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Street Fighter 6 version : Ver.2.0301.001  Update History  
       
         
CharacterMove NameStart-upRecoveryHitBlockAdditional
Gouki/Akuma OD Gou Hadoken ⇨ ✚ P P
motion
1,000 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -5000
Properties : High - Projectile
12 ... D 2 -
Gouki/Akuma OD Gou Hadoken(Charged) ⇨ ✚ Hold P P
motion
1,350 / 10,000
4,000 / 60,000
Frame Active : -
Cancel : SA2
Damage : 1350
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -9000
Properties : High - Projectile
31 ... D 20 -
Gouki/Akuma L Zanku Hadoken (During a forward jump)⇩⇨ ✚ LP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Mid-air Projectile
13 ... - - -
Gouki/Akuma M Zanku Hadoken (During a forward jump)⇩⇨ ✚ MP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Mid-air Projectile
13 ... - - -
Gouki/Akuma H Zanku Hadoken (During a forward jump)⇩⇨ ✚ HP
motion
600 / 10,000
2,500 / 60,000
Frame Active : -
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -2500
Drive Gauge Decrease Punish Counter : -3000
Properties : High - Mid-air Projectile
13 ... - - -
Gouki/Akuma OD Zanku Hadoken (During a neutral or forward jump)⇩⇨ ✚ P P
motion
900 / 10,000
5,000 / 60,000
Frame Active : -
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -1000
Properties : High - Mid-air Projectile
6 ... D - -
Gouki/Akuma L Gou Shoryuken ⇨⇩✚ LP
motion
1,100 / 10,000
4,000 / 60,000
Frame Active : 5-14
Cancel : SA3
Damage : 1100
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
5 ... D -23 ⚔ Punish List(Start-up 23F or less)
Gouki/Akuma M Gou Shoryuken ⇨⇩ ✚ MP
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 6-15
Cancel : SA3
Damage : 1300
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
6 ... D -30 ⚔ Punish List(Start-up 30F or less)
Gouki/Akuma H Gou Shoryuken ⇨⇩ ✚ HP
motion
1,500 / 10,000
6,000 / 60,000
Frame Active : 7-17
Cancel : SA3
Damage : 1500
Drive Gauge Increase Hit : 2100
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -36 ⚔ Punish List(Start-up 36F or less)
Gouki/Akuma OD Gou Shoryuken ⇨⇩ ✚ P P
motion
1,700 / 10,000
5,000 / 60,000
Frame Active : 6-16
Cancel : -
Damage : 1700
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : 0
Properties : High
6 ... D -39 ⚔ Punish List(Start-up 39F or less)
Gouki/Akuma L Tatsumaki Zanku-kyaku ⇦ ✚ LK
motion
600 / 10,000
4,000 / 60,000
Frame Active : 12-13
Cancel : -
Damage : 600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
12 21 D -13 ⚔ Punish List(Start-up 13F or less)
Gouki/Akuma M Tatsumaki Zanku-kyaku ⇦ ✚ MK
motion
1,000 / 10,000
5,000 / 60,000
Frame Active : 11-12, 26-28
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 30 D -13 ⚔ Punish List(Start-up 13F or less)
Gouki/Akuma H Tatsumaki Zanku-kyaku ⇦ ✚ HK
motion
1,600 / 10,000
5,000 / 60,000
Frame Active : 7-9, 16-18, 28-30, 49-51
Cancel : -
Damage : 1600
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -5000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
7 ... D -59 ⚔ Punish List(Start-up 59F or less)
Gouki/Akuma OD Tatsumaki Zanku-kyaku ⇦ ✚ K K
motion
1,000 / 10,000
4,000 / 60,000
Frame Active : 13-14, 19-20, 25-26, 30-31, 36-37
Cancel : -
Damage : 1000
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
13 26 D -17 ⚔ Punish List(Start-up 17F or less)
Gouki/Akuma Aerial Tatsumaki Zanku-kyaku (During a forward jump)⇩⇦ ✚ K
motion
900 / 10,000
4,000 / 60,000
Frame Active : 11-12, 18-19, 25-26
Cancel : -
Damage : 900
Drive Gauge Increase Hit : 2000
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -5000
Properties : High
11 ... D - -
Gouki/Akuma OD Aerial Tatsumaki Zanku-kyaku (During a forward jump)⇩⇦ ✚ K K
motion
1,300 / 10,000
4,000 / 60,000
Frame Active : 11-12, 14-16, 18-20, 22-24, 27-28
Cancel : -
Damage : 1300
Drive Gauge Increase Hit : 0
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
11 ... D - -
Gouki/Akuma L Adamant Flame(1) ⇦ ✚ LP
motion
700 / 10,000
6,000 / 60,000
Frame Active : 15-17
Cancel : SA3
Damage : 700
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -6000
Properties : High
15 23 1 -8 ⚔ Punish List(Start-up 8F or less)
Gouki/Akuma L Adamant Flame(2) ⇦ ✚ LP▸⇨ ✚ P
motion
500 / 10,000
4,000 / 60,000
Frame Active : 7-10
Cancel : SA3
Damage : 500
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 18 3 -10 ⚔ Punish List(Start-up 10F or less)
Gouki/Akuma M Adamant Flame(1) ⇦ ✚ MP
motion
800 / 10,000
6,000 / 60,000
Frame Active : 19-21
Cancel : SA3
Damage : 800
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -6000
Drive Gauge Decrease Punish Counter : -10000
Properties : High
19 20 2 -4 ⚔ Punish List(Start-up 4F or less)
Gouki/Akuma M Adamant Flame(2) ⇦ ✚ MP▸⇨ ✚ P
motion
600 / 10,000
4,000 / 60,000
Frame Active : 7-10
Cancel : SA3
Damage : 600
Drive Gauge Increase Hit : 500
Drive Gauge Decrease Block : -4000
Drive Gauge Decrease Punish Counter : -7000
Properties : High
7 32 D -18 ⚔ Punish List(Start-up 18F or less)
< Prev   Next >901~920 / 2361




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[00] Character : Gouki/Akuma
[01] Move Name : OD Gou Hadoken
[02] Frame Start-up : 12
[03] Frame Active : -
[04] Frame Recovery : 41 total frames
[05] Recovery Hit : D
[06] Recovery Block : 2
[07] Cancel : SA2
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High - Projectile
[15] Miscellaneous :
Hold down the button for over 25 frames to change its properties

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[00] Character : Gouki/Akuma
[01] Move Name : OD Gou Hadoken(Charged)
[02] Frame Start-up : 31
[03] Frame Active : -
[04] Frame Recovery : 57 total frames
[05] Recovery Hit : D
[06] Recovery Block : 20
[07] Cancel : SA2
[08] Damage : 1350
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -9000
[13] Super Art Gauge Increase : 800
[14] Properties : High - Projectile
[15] Miscellaneous :
Recovery reduced by 5 frames if the attack hits or is blocked on the 50th frame or earlier

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : L Zanku Hadoken
[02] Frame Start-up : 13
[03] Frame Active : -
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : M Zanku Hadoken
[02] Frame Start-up : 13
[03] Frame Active : -
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : H Zanku Hadoken
[02] Frame Start-up : 13
[03] Frame Active : -
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : -
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Starter scaling 40%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -2500
[12] Drive Gauge Decrease Punish Counter : -3000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : OD Zanku Hadoken
[02] Frame Start-up : 6
[03] Frame Active : -
[04] Frame Recovery : 9 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -1000
[13] Super Art Gauge Increase : 1000
[14] Properties : High - Mid-air Projectile
[15] Miscellaneous :
Does not hit against moves invincible to mid-air projectiles

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Gou Shoryuken
[02] Frame Start-up : 5
[03] Frame Active : 5-14
[04] Frame Recovery : 21+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -23
[07] Cancel : SA3
[08] Damage : 1100
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 14Considered airborne from frames 8 - 35

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[00] Character : Gouki/Akuma
[01] Move Name : M Gou Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-15
[04] Frame Recovery : 30+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -30
[07] Cancel : SA3
[08] Damage : 1300
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 9 - 45

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[00] Character : Gouki/Akuma
[01] Move Name : H Gou Shoryuken
[02] Frame Start-up : 7
[03] Frame Active : 7-17
[04] Frame Recovery : 35+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -36
[07] Cancel : SA3
[08] Damage : 1500
[09] Combo Scaling : Starter scaling 20%
[10] Drive Gauge Increase Hit : 2100
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1200
[14] Properties : High
[15] Miscellaneous :
Invincible against mid-air projectiles and strikes with mid-air hitboxes from frames 1 - 9Considered airborne from frames 7 - 52

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : OD Gou Shoryuken
[02] Frame Start-up : 6
[03] Frame Active : 6-16
[04] Frame Recovery : 37+15 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -39
[07] Cancel : -
[08] Damage : 1700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : 0
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Completely invincible from frames 1 - 8.Considered airborne from frames 8 - 53.

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[00] Character : Gouki/Akuma
[01] Move Name : L Tatsumaki Zanku-kyaku
[02] Frame Start-up : 12
[03] Frame Active : 12-13
[04] Frame Recovery : 21
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 600
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 276 frames of recovery added when the attack misses

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : M Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 26-28
[04] Frame Recovery : 30
[05] Recovery Hit : D
[06] Recovery Block : -13
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 38

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : H Tatsumaki Zanku-kyaku
[02] Frame Start-up : 7
[03] Frame Active : 7-9, 16-18, 28-30, 49-51
[04] Frame Recovery : 23+12 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -59
[07] Cancel : -
[08] Damage : 1600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -5000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 8 - 72

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : OD Tatsumaki Zanku-kyaku
[02] Frame Start-up : 13
[03] Frame Active : 13-14, 19-20, 25-26, 30-31, 36-37
[04] Frame Recovery : 26
[05] Recovery Hit : D
[06] Recovery Block : -17
[07] Cancel : -
[08] Damage : 1000
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :
Considered airborne from frames 5 - 44

Moving the mouse cursor on the video to control the sequence.
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[00] Character : Gouki/Akuma
[01] Move Name : Aerial Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 18-19, 25-26
[04] Frame Recovery : 16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 900
[09] Combo Scaling : Starter scaling 30%
[10] Drive Gauge Increase Hit : 2000
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -5000
[13] Super Art Gauge Increase : 600
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : OD Aerial Tatsumaki Zanku-kyaku
[02] Frame Start-up : 11
[03] Frame Active : 11-12, 14-16, 18-20, 22-24, 27-28
[04] Frame Recovery : 16 frame(s) after landing
[05] Recovery Hit : D
[06] Recovery Block : -
[07] Cancel : -
[08] Damage : 1300
[09] Combo Scaling : Combo scaling 20%
[10] Drive Gauge Increase Hit : 0
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 1000
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : L Adamant Flame(1)
[02] Frame Start-up : 15
[03] Frame Active : 15-17
[04] Frame Recovery : 23
[05] Recovery Hit : 1
[06] Recovery Block : -8
[07] Cancel : SA3
[08] Damage : 700
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -6000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 19 - 22

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[00] Character : Gouki/Akuma
[01] Move Name : L Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 18
[05] Recovery Hit : 3
[06] Recovery Block : -10
[07] Cancel : SA3
[08] Damage : 500
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(1)
[02] Frame Start-up : 19
[03] Frame Active : 19-21
[04] Frame Recovery : 20
[05] Recovery Hit : 2
[06] Recovery Block : -4
[07] Cancel : SA3
[08] Damage : 800
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -6000
[12] Drive Gauge Decrease Punish Counter : -10000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :
Can transition to branching attacks from frames 23 - 263 frames of recovery added when the attack missesAdds +10 frames of advantage on a Punish Counter

Moving the mouse cursor on the video to control the sequence.
[Shift]:Pause/Resume  [←]:Step Backward  [→]:Step Forward

[00] Character : Gouki/Akuma
[01] Move Name : M Adamant Flame(2)
[02] Frame Start-up : 7
[03] Frame Active : 7-10
[04] Frame Recovery : 32
[05] Recovery Hit : D
[06] Recovery Block : -18
[07] Cancel : SA3
[08] Damage : 600
[09] Combo Scaling :
[10] Drive Gauge Increase Hit : 500
[11] Drive Gauge Decrease Block : -4000
[12] Drive Gauge Decrease Punish Counter : -7000
[13] Super Art Gauge Increase : 500
[14] Properties : High
[15] Miscellaneous :