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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
C.ViperNeutral Jumping Heavy Kick (During a neutral jump)HK
motion
800 / 10,000
4,000 / 60,000
Frame Active : 10-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
10 ...---
C.ViperViper Elbow ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : 22-24
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
22 20 2 -3 -
C.ViperDouble Kick ⇨ ✚ HK
motion
900 / 10,000
5,000 / 60,000
Frame Active : 11-13, 29-31
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 16 4 -2 -
C.ViperHigh Jump (Forward) 
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ...---
C.ViperHigh Jump (Neutral) ⇩ ⇧
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ...---
C.ViperUPDL Thunder Dash ⇦ ✚ LP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 17-20
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
17 23 2 -4 ⚔ Punish List(Start-up 4F or less)
C.ViperM Thunder Dash ⇦ ✚ MP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 16-19
Cancel : SA3
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
16 22 1 -3 -
C.ViperH Thunder Dash ⇦ ✚ HP
motion
900 / 10,000
4,000 / 60,000
Frame Active : 7-16
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 37 D -24 ⚔ Punish List(Start-up 24F or less)
C.ViperOD Thunder Dash ⇦ ✚ P P
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 18-21, 38-41
Cancel : SA2
Damage : 1600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
18 21 D -2 -
C.ViperL Tracer Combination (During L Thunder Dash)⇨ ✚ P P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 15-17
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
15 28 D -15 ⚔ Punish List(Start-up 15F or less)
C.ViperM Tracer Combination (During M Thunder Dash)⇨ ✚ P P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-24
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
21 25 D -13 ⚔ Punish List(Start-up 13F or less)
C.ViperH Tracer Combination (During H Thunder Dash)⇨ ✚ P P
motion
500 / 10,000
4,000 / 60,000
Frame Active : 17-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
17 37 D-
C.Viper[Thunder Dash]Feint (Before Thunder Dash is performed) K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ...---
C.ViperL Burning Kick ⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 23-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
23 20 D -2 -
C.ViperM Burning Kick ⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 25-29
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
25 20 D -2 -
C.ViperH Burning Kick ⇨ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 27-31
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
27 20 D -2 -
C.ViperOD Burning Kick ⇨ ✚ K K
motion
1,500 / 10,000
5,000 / 60,000
Frame Active : 8-10, 32-35
Cancel : SA2
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
8 21 D -4 ⚔ Punish List(Start-up 4F or less)
C.ViperKnuckled Pursuit (During Burning Kick)P P
motion
800 / 10,000
4,000 / 60,000
Frame Active : 12-15
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 34 D -15 ⚔ Punish List(Start-up 15F or less)
C.ViperDouble Burn (During Burning Kick)K K
motion
600 / 10,000
4,000 / 60,000
Frame Active : 21-25
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
21 20 D 2 -
C.ViperL Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ LK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 22-28
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
22 ... D ...-
< Prev   Next >401~420 / 2442




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Neutral Jumping Heavy Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Viper Elbow
[02] Frame Start-up : 22
[03] Frame Active : 22-24
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :
Feet are invincible between frames 16 - 27

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Double Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-13, 29-31
[04] Frame Recovery : 16
[05] Recovery Hit : 4
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : High Jump (Forward)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 46+3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.Considered airborne from frames 7 - 46Can be canceled into a special move between frames 2 - 5

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : High Jump (Neutral)
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 46+3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.Considered airborne from frames 7 - 46Can be canceled into a special move between frames 2 - 5

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Thunder Dash
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 23
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can transition into Feint on frame 12Can transition into follow-up attack on frame 20 on either hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Thunder Dash
[02] Frame Start-up : 16
[03] Frame Active : 16-19
[04] Frame Recovery : 22
[05] Recovery Hit : 1
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Can transition into Feint on frame 8Can transition into follow-up attack on frame 19 on either hit or block

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Thunder Dash
[02] Frame Start-up : 7
[03] Frame Active : 7-16
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : -24
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 9 - 31Can transition into Feint on frame 6Can transition into follow-up attack on frame 17 on either hit or block

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : OD Thunder Dash
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 38-41
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1600
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Tracer Combination
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 28
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Tracer Combination
[02] Frame Start-up : 21
[03] Frame Active : 21-24
[04] Frame Recovery : 25
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.Produces a ground bound during a mid-air hit

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Tracer Combination
[02] Frame Start-up : 17
[03] Frame Active : 17-20
[04] Frame Recovery : 37
[05] Recovery Hit : D
[06] Recovery Block : ー
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : [Thunder Dash]Feint
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 12 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Burning Kick
[02] Frame Start-up : 23
[03] Frame Active : 23-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 34Can transition into Knuckled Pursuit or Double Burn between frames 27 - 29Juggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Burning Kick
[02] Frame Start-up : 25
[03] Frame Active : 25-29
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 36Can transition into Knuckled Pursuit or Double Burn between frames 29 - 31Juggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Burning Kick
[02] Frame Start-up : 27
[03] Frame Active : 27-31
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 38Can transition into Knuckled Pursuit or Double Burn between frames 31 - 33Juggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Burning Kick
[02] Frame Start-up : 8
[03] Frame Active : 8-10, 32-35
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -4
[07] Cancel : SA2
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 30%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 11 - 43

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Knuckled Pursuit
[02] Frame Start-up : 12
[03] Frame Active : 12-15
[04] Frame Recovery : 34
[05] Recovery Hit : D
[06] Recovery Block : -15
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : Double Burn
[02] Frame Start-up : 21
[03] Frame Active : 21-25
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Consumes 10000 of the Drive gauge on activation.

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : L Aerial Burning Kick
[02] Frame Start-up : 22
[03] Frame Active : 22-28
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -3~2
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses