Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Ken [Quick Dash] Tatsumaki Senpu-kyaku (During Quick Dash)⇩⇦ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 13-14,17-19,22-23,26-28,31-32,35-37, 40-41,44-46,49-50,56-58
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 3600
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
13 20 3 -9 List of startUp 9F or less.




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Ken
[01] Move Name : [Quick Dash] Tatsumaki Senpu-kyaku
[02] Frame Start-up : 13
[03] Frame Active : 13-14,17-19,22-23,26-28,31-32,35-37, 40-41,44-46,49-50,56-58
[04] Frame Recovery : 20
[05] Recovery Hit : 3
[06] Recovery Block : -9
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 15%
[10] Drive Gauge Increase Hit : 3600
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1300
[14] Properties : High
[15] Miscellaneous :
Does not hit the opponent in front of you on the 2nd, 4th, 6th, 8th, and 10th hitsConsidered airborne from frames 10 - 61