| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
Standing Medium Punch MP 540 / 10,000
2,000 / 60,000
Cancel : C Damage : 540 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 6 | 18 | 3 | -2 | Move Name : Standing Medium Punch Frame Start-up : 6 Frame Active : 6-8 Frame Recovery : 18 Recovery Hit : 3 Recovery Block : -2 Cancel : C Damage : 540 | Combo Scaling : Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : High Miscellaneous : |
Standing Medium Kick MK 540 / 10,000
2,000 / 60,000
Cancel : C Damage : 540 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 8 | 18 | 1 | -4 | Move Name : Standing Medium Kick Frame Start-up : 8 Frame Active : 8-10 Frame Recovery : 18 Recovery Hit : 1 Recovery Block : -4 Cancel : C Damage : 540 Combo Scaling : Starter scaling 15% | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 700 Properties : High Miscellaneous : |
Standing Heavy Punch HP 630 / 10,000
5,000 / 60,000
Cancel : C Damage : 630 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 9 | 20 | 3 | -4 | Move Name : Standing Heavy Punch Frame Start-up : 9 Frame Active : 9-11 Frame Recovery : 20 Recovery Hit : 3 Recovery Block : -4 Cancel : C Damage : 630 Combo Scaling : | Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Add +23 frames of advantage on Punish Counter |
Standing Heavy Kick HK 630 / 10,000
5,000 / 60,000
Cancel : - Damage : 630 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 12 | 17 | 7 | 2 | Move Name : Standing Heavy Kick Frame Start-up : 12 Frame Active : 12-15 Frame Recovery : 17 Recovery Hit : 7 Recovery Block : 2 Cancel : - Damage : 630 | Combo Scaling : Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : |
KimberlyUPD☆ Crouching Light Punch ⇩ ✚ LP 270 / 10,000
500 / 60,000
Cancel : C Damage : 270 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 4 | 7 | 4 | -1 | Move Name : Crouching Light Punch Frame Start-up : 4 Frame Active : 4-6 Frame Recovery : 7 Recovery Hit : 4 Recovery Block : -1 Cancel : C Damage : 270 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : High Miscellaneous : |
KimberlyUPD☆ Crouching Light Kick ⇩ ✚ LK 180 / 10,000
500 / 60,000
Cancel : - Damage : 180 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : Low | 5 | 7 | 4 | -2 | Move Name : Crouching Light Kick Frame Start-up : 5 Frame Active : 5-7 Frame Recovery : 7 Recovery Hit : 4 Recovery Block : -2 Cancel : - Damage : 180 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Low Miscellaneous : |
Crouching Medium Punch ⇩ ✚ MP 500 / 10,000
2,500 / 60,000
Cancel : C Damage : 500 Drive Gauge Increase Hit : 1200 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Properties : High | 6 | 13 | 7 | -1 | Move Name : Crouching Medium Punch Frame Start-up : 6 Frame Active : 6-8 Frame Recovery : 13 Recovery Hit : 7 Recovery Block : -1 Cancel : C Damage : 500 | Combo Scaling : Drive Gauge Increase Hit : 1200 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 600 Properties : High Miscellaneous : 2 frames of recovery added when the attack misses |
Crouching Medium Kick ⇩ ✚ MK 540 / 10,000
2,500 / 60,000
Cancel : - Damage : 540 Drive Gauge Increase Hit : 1200 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Properties : Low | 7 | 16 | 5 | 1 | Move Name : Crouching Medium Kick Frame Start-up : 7 Frame Active : 7-9 Frame Recovery : 16 Recovery Hit : 5 Recovery Block : 1 Cancel : - Damage : 540 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 1200 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 600 Properties : Low Miscellaneous : |
Crouching Heavy Punch ⇩ ✚ HP 720 / 10,000
5,000 / 60,000
Cancel : C Damage : 720 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : High | 8 | 17 | 3 | -2 | Move Name : Crouching Heavy Punch Frame Start-up : 8 Frame Active : 8-13 Frame Recovery : 17 Recovery Hit : 3 Recovery Block : -2 Cancel : C Damage : 720 | Combo Scaling : Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 1000 Properties : High Miscellaneous : Forces the opponent into a standing position |
Crouching Heavy Kick ⇩ ✚ HK 810 / 10,000
5,000 / 60,000
Cancel : - Damage : 810 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : Low | 8 | 24 | D | -10 | Move Name : Crouching Heavy Kick Frame Start-up : 8 Frame Active : 8-10 Frame Recovery : 24 Recovery Hit : D Recovery Block : -10 Cancel : - Damage : 810 Combo Scaling : | Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 1200 Properties : Low Miscellaneous : Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown |
Jumping Light Punch (During a jump) LP 270 / 10,000
1,500 / 60,000
Cancel : - Damage : 270 Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 4 | ... | - | - | Move Name : Jumping Light Punch Frame Start-up : 4 Frame Active : 4-13 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 270 | Combo Scaling : Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Mid Miscellaneous : |
Jumping Light Kick (During a jump) LK 270 / 10,000
1,500 / 60,000
Cancel : - Damage : 270 Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 5 | ... | - | - | Move Name : Jumping Light Kick Frame Start-up : 5 Frame Active : 5-14 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 270 | Combo Scaling : Drive Gauge Increase Hit : 500 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Super Art Gauge Increase : 300 Properties : Mid Miscellaneous : Has cross-up attack properties |
Jumping Medium Punch (During a jump) MP 450 / 10,000
2,500 / 60,000
Cancel : C Damage : 450 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Properties : Mid | 6 | ... | - | - | Move Name : Jumping Medium Punch Frame Start-up : 6 Frame Active : 6-9 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : C Damage : 450 | Combo Scaling : Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 500 Properties : Mid Miscellaneous : Forces a juggle state when hitting a mid-air opponent |
Jumping Medium Kick (During a jump) MK 540 / 10,000
2,500 / 60,000
Cancel : - Damage : 540 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Properties : Mid | 7 | ... | - | - | Move Name : Jumping Medium Kick Frame Start-up : 7 Frame Active : 7-12 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 540 | Combo Scaling : Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2500 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : Mid Miscellaneous : Has cross-up attack properties |
Jumping Heavy Punch (During a jump) HP 630 / 10,000
4,000 / 60,000
Cancel : - Damage : 630 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : Mid | 8 | ... | - | - | Move Name : Jumping Heavy Punch Frame Start-up : 8 Frame Active : 8-12 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 630 | Combo Scaling : Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1000 Properties : Mid Miscellaneous : |
Jumping Heavy Kick (During a jump) HK 630 / 10,000
4,000 / 60,000
Cancel : - Damage : 630 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Properties : Mid | 9 | ... | - | - | Move Name : Jumping Heavy Kick Frame Start-up : 9 Frame Active : 9-14 Frame Recovery : 3 frame(s) after landing Recovery Hit : - Recovery Block : - Cancel : - Damage : 630 | Combo Scaling : Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -5000 Super Art Gauge Increase : 1000 Properties : Mid Miscellaneous : |
Water Slicer Slide ⇨ ✚ MK 450 / 10,000
2,000 / 60,000
Cancel : - Damage : 450 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Properties : Low | 11 | 16 | 1 | -5 | Move Name : Water Slicer Slide Frame Start-up : 11 Frame Active : 11-20 Frame Recovery : 16 Recovery Hit : 1 Recovery Block : -5 Cancel : - Damage : 450 Combo Scaling : Starter scaling 15% | Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -4000 Super Art Gauge Increase : 500 Properties : Low Miscellaneous : Knockdown on Punish Counter if it hits between active frames 1-4 |
Windmill Kick ⇦ ✚ HK 720 / 10,000
5,000 / 60,000
Cancel : - Damage : 720 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Properties : Mid | 22 | 19 | 4 | -3 | Move Name : Windmill Kick Frame Start-up : 22 Frame Active : 22-23 Frame Recovery : 19 Recovery Hit : 4 Recovery Block : -3 Cancel : - Damage : 720 | Combo Scaling : Starter scaling 25% Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -10000 Super Art Gauge Increase : 1000 Properties : Mid Miscellaneous : Forces opponent to crouch on hit |
Hisen Kick ⇨ ✚ HK 720 / 10,000
4,000 / 60,000
Cancel : - Damage : 720 Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -7000 Properties : High | 27 | ... | 1 | -3 | Move Name : Hisen Kick Frame Start-up : 27 Frame Active : 27-29 Frame Recovery : *21 Recovery Hit : 1 Recovery Block : -3 Cancel : - Damage : 720 | Combo Scaling : Starter scaling 20% Drive Gauge Increase Hit : 3000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -7000 Super Art Gauge Increase : 800 Properties : High Miscellaneous : Considered airborne from frames 18 - 32Forces a juggle state when hitting a mid-air opponent* Recovery is reduced by 8 frames when blocked |
Step Up (After Hisen Kick)⇨ or ⇧ or ⇨ 0 / 10,000
0 / 60,000
Cancel : - Damage : 0 Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Properties : - | - | ... | -10 | -22 | Move Name : Step Up Frame Start-up : - Frame Active : - Frame Recovery : 3 frame(s) after landing Recovery Hit : -10 Recovery Block : -22 Cancel : - Damage : 0 Combo Scaling : | Drive Gauge Increase Hit : 0 Drive Gauge Decrease Block : 0 Drive Gauge Decrease Punish Counter : 0 Super Art Gauge Increase : 0 Properties : - Miscellaneous : |