| Move Name / Damage / D-Gauge Reduction (Guard) Click to view gif player |
Start-up | Recovery | Hit | Block | Stats | |
|---|---|---|---|---|---|---|
Standing Heavy Punch HP 1,000 / 10,000
5,000 / 60,000
Cancel : - Damage : 1000 Drive Gauge Increase Hit : 4000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 16 | 27 | -6 | -11 | [01] Move Name : Standing Heavy Punch [02] Frame Start-up : 16 [03] Frame Active : 16-19 [04] Frame Recovery : 27 [05] Recovery Hit : -6 [06] Recovery Block : -11 [07] Cancel : - [08] Damage : 1000 | [09] Combo Scaling : ⚔ Punish List(Start-up 11F or less)[10] Drive Gauge Increase Hit : 4000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces a juggle state on Punish Counter |
Standing Heavy Kick HK 800 / 10,000
4,000 / 60,000
Cancel : C Damage : 800 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 17 | 20 | 3 | -6 | [01] Move Name : Standing Heavy Kick [02] Frame Start-up : 17 [03] Frame Active : 17-19 [04] Frame Recovery : 20 [05] Recovery Hit : 3 [06] Recovery Block : -6 [07] Cancel : C [08] Damage : 800 | [09] Combo Scaling : ⚔ Punish List(Start-up 6F or less)[10] Drive Gauge Increase Hit : 2500 [11] Drive Gauge Decrease Block : -4000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces a juggle state when hitting a mid-air opponentAdds 21 frames of advantage on Punish Counter |
Crouching Light Punch ⇩ ✚ LP 300 / 10,000
500 / 60,000
Cancel : C Damage : 300 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : High | 5 | 9 | 4 | -1 | [01] Move Name : Crouching Light Punch [02] Frame Start-up : 5 [03] Frame Active : 5-7 [04] Frame Recovery : 9 [05] Recovery Hit : 4 [06] Recovery Block : -1 [07] Cancel : C [08] Damage : 300 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 250 [11] Drive Gauge Decrease Block : -500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 300 [14] Properties : High [15] Miscellaneous : Can be rapid canceled |
Crouching Light Kick ⇩ ✚ LK 200 / 10,000
500 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : Low | 4 | 16 | -5 | -10 | [01] Move Name : Crouching Light Kick [02] Frame Start-up : 4 [03] Frame Active : 4-10 [04] Frame Recovery : 16 [05] Recovery Hit : -5 [06] Recovery Block : -10 [07] Cancel : - [08] Damage : 200 | [09] Combo Scaling : ⚔ Punish List(Start-up 10F or less)[10] Drive Gauge Increase Hit : 250 [11] Drive Gauge Decrease Block : -500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 300 [14] Properties : Low [15] Miscellaneous : |
Crouching Medium Punch ⇩ ✚ MP 600 / 10,000
3,000 / 60,000
Cancel : C Damage : 600 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -6000 Properties : High | 12 | 16 | 0 | -4 | [01] Move Name : Crouching Medium Punch [02] Frame Start-up : 12 [03] Frame Active : 12-14 [04] Frame Recovery : 16 [05] Recovery Hit : 0 [06] Recovery Block : -4 [07] Cancel : C [08] Damage : 600 | [09] Combo Scaling : ⚔ Punish List(Start-up 4F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -6000 [13] Super Art Gauge Increase : 500 [14] Properties : High [15] Miscellaneous : |
Crouching Medium Kick ⇩ ✚ MK 500 / 10,000
2,000 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 1000 Drive Gauge Decrease Block : -2000 Drive Gauge Decrease Punish Counter : -3000 Properties : Low | 10 | 14 | -3 | -10 | [01] Move Name : Crouching Medium Kick [02] Frame Start-up : 10 [03] Frame Active : 10-22 [04] Frame Recovery : 14 [05] Recovery Hit : -3 [06] Recovery Block : -10 [07] Cancel : - [08] Damage : 500 | [09] Combo Scaling : Starter scaling 20% ⚔ Punish List(Start-up 10F or less)[10] Drive Gauge Increase Hit : 1000 [11] Drive Gauge Decrease Block : -2000 [12] Drive Gauge Decrease Punish Counter : -3000 [13] Super Art Gauge Increase : 500 [14] Properties : Low [15] Miscellaneous : |
Crouching Heavy Punch ⇩ ✚ HP 800 / 10,000
4,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 3500 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -8000 Properties : Low | 19 | 20 | 3 | -8 | [01] Move Name : Crouching Heavy Punch [02] Frame Start-up : 19 [03] Frame Active : 19-22 [04] Frame Recovery : 20 [05] Recovery Hit : 3 [06] Recovery Block : -8 [07] Cancel : - [08] Damage : 800 | [09] Combo Scaling : ⚔ Punish List(Start-up 8F or less)[10] Drive Gauge Increase Hit : 3500 [11] Drive Gauge Decrease Block : -4000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 1000 [14] Properties : Low [15] Miscellaneous : 4 frames of recovery added when the attack misses |
Crouching Heavy Kick ⇩ ✚ HK 900 / 10,000
4,000 / 60,000
Cancel : - Damage : 900 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -4000 Drive Gauge Decrease Punish Counter : -7000 Properties : Low | 12 | 20 | D | -16 | [01] Move Name : Crouching Heavy Kick [02] Frame Start-up : 12 [03] Frame Active : 12-27 [04] Frame Recovery : 20 [05] Recovery Hit : D [06] Recovery Block : -16 [07] Cancel : - [08] Damage : 900 | [09] Combo Scaling : ⚔ Punish List(Start-up 16F or less)[10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -4000 [12] Drive Gauge Decrease Punish Counter : -7000 [13] Super Art Gauge Increase : 1000 [14] Properties : Low [15] Miscellaneous : Knockdown time extended when attack lands as a counter or Punish Counter |
Jumping Light Punch (During a jump) LP 300 / 10,000
1,500 / 60,000
Cancel : - Damage : 300 Drive Gauge Increase Hit : 750 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 4 | ... | - | - | [01] Move Name : Jumping Light Punch [02] Frame Start-up : 4 [03] Frame Active : 4-7 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : - [08] Damage : 300 | [09] Combo Scaling : [10] Drive Gauge Increase Hit : 750 [11] Drive Gauge Decrease Block : -1500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 300 [14] Properties : Mid [15] Miscellaneous : |
Jumping Light Kick (During a jump) LK 300 / 10,000
1,500 / 60,000
Cancel : - Damage : 300 Drive Gauge Increase Hit : 750 Drive Gauge Decrease Block : -1500 Drive Gauge Decrease Punish Counter : -2000 Properties : Mid | 6 | ... | - | - | [01] Move Name : Jumping Light Kick [02] Frame Start-up : 6 [03] Frame Active : 6-9 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : - [08] Damage : 300 | [09] Combo Scaling : [10] Drive Gauge Increase Hit : 750 [11] Drive Gauge Decrease Block : -1500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 300 [14] Properties : Mid [15] Miscellaneous : Has cross-up attack properties |
Jumping Medium Punch (During a jump) MP 700 / 10,000
3,000 / 60,000
Cancel : C Damage : 700 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 9 | ... | - | - | [01] Move Name : Jumping Medium Punch [02] Frame Start-up : 9 [03] Frame Active : 9-14 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : C [08] Damage : 700 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 500 [14] Properties : High [15] Miscellaneous : Produces a blowback knockdown during a mid-air combo |
Jumping Medium Kick (During a jump) MK 500 / 10,000
3,000 / 60,000
Cancel : - Damage : 500 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : Mid | 11 | ... | - | - | [01] Move Name : Jumping Medium Kick [02] Frame Start-up : 11 [03] Frame Active : 11-16 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : - [08] Damage : 500 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 500 [14] Properties : Mid [15] Miscellaneous : |
Jumping Heavy Punch (During a jump) HP 800 / 10,000
5,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -6000 Properties : Mid | 13 | ... | - | - | [01] Move Name : Jumping Heavy Punch [02] Frame Start-up : 13 [03] Frame Active : 13-16 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : - [08] Damage : 800 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 2500 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -6000 [13] Super Art Gauge Increase : 1000 [14] Properties : Mid [15] Miscellaneous : Forces a slam knockdown when hitting a mid-air opponent |
Jumping Heavy Kick (During a jump) HK 800 / 10,000
5,000 / 60,000
Cancel : - Damage : 800 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -6000 Properties : Mid | 10 | ... | - | - | [01] Move Name : Jumping Heavy Kick [02] Frame Start-up : 10 [03] Frame Active : 10-19 [04] Frame Recovery : 3 frame(s) after landing [05] Recovery Hit : - [06] Recovery Block : - [07] Cancel : - [08] Damage : 800 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 2500 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -6000 [13] Super Art Gauge Increase : 1000 [14] Properties : Mid [15] Miscellaneous : |
Yoga Uppercut ⇦ ✚ MP 700 / 10,000
3,000 / 60,000
Cancel : C Damage : 700 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 8 | 16 | 2 | -3 | [01] Move Name : Yoga Uppercut [02] Frame Start-up : 8 [03] Frame Active : 8-13 [04] Frame Recovery : 16 [05] Recovery Hit : 2 [06] Recovery Block : -3 [07] Cancel : C [08] Damage : 700 | [09] Combo Scaling : [10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 500 [14] Properties : High [15] Miscellaneous : Forces the opponent into a standing position |
Yoga Lance ⇦ ✚ HP 900 / 10,000
5,000 / 60,000
Cancel : C Damage : 900 Drive Gauge Increase Hit : 2500 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 14 | 29 | -9 | -16 | [01] Move Name : Yoga Lance [02] Frame Start-up : 14 [03] Frame Active : 14-20 [04] Frame Recovery : 29 [05] Recovery Hit : -9 [06] Recovery Block : -16 [07] Cancel : C [08] Damage : 900 | [09] Combo Scaling : Starter scaling 20% ⚔ Punish List(Start-up 16F or less)[10] Drive Gauge Increase Hit : 2500 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : Forces a juggle state when hitting a mid-air opponent on counter or Punish Counter |
Nirvana Punch ⇨ ✚ HP 800 / 10,000
5,000 / 60,000
Cancel : C Damage : 800 Drive Gauge Increase Hit : 2000 Drive Gauge Decrease Block : -5000 Drive Gauge Decrease Punish Counter : -8000 Properties : High | 10 | 20 | 3 | -3 | [01] Move Name : Nirvana Punch [02] Frame Start-up : 10 [03] Frame Active : 10-13 [04] Frame Recovery : 20 [05] Recovery Hit : 3 [06] Recovery Block : -3 [07] Cancel : C [08] Damage : 800 | [09] Combo Scaling : [10] Drive Gauge Increase Hit : 2000 [11] Drive Gauge Decrease Block : -5000 [12] Drive Gauge Decrease Punish Counter : -8000 [13] Super Art Gauge Increase : 1000 [14] Properties : High [15] Miscellaneous : |
Agile Kick ⇨ ✚ LK 200 / 10,000
500 / 60,000
Cancel : - Damage : 200 Drive Gauge Increase Hit : 250 Drive Gauge Decrease Block : -500 Drive Gauge Decrease Punish Counter : -2000 Properties : Low | 5 | 10 | 1 | -3 | [01] Move Name : Agile Kick [02] Frame Start-up : 5 [03] Frame Active : 5-7 [04] Frame Recovery : 10 [05] Recovery Hit : 1 [06] Recovery Block : -3 [07] Cancel : - [08] Damage : 200 | [09] Combo Scaling : Starter scaling 20% [10] Drive Gauge Increase Hit : 250 [11] Drive Gauge Decrease Block : -500 [12] Drive Gauge Decrease Punish Counter : -2000 [13] Super Art Gauge Increase : 300 [14] Properties : Low [15] Miscellaneous : Can be rapid canceled |
Divine Kick ⇦ ✚ MK 600 / 10,000
3,000 / 60,000
Cancel : C Damage : 600 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : High | 7 | 17 | 3 | 0 | [01] Move Name : Divine Kick [02] Frame Start-up : 7 [03] Frame Active : 7-10 [04] Frame Recovery : 17 [05] Recovery Hit : 3 [06] Recovery Block : 0 [07] Cancel : C [08] Damage : 600 | [09] Combo Scaling : [10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 500 [14] Properties : High [15] Miscellaneous : |
Thrust Kick ⇨ ✚ MK 500 / 10,000
3,000 / 60,000
Cancel : C Damage : 500 Drive Gauge Increase Hit : 1500 Drive Gauge Decrease Block : -3000 Drive Gauge Decrease Punish Counter : -4000 Properties : Low | 8 | 20 | -3 | -7 | [01] Move Name : Thrust Kick [02] Frame Start-up : 8 [03] Frame Active : 8-10 [04] Frame Recovery : 20 [05] Recovery Hit : -3 [06] Recovery Block : -7 [07] Cancel : C [08] Damage : 500 | [09] Combo Scaling : Starter scaling 20% ⚔ Punish List(Start-up 7F or less)[10] Drive Gauge Increase Hit : 1500 [11] Drive Gauge Decrease Block : -3000 [12] Drive Gauge Decrease Punish Counter : -4000 [13] Super Art Gauge Increase : 500 [14] Properties : Low [15] Miscellaneous : |