Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Cammy Cannon Strike (During Hooligan Combination)K
motion
600 / 10,000
2,000 / 60,000
Frame Active : 13-23
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 0~9 ... -
Cammy Cannon Strike(Charged) (During Hooligan Combination)K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 13-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 4~9 0~5 -
Cammy OD Cannon Strike (During Hooligan Combination)K
motion
800 / 10,000
2,000 / 60,000
Frame Active : 13-22
Cancel : SA2
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
13 ... 1~9 ... -
Cammy Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
800 / 10,000
4,000 / 60,000
Frame Active : 18-21
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
18 ... 6~9 ... -
Cammy Reverse Edge(Charged) (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
6,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : MidMid
18 ... 8 -2 List of startUp 2F or less.
Cammy OD Reverse Edge (During Hooligan Combination)⇩ ✚ K
motion
1,200 / 10,000
8,000 / 60,000
Frame Active : 18-21, 36-39
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -8000
Drive Gauge Decrease Punish Counter : -7000
Properties : MidMid
18 ... 8 -2 List of startUp 2F or less.
Cammy Fatal Leg Twister (During Hooligan Combination)(When close to a standing opponent)LPLK
motion
1,800 / 10,000
0 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1800
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 ... D - -
Cammy Fatal Leg Twister(Charged) (During Hooligan Combination)(When close to a standing opponent)LPLK
motion
1,000 / 10,000
0 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 3000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 ... D - -
Cammy OD Fatal Leg Twister (During Hooligan Combination)(When close to a standing opponent)LPLK
motion
1,000 / 10,000
0 / 60,000
Frame Active : 10-12
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
10 ... D - -
Cammy Silent Step (During Hooligan Combination)P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-23
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 0~9
[06] Recovery Block : -6~3
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Cannon Strike(Charged)
[02] Frame Start-up : 13
[03] Frame Active : 13-22
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 4~9
[06] Recovery Block : 0~5
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Cannon Strike
[02] Frame Start-up : 13
[03] Frame Active : 13-22
[04] Frame Recovery : 12 frame(s) after landing
[05] Recovery Hit : 1~9
[06] Recovery Block : -3~5
[07] Cancel : SA2
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 800
[14] Properties : High
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 6~9
[06] Recovery Block : -4~-1
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : Mid
[15] Miscellaneous :
Recovery changes depending on the height of the attack when it hits or is blocked

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Reverse Edge(Charged)
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Reverse Edge
[02] Frame Start-up : 18
[03] Frame Active : 18-21, 36-39
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : 8
[06] Recovery Block : -2
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -8000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 800
[14] Properties : MidMid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Fatal Leg Twister
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 30 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 3000
[14] Properties : Throw
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Fatal Leg Twister(Charged)
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 30 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 3000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : OD Fatal Leg Twister
[02] Frame Start-up : 10
[03] Frame Active : 10-12
[04] Frame Recovery : 30 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : Throw
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Cammy
[01] Move Name : Silent Step
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 10 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :