Street Fighter 6 version : Ver.2.0401.010
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Move Name / Damage / D-Gauge Reduction (Guard)
Click to view gif player
Start-up Recovery Hit Block Stats
Standing Medium Punch
MP
motion
540 / 10,000
2,000 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 540
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
6
18
3
-2
Move Name : Standing Medium Punch
Frame Start-up : 6
Frame Active : 6-8
Frame Recovery : 18
Recovery Hit : 3
Recovery Block : -2
Cancel : C
Damage : 540
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : High
Miscellaneous :
Standing Medium Kick
MK
motion
540 / 10,000
2,000 / 60,000
Frame Active : 8-10
Cancel : C
Damage : 540
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
8
18
1
-4
Move Name : Standing Medium Kick
Frame Start-up : 8
Frame Active : 8-10
Frame Recovery : 18
Recovery Hit : 1
Recovery Block : -4
Cancel : C
Damage : 540
Combo Scaling : Starter scaling 15%
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 700
Properties : High
Miscellaneous :
Standing Heavy Punch
HP
motion
630 / 10,000
5,000 / 60,000
Frame Active : 9-11
Cancel : C
Damage : 630
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
9
20
3
-4
Move Name : Standing Heavy Punch
Frame Start-up : 9
Frame Active : 9-11
Frame Recovery : 20
Recovery Hit : 3
Recovery Block : -4
Cancel : C
Damage : 630
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Add +23 frames of advantage on Punish Counter
Standing Heavy Kick
HK
motion
630 / 10,000
5,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 630
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
12
17
7
2
Move Name : Standing Heavy Kick
Frame Start-up : 12
Frame Active : 12-15
Frame Recovery : 17
Recovery Hit : 7
Recovery Block : 2
Cancel : -
Damage : 630
Combo Scaling :
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
KimberlyUPD
Crouching Light Punch
⇩ ✚ LP
motion
270 / 10,000
500 / 60,000
Frame Active : 4-6
Cancel : C
Damage : 270
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : High
4
7
4
-1
Move Name : Crouching Light Punch
Frame Start-up : 4
Frame Active : 4-6
Frame Recovery : 7
Recovery Hit : 4
Recovery Block : -1
Cancel : C
Damage : 270
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : High
Miscellaneous :
KimberlyUPD
Crouching Light Kick
⇩ ✚ LK
motion
180 / 10,000
500 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 180
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
5
7
4
-2
Move Name : Crouching Light Kick
Frame Start-up : 5
Frame Active : 5-7
Frame Recovery : 7
Recovery Hit : 4
Recovery Block : -2
Cancel : -
Damage : 180
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Low
Miscellaneous :
Crouching Medium Punch
⇩ ✚ MP
motion
500 / 10,000
2,500 / 60,000
Frame Active : 6-8
Cancel : C
Damage : 500
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6
13
7
-1
Move Name : Crouching Medium Punch
Frame Start-up : 6
Frame Active : 6-8
Frame Recovery : 13
Recovery Hit : 7
Recovery Block : -1
Cancel : C
Damage : 500
Combo Scaling :
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 600
Properties : High
Miscellaneous :
2 frames of recovery added when the attack misses
Crouching Medium Kick
⇩ ✚ MK
motion
540 / 10,000
2,500 / 60,000
Frame Active : 7-9
Cancel : -
Damage : 540
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Low
7
16
5
1
Move Name : Crouching Medium Kick
Frame Start-up : 7
Frame Active : 7-9
Frame Recovery : 16
Recovery Hit : 5
Recovery Block : 1
Cancel : -
Damage : 540
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 1200
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 600
Properties : Low
Miscellaneous :
Crouching Heavy Punch
⇩ ✚ HP
motion
720 / 10,000
5,000 / 60,000
Frame Active : 8-13
Cancel : C
Damage : 720
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8
17
3
-2
Move Name : Crouching Heavy Punch
Frame Start-up : 8
Frame Active : 8-13
Frame Recovery : 17
Recovery Hit : 3
Recovery Block : -2
Cancel : C
Damage : 720
Combo Scaling :
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : High
Miscellaneous :
Forces the opponent into a standing position
Crouching Heavy Kick
⇩ ✚ HK
motion
810 / 10,000
5,000 / 60,000
Frame Active : 8-10
Cancel : -
Damage : 810
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Low
8
24
D
-10
Move Name : Crouching Heavy Kick
Frame Start-up : 8
Frame Active : 8-10
Frame Recovery : 24
Recovery Hit : D
Recovery Block : -10
Cancel : -
Damage : 810
Combo Scaling :
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1200
Properties : Low
Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown
Jumping Light Punch
(During a jump) LP
motion
270 / 10,000
1,500 / 60,000
Frame Active : 4-13
Cancel : -
Damage : 270
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
4
...
-
-
Move Name : Jumping Light Punch
Frame Start-up : 4
Frame Active : 4-13
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 270
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Jumping Light Kick
(During a jump) LK
motion
270 / 10,000
1,500 / 60,000
Frame Active : 5-14
Cancel : -
Damage : 270
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
5
...
-
-
Move Name : Jumping Light Kick
Frame Start-up : 5
Frame Active : 5-14
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 270
Combo Scaling :
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Super Art Gauge Increase : 300
Properties : Mid
Miscellaneous :
Has cross-up attack properties
Jumping Medium Punch
(During a jump) MP
motion
450 / 10,000
2,500 / 60,000
Frame Active : 6-9
Cancel : C
Damage : 450
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
6
...
-
-
Move Name : Jumping Medium Punch
Frame Start-up : 6
Frame Active : 6-9
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : C
Damage : 450
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
Jumping Medium Kick
(During a jump) MK
motion
540 / 10,000
2,500 / 60,000
Frame Active : 7-12
Cancel : -
Damage : 540
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
7
...
-
-
Move Name : Jumping Medium Kick
Frame Start-up : 7
Frame Active : 7-12
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 540
Combo Scaling :
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : Mid
Miscellaneous :
Has cross-up attack properties
Jumping Heavy Punch
(During a jump) HP
motion
630 / 10,000
4,000 / 60,000
Frame Active : 8-12
Cancel : -
Damage : 630
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
8
...
-
-
Move Name : Jumping Heavy Punch
Frame Start-up : 8
Frame Active : 8-12
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 630
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : Mid
Miscellaneous :
Jumping Heavy Kick
(During a jump) HK
motion
630 / 10,000
4,000 / 60,000
Frame Active : 9-14
Cancel : -
Damage : 630
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
9
...
-
-
Move Name : Jumping Heavy Kick
Frame Start-up : 9
Frame Active : 9-14
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -
Recovery Block : -
Cancel : -
Damage : 630
Combo Scaling :
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Super Art Gauge Increase : 1000
Properties : Mid
Miscellaneous :
Water Slicer Slide
✚ MK
motion
450 / 10,000
2,000 / 60,000
Frame Active : 11-20
Cancel : -
Damage : 450
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : Low
11
16
1
-5
Move Name : Water Slicer Slide
Frame Start-up : 11
Frame Active : 11-20
Frame Recovery : 16
Recovery Hit : 1
Recovery Block : -5
Cancel : -
Damage : 450
Combo Scaling : Starter scaling 15%
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Super Art Gauge Increase : 500
Properties : Low
Miscellaneous :
Knockdown on Punish Counter if it hits between active frames 1-4
Windmill Kick
⇦ ✚ HK
motion
720 / 10,000
5,000 / 60,000
Frame Active : 22-23
Cancel : -
Damage : 720
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : Mid
22
19
4
-3
Move Name : Windmill Kick
Frame Start-up : 22
Frame Active : 22-23
Frame Recovery : 19
Recovery Hit : 4
Recovery Block : -3
Cancel : -
Damage : 720
Combo Scaling : Starter scaling 25%
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Super Art Gauge Increase : 1000
Properties : Mid
Miscellaneous :
Forces opponent to crouch on hit
Hisen Kick
⇨ ✚ HK
motion
720 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : -
Damage : 720
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
27
...
1
-3
Move Name : Hisen Kick
Frame Start-up : 27
Frame Active : 27-29
Frame Recovery : *21
Recovery Hit : 1
Recovery Block : -3
Cancel : -
Damage : 720
Combo Scaling : Starter scaling 20%
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Super Art Gauge Increase : 800
Properties : High
Miscellaneous :
Considered airborne from frames 18 - 32Forces a juggle state when hitting a mid-air opponent* Recovery is reduced by 8 frames when blocked
Step Up
(After Hisen Kick) or ⇧ or
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
-
...
-10
-22
Move Name : Step Up
Frame Start-up : -
Frame Active : -
Frame Recovery : 3 frame(s) after landing
Recovery Hit : -10
Recovery Block : -22
Cancel : -
Damage : 0
Combo Scaling :
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Super Art Gauge Increase : 0
Properties : -
Miscellaneous :
< Prev   Next >241~260 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Standing Medium Punch
Frame Start-up6
Frame Active6-8
Frame Recovery18
Recovery Hit3
Recovery Block-2
CancelC
Damage540
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Standing Medium Kick
Frame Start-up8
Frame Active8-10
Frame Recovery18
Recovery Hit1
Recovery Block-4
CancelC
Damage540
Combo ScalingStarter scaling 15%
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase700
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Standing Heavy Punch
Frame Start-up9
Frame Active9-11
Frame Recovery20
Recovery Hit3
Recovery Block-4
CancelC
Damage630
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Add +23 frames of advantage on Punish Counter
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Standing Heavy Kick
Frame Start-up12
Frame Active12-15
Frame Recovery17
Recovery Hit7
Recovery Block2
Cancel-
Damage630
Combo Scaling
Drive Gauge Increase Hit2,500
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Light Punch
Frame Start-up4
Frame Active4-6
Frame Recovery7
Recovery Hit4
Recovery Block-1
CancelC
Damage270
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesHigh
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Light Kick
Frame Start-up5
Frame Active5-7
Frame Recovery7
Recovery Hit4
Recovery Block-2
Cancel-
Damage180
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit250
Drive Gauge Decrease Block-500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesLow
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Medium Punch
Frame Start-up6
Frame Active6-8
Frame Recovery13
Recovery Hit7
Recovery Block-1
CancelC
Damage500
Combo Scaling
Drive Gauge Increase Hit1,200
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase600
PropertiesHigh
Miscellaneous :
2 frames of recovery added when the attack misses
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Medium Kick
Frame Start-up7
Frame Active7-9
Frame Recovery16
Recovery Hit5
Recovery Block1
Cancel-
Damage540
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit1,200
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase600
PropertiesLow
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Heavy Punch
Frame Start-up8
Frame Active8-13
Frame Recovery17
Recovery Hit3
Recovery Block-2
CancelC
Damage720
Combo Scaling
Drive Gauge Increase Hit2,500
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesHigh
Miscellaneous :
Forces the opponent into a standing position
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Crouching Heavy Kick
Frame Start-up8
Frame Active8-10
Frame Recovery24
Recovery HitD
Recovery Block-10
Cancel-
Damage810
Combo Scaling
Drive Gauge Increase Hit2,500
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,200
PropertiesLow
Miscellaneous :
Knockdown time extended when the attack lands as a Punish Counter, and changes to Hard Knockdown
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Light Punch
Frame Start-up4
Frame Active4-13
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage270
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Light Kick
Frame Start-up5
Frame Active5-14
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage270
Combo Scaling
Drive Gauge Increase Hit500
Drive Gauge Decrease Block-1,500
Drive Gauge Decrease Punish Counter-2,000
Super Art Gauge Increase300
PropertiesMid
Miscellaneous :
Has cross-up attack properties
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Medium Punch
Frame Start-up6
Frame Active6-9
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
CancelC
Damage450
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Forces a juggle state when hitting a mid-air opponent
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Medium Kick
Frame Start-up7
Frame Active7-12
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage540
Combo Scaling
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,500
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesMid
Miscellaneous :
Has cross-up attack properties
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Heavy Punch
Frame Start-up8
Frame Active8-12
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage630
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Jumping Heavy Kick
Frame Start-up9
Frame Active9-14
Frame Recovery3 frame(s) after landing
Recovery Hit-
Recovery Block-
Cancel-
Damage630
Combo Scaling
Drive Gauge Increase Hit2,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-5,000
Super Art Gauge Increase1,000
PropertiesMid
Miscellaneous :
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Water Slicer Slide
Frame Start-up11
Frame Active11-20
Frame Recovery16
Recovery Hit1
Recovery Block-5
Cancel-
Damage450
Combo ScalingStarter scaling 15%
Drive Gauge Increase Hit1,000
Drive Gauge Decrease Block-2,000
Drive Gauge Decrease Punish Counter-4,000
Super Art Gauge Increase500
PropertiesLow
Miscellaneous :
Knockdown on Punish Counter if it hits between active frames 1-4
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Windmill Kick
Frame Start-up22
Frame Active22-23
Frame Recovery19
Recovery Hit4
Recovery Block-3
Cancel-
Damage720
Combo ScalingStarter scaling 25%
Drive Gauge Increase Hit2,500
Drive Gauge Decrease Block-5,000
Drive Gauge Decrease Punish Counter-10,000
Super Art Gauge Increase1,000
PropertiesMid
Miscellaneous :
Forces opponent to crouch on hit
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Hisen Kick
Frame Start-up27
Frame Active27-29
Frame Recovery*21
Recovery Hit1
Recovery Block-3
Cancel-
Damage720
Combo ScalingStarter scaling 20%
Drive Gauge Increase Hit3,000
Drive Gauge Decrease Block-4,000
Drive Gauge Decrease Punish Counter-7,000
Super Art Gauge Increase800
PropertiesHigh
Miscellaneous :
Considered airborne from frames 18 - 32Forces a juggle state when hitting a mid-air opponent* Recovery is reduced by 8 frames when blocked
Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward
Kimberly
Step Up
Frame Start-up-
Frame Active-
Frame Recovery3 frame(s) after landing
Recovery Hit-10
Recovery Block-22
Cancel-
Damage0
Combo Scaling
Drive Gauge Increase Hit0
Drive Gauge Decrease Block0
Drive Gauge Decrease Punish Counter0
Super Art Gauge Increase0
Properties-
Miscellaneous :