[04] Frame Recovery : 23
[05] Recovery Hit : -3
[06] Recovery Block : -8
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :