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Street Fighter 6 version : Ver.2.0401.010  Update History  Version Diff  NEWCSV Export  
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Character Move Name Start-up Recovery Hit Block Additional
C.ViperM Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ MK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 20-26
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 ... D ...-
C.ViperH Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 18-24
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
18 ... D ...-
C.ViperOD Aerial Burning Kick (During a neutral or forward jump)⇩⇨ ✚ K K
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 18-24
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
18 ... D 1~7-
C.ViperL Seismic Hammer ⇨⇩ ✚ LP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.ViperM Seismic Hammer ⇨⇩ ✚ MP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.ViperH Seismic Hammer ⇨⇩ ✚ HP
motion
700 / 10,000
2,000 / 60,000
Frame Active : 24-31
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
24 26 D -10 ⚔ Punish List(Start-up 10F or less)
C.ViperUPDOD Seismic Hammer ⇨⇩ ✚ P P
motion
900 / 10,000
2,000 / 60,000
Frame Active : 19-26
Cancel : SA2
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low - Projectile
19 26 D -6 ⚔ Punish List(Start-up 6F or less)
C.Viper[Seismic Hammer]Feint (Before Seismic Hammer is performed) K
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ...---
C.ViperFocus Force(Lv1) ⇦ ✚ K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-26, 31-34
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
23 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.ViperFocus Force(Lv2) ⇦ ✚ Hold K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 4000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
30 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.ViperFocus Force(Lv3) ⇦ ✚ Hold K
motion
1,400 / 10,000
5,000 / 60,000
Frame Active : 69-72, 77-80
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 5000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
69 36 D -10 ⚔ Punish List(Start-up 10F or less)
C.ViperOD Focus Force(Lv1) ⇦ ✚ K K
motion
1,500 / 10,000
4,000 / 60,000
Frame Active : 20-23, 28-31
Cancel : -
Damage : 1500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
20 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.ViperOD Focus Force(Lv2) ⇦ ✚ Hold K K
motion
1,700 / 10,000
4,000 / 60,000
Frame Active : 30-33, 38-41
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : High
30 36 D -16 ⚔ Punish List(Start-up 16F or less)
C.ViperOD Focus Force(Lv3) ⇦ ✚ Hold K K
motion
2,000 / 10,000
5,000 / 60,000
Frame Active : 67-70, 75-78
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
67 36 D -10 ⚔ Punish List(Start-up 10F or less)
C.Viper[Focus Force]Forward Dash (During Focus Force)⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ...---
C.ViperSA1 Limit Decoupler ⇨⇩⇨ ✚ K
motion
2,000 / 10,000
2,500 / 60,000
Frame Active : 8-11, 15-20
Cancel : -
Damage : 2000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High
8 53 D -34 ⚔ Punish List(Start-up 34F or less)
C.ViperSA2 Mission Complete ⇦⇩⇦ ✚ P
motion
3,000 / 10,000
5,000 / 60,000
Frame Active : 7-10
Cancel : -
Damage : 3000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
7 45 D -29 ⚔ Punish List(Start-up 29F or less)
C.ViperSA3 Hard Luck Rejector ⇦⇩⇦ ✚ K
motion
4,000 / 10,000
7,500 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -7500
Drive Gauge Decrease Punish Counter : -15000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
C.ViperCA Hard Luck Rejector (when under 25% vitality)⇩⇦⇩⇦ ✚ K
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 10-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
10 54 D -38 ⚔ Punish List(Start-up 38F or less)
C.ViperHigh Impulse (When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D--
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Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : M Aerial Burning Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-26
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -3~3
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : H Aerial Burning Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-24
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -4~1
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 1 frame to landing recovery when the attack leaps over the opponent and they block itAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : OD Aerial Burning Kick
[02] Frame Start-up : 18
[03] Frame Active : 18-24
[04] Frame Recovery : 13 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : 1~7
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Has cross-up attack propertiesRecovery on block changes depending on the height of the attack when it is blockedAdds 8 frame to landing recovery when the attack leaps over the opponent and misses

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : L Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : M Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : H Seismic Hammer
[02] Frame Start-up : 24
[03] Frame Active : 24-31
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can transition into Feint on frame 11Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : OD Seismic Hammer
[02] Frame Start-up : 19
[03] Frame Active : 19-26
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : SA2
[08] Damage : 900
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 600
[14] Properties : Low - Projectile
[15] Miscellaneous :
Can be canceled into High Jump

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : [Seismic Hammer]Feint
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 16 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : C.Viper
[01] Move Name : Focus Force(Lv1)
[02] Frame Start-up : 23
[03] Frame Active : 23-26, 31-34
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 6 - 13, hold version extends this window until frame 59When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 11 - 13, hold version extends this window until frame 59Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 59 framesJuggle state time is extended when attack lands as a Punish Counter.

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[00] Character : C.Viper
[01] Move Name : Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 4000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

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[00] Character : C.Viper
[01] Move Name : Focus Force(Lv3)
[02] Frame Start-up : 69
[03] Frame Active : 69-72, 77-80
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 5000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv1)
[02] Frame Start-up : 20
[03] Frame Active : 20-23, 28-31
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Gains full body armor properties to absorb 1 hit from frames 3 - 10, hold version extends this window until frame 57When a strike-based attack hits the armor hitbox, the technique automatically counterattacksCan be canceled into a forward dash between frames 8 - 10, hold version extends this window until frame 57Changes to Level 2 version if the button is held for more than 20 frames and then releasedChanges to Level 3 version if the button is held for more than 57 framesJuggle state time is extended when attack lands as a Punish Counter.

Moving the mouse cursor on the video to control the sequence.
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[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv2)
[02] Frame Start-up : 30
[03] Frame Active : 30-33, 38-41
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Produces a crumple stun on Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : C.Viper
[01] Move Name : OD Focus Force(Lv3)
[02] Frame Start-up : 67
[03] Frame Active : 67-70, 75-78
[04] Frame Recovery : 36
[05] Recovery Hit : D
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Causes a crumple stun on hit

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[00] Character : C.Viper
[01] Move Name : [Focus Force]Forward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 21 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Always in Punish Counter state during execution.

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[00] Character : C.Viper
[01] Move Name : SA1 Limit Decoupler
[02] Frame Start-up : 8
[03] Frame Active : 8-11, 15-20
[04] Frame Recovery : 53
[05] Recovery Hit : D
[06] Recovery Block : -34
[07] Cancel : -
[08] Damage : 2000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Invincible to strikes and throws between frames 1 - 11Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 12 - 20Considered airborne from frames 12 - 42Adds a timer set to 700 frames, during this time Viper can perform follow-up attacks and High Jumps without consuming any Drive (During Burnout the timer is consumed, and follow-up attacks and High Jumps can be performed)Recovers 3000 Drive Gauge when follow-up attack hits while the timer is activeValues do not change when the attack lands as a counter or Punish CounterThe minimum guaranteed damage is 30%

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[00] Character : C.Viper
[01] Move Name : SA2 Mission Complete
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 45
[05] Recovery Hit : D
[06] Recovery Block : -29
[07] Cancel : -
[08] Damage : 3000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible on frames 1 - 10Minimum guaranteed damage is set to 40%Values do not change on counter or Punish Counter

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[00] Character : C.Viper
[01] Move Name : SA3 Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4000
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -7500
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : CA Hard Luck Rejector
[02] Frame Start-up : 10
[03] Frame Active : 10-13
[04] Frame Recovery : 54
[05] Recovery Hit : D
[06] Recovery Block : -38
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible between frames 1 - 13The minimum guaranteed damage is 50%Values do not change when the attack lands as a counter or Punish Counter* Can only be canceled into from special moves

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[00] Character : C.Viper
[01] Move Name : High Impulse
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown