Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay Threebeat Combo (3) LP▸MK▸MK
motion
626 / 10,000
2,000 / 60,000
Frame Active : 14-16
Cancel : -
Damage : 626
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
14 19 3 -8 List of startUp 8F or less.
Dee Jay Dee Jay Special (2) MP▸HP
motion
500 / 10,000
3,000 / 60,000
Frame Active : 11-17
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
11 24 -2 -11 List of startUp 11F or less.
Dee Jay Dee Jay Special (3) MP▸HP▸HK
motion
600 / 10,000
5,000 / 60,000
Frame Active : 13-15
Cancel : SA
Damage : 600
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
13 30 D -13 List of startUp 13F or less.
Dee Jay Funky Dance (2) MP▸MP
motion
500 / 10,000
1,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 400
Drive Gauge Decrease Block : -1000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
12 17 2 -2 List of startUp 2F or less.
Dee Jay Funky Dance (3) MP▸MP▸HP
motion
900 / 10,000
7,000 / 60,000
Frame Active : 20-21
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -7000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
20 24 D -8 List of startUp 8F or less.
Dee Jay Funky Dance Feint MP▸MP▸⇦ ✚ HP
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay Party in the Air (During a jump) MP▸HP
motion
700 / 10,000
4,000 / 60,000
Frame Active : 8-14
Cancel : -
Damage : 700
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : Mid
8 ... - - -
Dee Jay Speedy Maracas ⇩⇩ ✚ P P
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay L Air Slasher ⇨ ✚ LP
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay M Air Slasher ⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA3,*
Damage : 600
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : Projectile
17 ... 0 -5 List of startUp 5F or less.
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Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Threebeat Combo (3)
[02] Frame Start-up : 14
[03] Frame Active : 14-16
[04] Frame Recovery : 19
[05] Recovery Hit : 3
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 626
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 400
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (2)
[02] Frame Start-up : 11
[03] Frame Active : 11-17
[04] Frame Recovery : 24
[05] Recovery Hit : -2
[06] Recovery Block : -11
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Dee Jay Special (3)
[02] Frame Start-up : 13
[03] Frame Active : 13-15
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : SA
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (2)
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 17
[05] Recovery Hit : 2
[06] Recovery Block : -2
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 400
[11] Drive Gauge Decrease Block : -1000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 300
[14] Properties : High
[15] Miscellaneous :
Forces a juggle state when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance (3)
[02] Frame Start-up : 20
[03] Frame Active : 20-21
[04] Frame Recovery : 24
[05] Recovery Hit : D
[06] Recovery Block : -8
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -7000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Funky Dance Feint
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 22 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Party in the Air
[02] Frame Start-up : 8
[03] Frame Active : 8-14
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : Speedy Maracas
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 65 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Super Art gauge increases by 2000 on frame 22Super Art gauge increases by 49 every frame after frame 46Extend the move by holding down the button during its execution

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : L Air Slasher
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 21 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dee Jay
[01] Move Name : M Air Slasher
[02] Frame Start-up : 17
[03] Frame Active : -
[04] Frame Recovery : 44 total frames
[05] Recovery Hit : 0
[06] Recovery Block : -5
[07] Cancel : SA3,*
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 600
[14] Properties : Projectile
[15] Miscellaneous :
* Can be canceled into Speedy Maracas on frame 23