Street Fighter 6
Frame Data Search
across all characters

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Target Street Fighter 6 version : Ver.1.0901.000
You can search frame data of each character's moves in Street Fighter 6 (SF6) across all characters.
The search is automatically performed when you change the search conditions.
(Update History)
 
   
         
⚠ The table can display up to 10 rows at a time. The bar chart will reflect the total number of rows under the conditions.
Click each “Move Name” or the motion thumbnail for more information and frame-by-frame motion animation of the move
CharacterMove NameStart-upRecoveryhitBlockAdditional
Dhalsim Crouching Light Kick ⇩ ✚ LK
motion
200 / 10,000
500 / 60,000
Frame Active : 4-10
Cancel : -
Damage : 200
Drive Gauge Increase Hit : 250
Drive Gauge Decrease Block : -500
Drive Gauge Decrease Punish Counter : -2000
Properties : Low
4 16 -5 -10 List of startUp 10F or less.
Dhalsim Crouching Medium Punch ⇩ ✚ MP
motion
600 / 10,000
3,000 / 60,000
Frame Active : 12-14
Cancel : C
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
12 16 0 -4 List of startUp 4F or less.
Dhalsim Crouching Medium Kick ⇩ ✚ MK
motion
500 / 10,000
2,000 / 60,000
Frame Active : 10-22
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1000
Drive Gauge Decrease Block : -2000
Drive Gauge Decrease Punish Counter : -3000
Properties : Low
10 14 -3 -10 List of startUp 10F or less.
Dhalsim Crouching Heavy Punch ⇩ ✚ HP
motion
800 / 10,000
4,000 / 60,000
Frame Active : 19-22
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 3500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -8000
Properties : Low
19 24 -1 -12 List of startUp 12F or less.
Dhalsim Crouching Heavy Kick ⇩ ✚ HK
motion
900 / 10,000
4,000 / 60,000
Frame Active : 12-27
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : Low
12 20 D -16 List of startUp 16F or less.
Dhalsim Jumping Light Punch (During a jump) LP
motion
300 / 10,000
1,500 / 60,000
Frame Active : 4-7
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 750
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
4 ... - - -
Dhalsim Jumping Light Kick (During a jump) LK
motion
300 / 10,000
1,500 / 60,000
Frame Active : 6-9
Cancel : -
Damage : 300
Drive Gauge Increase Hit : 750
Drive Gauge Decrease Block : -1500
Drive Gauge Decrease Punish Counter : -2000
Properties : Mid
6 ... - - -
Dhalsim Jumping Medium Punch (During a jump) MP
motion
700 / 10,000
3,000 / 60,000
Frame Active : 9-14
Cancel : C
Damage : 700
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : High
9 ... - - -
Dhalsim Jumping Medium Kick (During a jump) MK
motion
500 / 10,000
3,000 / 60,000
Frame Active : 11-16
Cancel : -
Damage : 500
Drive Gauge Increase Hit : 1500
Drive Gauge Decrease Block : -3000
Drive Gauge Decrease Punish Counter : -4000
Properties : Mid
11 ... - - -
Dhalsim Jumping Heavy Punch (During a jump) HP
motion
800 / 10,000
5,000 / 60,000
Frame Active : 13-16
Cancel : -
Damage : 800
Drive Gauge Increase Hit : 2500
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -6000
Properties : Mid
13 ... - - -
Prev   Next




Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Light Kick
[02] Frame Start-up : 4
[03] Frame Active : 4-10
[04] Frame Recovery : 16
[05] Recovery Hit : -5
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 200
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 250
[11] Drive Gauge Decrease Block : -500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Punch
[02] Frame Start-up : 12
[03] Frame Active : 12-14
[04] Frame Recovery : 16
[05] Recovery Hit : 0
[06] Recovery Block : -4
[07] Cancel : C
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Medium Kick
[02] Frame Start-up : 10
[03] Frame Active : 10-22
[04] Frame Recovery : 14
[05] Recovery Hit : -3
[06] Recovery Block : -10
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1000
[11] Drive Gauge Decrease Block : -2000
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 500
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Punch
[02] Frame Start-up : 19
[03] Frame Active : 19-22
[04] Frame Recovery : 24
[05] Recovery Hit : -1
[06] Recovery Block : -12
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 3500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -8000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Crouching Heavy Kick
[02] Frame Start-up : 12
[03] Frame Active : 12-27
[04] Frame Recovery : 20
[05] Recovery Hit : D
[06] Recovery Block : -16
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 1000
[14] Properties : Low
[15] Miscellaneous :
Knockdown time extended when attack lands as a counter or Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Jumping Light Punch
[02] Frame Start-up : 4
[03] Frame Active : 4-7
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 750
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Jumping Light Kick
[02] Frame Start-up : 6
[03] Frame Active : 6-9
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 300
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 750
[11] Drive Gauge Decrease Block : -1500
[12] Drive Gauge Decrease Punish Counter : -2000
[13] Super Art Gauge Increase : 300
[14] Properties : Mid
[15] Miscellaneous :
Has cross-up attack properties

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Jumping Medium Punch
[02] Frame Start-up : 9
[03] Frame Active : 9-14
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : C
[08] Damage : 700
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Jumping Medium Kick
[02] Frame Start-up : 11
[03] Frame Active : 11-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 1500
[11] Drive Gauge Decrease Block : -3000
[12] Drive Gauge Decrease Punish Counter : -4000
[13] Super Art Gauge Increase : 500
[14] Properties : Mid
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Dhalsim
[01] Move Name : Jumping Heavy Punch
[02] Frame Start-up : 13
[03] Frame Active : 13-16
[04] Frame Recovery : 3 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 800
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2500
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 1000
[14] Properties : Mid
[15] Miscellaneous :
Forces a slam knockdown when hitting a mid-air opponent