Street Fighter 6
Frame Data Search
across all characters

Contact us:
Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy Crouching Heavy Punch ⇩ ✚ HP
motion
700 / 10,000
5,000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
10 15 7 1 -
Cammy OD Quick Spin Knuckle ⇦ ✚ P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 25-28
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 17 7 -2 List of startUp 2F or less.
Chun-Li Falling Crane  ✚ HK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 37-38
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Mid
37 ... 7 3 -
Dee Jay OD Waning Moon (During OD Jus Cool)MK
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 19-23
Cancel : -
Damage : 1100
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
19 17 7 -2 List of startUp 2F or less.
Gouki/Akuma Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 13-15, 24-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 15 7 3 -
JP Standing Heavy Kick HK
motion
800 / 10,000
6,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 17 7 2 -
Juri Standing Medium Punch MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6 12 7 2 -
Juri [Chain combo]Standing Medium Punch MP
motion
400 / 10,000
750 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 400
Drive Gauge Increase Hit : 375
Drive Gauge Decrease Block : -750
Drive Gauge Decrease Punish Counter : -1000
Properties : High
6 12 7 2 -
Kimberly Standing Heavy Kick HK
motion
630 / 10,000
5,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 630
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12 17 7 2 -
Kimberly Crouching Medium Punch ⇩ ✚ MP
motion
500 / 10,000
2,500 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 13 7 -1 List of startUp 1F or less.
Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 1
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Quick Spin Knuckle
[02] Frame Start-up : 25
[03] Frame Active : 25-28
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Invincible to projectiles from frames 9 - 24When performed at close range, Cammy will go behind her opponent and attack. In this situation, start up is 3 frames later

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : Falling Crane
[02] Frame Start-up : 37
[03] Frame Active : 37-38
[04] Frame Recovery : 1+12 frame(s) after landing
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack propertiesForces a juggle state when hitting a mid-air opponentConsidered airborne from frames 7 - 39

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : OD Waning Moon
[02] Frame Start-up : 19
[03] Frame Active : 19-23
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1100
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Adds a floor bounding effect during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 13
[03] Frame Active : 13-15, 24-27
[04] Frame Recovery : 15
[05] Recovery Hit : 7
[06] Recovery Block : 3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces the opponent into a standing position1 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : JP
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Juri
[01] Move Name : [Chain combo]Standing Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 12
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : C
[08] Damage : 400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 375
[11] Drive Gauge Decrease Block : -750
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Standing Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 17
[05] Recovery Hit : 7
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 630
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Kimberly
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 6
[03] Frame Active : 6-8
[04] Frame Recovery : 13
[05] Recovery Hit : 7
[06] Recovery Block : -1
[07] Cancel : C
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1200
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :