Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dee Jay CA Weekend Pleasure (when under 25% vitality)⇩⇦⇩⇦ ✚ P
motion
4,500 / 10,000
1,0000 / 60,000
Frame Active : 9-13
Cancel : -
Damage : 4500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -10000
Drive Gauge Decrease Punish Counter : -20000
Properties : High
9 48 D -28 List of startUp 28F or less.
Dee Jay Diss Track (When near opponent)N or ⇨ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
Dee Jay Flip Throw (When near opponent)⇦ ✚ LPLK
motion
1,200 / 10,000
0 / 60,000
Frame Active : 5-7
Cancel : -
Damage : 1200
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : -10000
Properties : Throw
5 23 D - -
Dee Jay Forward Dash ⇨⇨
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay Backward Dash ⇦⇦
motion
0 / 10,000
0 / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
- ... - - -
Dee Jay Drive Impact: Wild Beat HPHK
motion
800 / 10,000
5,000 / 60,000
Frame Active : 26-27
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -15000
Properties : High
26 35 D -3 List of startUp 3F or less.
Dee Jay Drive Reversal (while blocking): Leg Scratch (When blocking or during a successful Drive Parry)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 20-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
20 26 D -6 List of startUp 6F or less.
Dee Jay Drive Reversal (while recovering): Leg Scratch (During knockdown recovery)⇨ ✚ HPHK
motion
500 / 10,000
0 / 60,000
Frame Active : 18-20
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : High
18 26 D -6 List of startUp 6F or less.
Dee Jay Drive Parry MPMK
motion
0 / 10,000
0 / 60,000
Frame Active : [*2] 1-12
Cancel : *1
Damage : 0
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : 0
Drive Gauge Decrease Punish Counter : 0
Properties : -
1 33 - - -
Dee Jay Perfect Parry (strike) MPMK
motion
0 / 10,000
- / 60,000
Frame Active : -
Cancel : -
Damage : 0
Drive Gauge Increase Hit : -
Drive Gauge Decrease Block : -
Drive Gauge Decrease Punish Counter : -
Properties : -
1 1 - - -
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[00] Character : Dee Jay
[01] Move Name : CA Weekend Pleasure
[02] Frame Start-up : 9
[03] Frame Active : 9-13
[04] Frame Recovery : 48
[05] Recovery Hit : D
[06] Recovery Block : -28
[07] Cancel : -
[08] Damage : 4500
[09] Combo Scaling : *Immediate scaling 10%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -10000
[12] Drive Gauge Decrease Punish Counter : -20000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 13Values do not change on counter or Punish CounterMinimum guaranteed damage is set to 50%*Can only be canceled into from special moves

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[00] Character : Dee Jay
[01] Move Name : Diss Track
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

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[00] Character : Dee Jay
[01] Move Name : Flip Throw
[02] Frame Start-up : 5
[03] Frame Active : 5-7
[04] Frame Recovery : 23
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1200
[09] Combo Scaling : Immediate scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 2000
[14] Properties : Throw
[15] Miscellaneous :
Properties change to the following when the attack lands as a Punish Counter:- Deals 2040 damage- Super Art gauge increases by 4000- Forces a hard knockdown

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[00] Character : Dee Jay
[01] Move Name : Forward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 19 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :

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[00] Character : Dee Jay
[01] Move Name : Backward Dash
[02] Frame Start-up : -
[03] Frame Active : -
[04] Frame Recovery : 23 total frames
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
Invincible to throws from frames 1 - 15

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[00] Character : Dee Jay
[01] Move Name : Drive Impact: Wild Beat
[02] Frame Start-up : 26
[03] Frame Active : 26-27
[04] Frame Recovery : 35
[05] Recovery Hit : D
[06] Recovery Block : -3
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -15000
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Super Armor for 2 hits from frames 1 - 27Produces a wall splat if the pushback on hit causes the opponent to connect with the stage wallProperties change to the following when the attack lands as a Punish Counter, or after the Super Armor absorbs a hit:- Produces a crumple stun if the opponent is standing on the ground- Forces a spinning knockdown when hitting a mid-air opponent- Super Art gauge increases by 3000

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[00] Character : Dee Jay
[01] Move Name : Drive Reversal (while blocking): Leg Scratch
[02] Frame Start-up : 20
[03] Frame Active : 20-22
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 225 frames of recovery added on hit

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[00] Character : Dee Jay
[01] Move Name : Drive Reversal (while recovering): Leg Scratch
[02] Frame Start-up : 18
[03] Frame Active : 18-20
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -6
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : High
[15] Miscellaneous :
Recoverable damageCompletely invincible on frames 1 - 205 frames of recovery added on hit

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[00] Character : Dee Jay
[01] Move Name : Drive Parry
[02] Frame Start-up : 1
[03] Frame Active : [*2] 1-12
[04] Frame Recovery : 33
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : *1
[08] Damage : 0
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : 0
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 0
[14] Properties : -
[15] Miscellaneous :
*1 Can be canceled from the 4th frame via Drive Rush*2 Parry hitbox is extended for as long as the buttons are heldOnly blocks can be performed during the recovery periodAlways in Punish Counter state during execution.

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[00] Character : Dee Jay
[01] Move Name : Perfect Parry (strike)
[02] Frame Start-up : 1
[03] Frame Active : -
[04] Frame Recovery : 1
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 0
[09] Combo Scaling : Starter scaling 50%
[10] Drive Gauge Increase Hit : -
[11] Drive Gauge Decrease Block : -
[12] Drive Gauge Decrease Punish Counter : -
[13] Super Art Gauge Increase : -
[14] Properties : -
[15] Miscellaneous :
Perfect Parry activates when an attack is absorbed on the frame a parry is input, or on the next frameFully invincible for 5 frames once recovery is over (invincibility not granted if you continue the parry)The player on the receiving end of a Perfect Parry cannot cancel and is forced into a Punish Counter state until their move is finished