Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Chun-Li H Spinning Bird Kick ⇧ ✚ HK
motion
1,400 / 10,000
4,200 / 60,000
Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
20 ... D -18 List of startUp 18F or less.
Chun-Li OD Spinning Bird Kick ⇧ ✚ K K
motion
800 / 10,000
4,200 / 60,000
Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4200
Drive Gauge Decrease Punish Counter : -5000
Properties : High
16 ... D -12 List of startUp 12F or less.
Chun-Li L Hazanshu ⇦ ✚ LK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 23-24
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
23 21 0 -9 List of startUp 9F or less.
Chun-Li M Hazanshu ⇦ ✚ MK
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 27-29
Cancel : SA3
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
27 16 2 -3 List of startUp 3F or less.
Chun-Li H Hazanshu ⇦ ✚ HK
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 32-34
Cancel : SA3
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Mid
32 18 6 -1 List of startUp 1F or less.
Chun-Li OD Hazanshu ⇦ ✚ K K
motion
1,200 / 10,000
4,000 / 60,000
Frame Active : 26-28
Cancel : SA2
Damage : 1200
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
26 16 D -5 List of startUp 5F or less.
Chun-Li L Tensho Kicks ⇩⇩ ✚ LK
motion
900 / 10,000
3,000 / 60,000
Frame Active : 5-6, 17-18
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -37 List of startUp 37F or less.
Chun-Li M Tensho Kicks ⇩⇩ ✚ MK
motion
1,000 / 10,000
3,000 / 60,000
Frame Active : 7-8, 19-20
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -41 List of startUp 41F or less.
Chun-Li H Tensho Kicks ⇩⇩ ✚ HK
motion
1,200 / 10,000
3,000 / 60,000
Frame Active : 9-10, 19-20, 29-30, 42-43
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
9 ... D -57 List of startUp 57F or less.
Chun-Li OD Tensho Kicks ⇩⇩ ✚ K K
motion
1,400 / 10,000
3,000 / 60,000
Frame Active : 6-8, 14-16,42-43,49-50,55-56,64-65
Cancel : -
Damage : 1400
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -40 List of startUp 40F or less.
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[00] Character : Chun-Li
[01] Move Name : H Spinning Bird Kick
[02] Frame Start-up : 20
[03] Frame Active : 20-21, 26-27, 36-37, 44-45, 51-52, 58-59, 63-64
[04] Frame Recovery : 8+22 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 18 -72

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[00] Character : Chun-Li
[01] Move Name : OD Spinning Bird Kick
[02] Frame Start-up : 16
[03] Frame Active : 16-17, 22-23, 28-29, 35-36, 41-42, 48-49, 54-55
[04] Frame Recovery : 8+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4200
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 14 - 63

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : L Hazanshu
[02] Frame Start-up : 23
[03] Frame Active : 23-24
[04] Frame Recovery : 21
[05] Recovery Hit : 0
[06] Recovery Block : -9
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 18Considered airborne from frames 5 - 20

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : M Hazanshu
[02] Frame Start-up : 27
[03] Frame Active : 27-29
[04] Frame Recovery : 16
[05] Recovery Hit : 2
[06] Recovery Block : -3
[07] Cancel : SA3
[08] Damage : 1000
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Considered airborne from frames 6 - 24

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Hazanshu
[02] Frame Start-up : 32
[03] Frame Active : 32-34
[04] Frame Recovery : 18
[05] Recovery Hit : 6
[06] Recovery Block : -1
[07] Cancel : SA3
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 26Considered airborne from frames 6 - 29

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : OD Hazanshu
[02] Frame Start-up : 26
[03] Frame Active : 26-28
[04] Frame Recovery : 16
[05] Recovery Hit : D
[06] Recovery Block : -5
[07] Cancel : SA2
[08] Damage : 1200
[09] Combo Scaling : Starter scaling 20%Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : Mid
[15] Miscellaneous :
Bottom half of the body is projectile invincible from frames 7 - 21Projectile invincible from frames 22 - 28Considered airborne from frames 6 - 23

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Chun-Li
[01] Move Name : L Tensho Kicks
[02] Frame Start-up : 5
[03] Frame Active : 5-6, 17-18
[04] Frame Recovery : 27+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -37
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 45

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[00] Character : Chun-Li
[01] Move Name : M Tensho Kicks
[02] Frame Start-up : 7
[03] Frame Active : 7-8, 19-20
[04] Frame Recovery : 31+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -41
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 51

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : H Tensho Kicks
[02] Frame Start-up : 9
[03] Frame Active : 9-10, 19-20, 29-30, 42-43
[04] Frame Recovery : 26+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -57
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 10Considered airborne from frames 8 - 69

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Chun-Li
[01] Move Name : OD Tensho Kicks
[02] Frame Start-up : 6
[03] Frame Active : 6-8, 14-16,42-43,49-50,55-56,64-65
[04] Frame Recovery : 14+27 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -40
[07] Cancel : -
[08] Damage : 1400
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1- 7Considered airborne from frames 8 - 32The 3rd hit of the attack comes out only if the 2nd attack hits